#include "backend/looped/looped.hpp" #include "pointers.hpp" #include "natives.hpp" namespace big { static bool bReset = true; void looped::player_specate() { if (!g.selected_player.is_online || !g.player.spectating) { if (g.player.spectating) g.player.spectating = false; if (!bReset) { bReset = true; g_pointers->m_spectate_player(false, -1); } return; } g_pointers->m_spectate_player(true, PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g.selected_player.id)); bReset = false; } }