#include "backend/looped/looped.hpp" #include "natives.hpp" namespace big { static bool bLastInfiniteMag = false; void looped::weapons_infinite_mag() { bool bInfiniteMag = g->weapons.infinite_mag; if (bInfiniteMag || (!bInfiniteMag && bInfiniteMag != bLastInfiniteMag)) { WEAPON::SET_PED_INFINITE_AMMO_CLIP(self::ped, g->weapons.infinite_mag); bLastInfiniteMag = g->weapons.infinite_mag; } } }