#include "views/view.hpp" #include "services/gui_service.hpp" namespace big { static void player_button(const player_ptr& plyr) { if (plyr->is_host()) ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.29f, 0.45f, 0.69f, 1.f)); if (ImGui::Button(plyr->get_name(), { ImGui::GetWindowSize().x - 15.f, 0.f })) { g_player_service->set_selected(plyr); g_gui_service->set_selected(tabs::PLAYER); g->window.switched_view = true; } if (plyr->is_host()) ImGui::PopStyleColor(); } void view::players() { float window_pos = 110.f + g_gui_service->nav_ctr * ImGui::CalcTextSize("W").y + g_gui_service->nav_ctr * ImGui::GetStyle().ItemSpacing.y + g_gui_service->nav_ctr * ImGui::GetStyle().ItemInnerSpacing.y + ImGui::GetStyle().WindowPadding.y; ImGui::SetNextWindowSize({ 250.f, 0.f }); ImGui::SetNextWindowPos({ 10.f, window_pos }); if (ImGui::Begin("playerlist", nullptr, window_flags)) { const auto player_count = g_player_service->players().size() + 1; float window_height = (ImGui::CalcTextSize("A").y + ImGui::GetStyle().ItemInnerSpacing.y * 2 + 8.5f) * player_count; window_height = window_height + window_pos > (float)*g_pointers->m_resolution_y - 10.f ? (float)*g_pointers->m_resolution_y - (window_pos + 40.f) : window_height; ImGui::PushStyleColor(ImGuiCol_FrameBg, { 0.f, 0.f, 0.f, 0.f }); ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, { 0.f, 0.f, 0.f, 0.f }); if (ImGui::BeginListBox("##players", { 250.f - ImGui::GetStyle().WindowPadding.x * 2 , window_height })) { player_button(g_player_service->get_self()); ImGui::Separator(); for (const auto& [_, player] : g_player_service->players()) player_button(player); ImGui::EndListBox(); } ImGui::PopStyleColor(2); } ImGui::End(); } }