#include "natives.hpp" #include "backend/looped_command.hpp" #include "gta/enums.hpp" namespace big { class beast_jump_looped : looped_command { using looped_command::looped_command; virtual void on_tick() override { if (PAD::IS_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_JUMP) && !PED::IS_PED_IN_ANY_VEHICLE(self::ped, NULL) && !ENTITY::IS_ENTITY_IN_AIR(self::ped)) { TASK::TASK_JUMP(self::ped, true, true, true); } } }; beast_jump_looped g_beast_jump_looped("beastjump", "Beast Jump", "Allows You To Jump As If You Were The Beast Like In The Beast Event", g.self.beast_jump); }