#include "natives.hpp" #include "backend/looped_command.hpp" namespace big { class keep_on_ground : looped_command { using looped_command::looped_command; virtual void on_tick() override { VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(self::veh, 5.0); } }; keep_on_ground g_keep_on_ground("keeponground", "Keep On Ground", "Makes it so your vehicle is always on the ground on all four wheels", g.vehicle.keep_on_ground); }