#pragma once #include "common.hpp" namespace big { class teleport { public: static bool bring_blip(int blipSprite, int blipColor, int flag = 70); static bool load_ground_at_3dcoord(Vector3 location); static Vector3 get_ground_at_3dcoord(Vector3 location); static bool teleport_to_blip(int blipSprite, int blipColor = -1); static void teleport_into_player_vehicle(Player player); static void teleport_to_player(Player player); static bool waypoint(); private: }; }