#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" #include "util/teleport.hpp" namespace big { class smash_windows : player_command { using player_command::player_command; virtual void execute(player_ptr player, const std::vector& _args, const std::shared_ptr ctx) { Ped ped = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()); if (PED::IS_PED_IN_ANY_VEHICLE(ped, false)) { entity::take_control_of(PED::GET_VEHICLE_PED_IS_USING(ped)); Vehicle UserVeh = PED::GET_VEHICLE_PED_IS_IN(ped, false); static int windowID = 0; for (windowID = 0; windowID < 10; windowID++) { VEHICLE::SMASH_VEHICLE_WINDOW(UserVeh, windowID); } } } }; smash_windows g_smash_windows("smashwindows", "Smash Vehicle Windows", "Smashes all their windows", 0); }