#include "backend/looped_command.hpp" #include "pointers.hpp" namespace big { class veh_unlimited_weapons : looped_command { using looped_command::looped_command; virtual void on_tick() override { } }; veh_unlimited_weapons g_veh_unlimited_weapons("vehallweapons", "Allow Weapons In Vehicle", "Allows you to use all weapons in vehicle", g.vehicle.unlimited_weapons); }