#include "backend/looped_command.hpp" #include "natives.hpp" namespace big { class no_vehicle_water_collision : looped_command { using looped_command::looped_command; virtual void on_tick() override { if (g_local_player && g_local_player->m_vehicle) g_local_player->m_vehicle->m_navigation->m_damp->m_water_collision = 0; } virtual void on_disable() override { if (g_local_player && g_local_player->m_vehicle) g_local_player->m_vehicle->m_navigation->m_damp->m_water_collision = 1; } }; no_vehicle_water_collision g_no_vehicle_water_collision("driveunder", "NO_COLLISION_WATER", "NO_COLLISION_WATER_DESC", g.vehicle.no_water_collision); }