#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" #include "util/globals.hpp" namespace big { class clear_wanted_level : player_command { using player_command::player_command; virtual CommandAccessLevel get_access_level() { return CommandAccessLevel::FRIENDLY; } virtual void execute(player_ptr player, const std::vector& _args, const std::shared_ptr ctx) { globals::clear_wanted_player(player->id()); } }; clear_wanted_level g_clear_wanted_level("clearwanted", "Clear Wanted Level", "Clears the player's wanted level", 0); }