#include "pointers.hpp" #include "services/gui/gui_service.hpp" #include "services/players/player_service.hpp" #include "views/view.hpp" #include "fonts/fonts.hpp" #include #include #define IMGUI_DEFINE_PLACEMENT_NEW #define IMGUI_DEFINE_MATH_OPERATORS #include #include "fiber_pool.hpp" namespace big { static void player_button(const player_ptr& plyr) { bool playerSelected = plyr == g_player_service->get_selected(); bool isHost = false; bool isFriend = false; bool isInVehicle = false; if (plyr->is_valid()) { isHost = plyr->is_host(); isFriend = plyr->is_friend(); isInVehicle = plyr->get_current_vehicle() != nullptr; } // generate icons string std::string playerIcons = std::string(isHost ? FONT_ICON_HOST : FONT_ICON_CLIENT) + std::string(isFriend ? FONT_ICON_FRIEND : FONT_ICON_NOTFRIEND) + std::string(isInVehicle ? FONT_ICON_VEHICLE : FONT_ICON_WALK); const char* playerIconsCStr = playerIcons.c_str(); // calculate icons width ImGuiWindow* window = ImGui::GetCurrentWindow(); ImGui::PushFont(g_renderer->m_font_icons); ImVec2 iconsSize = ImGui::CalcTextSize(playerIconsCStr, playerIconsCStr + playerIcons.size()); ImVec2 iconsPos(window->DC.CursorPos.x + 300.0f - 32.0f - iconsSize.x, window->DC.CursorPos.y + 2.0f); ImRect iconsBox(iconsPos, iconsPos + iconsSize); ImGui::PopFont(); if (playerSelected) ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.29f, 0.45f, 0.69f, 1.f)); ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, { 0.0, 0.5 }); ImGui::PushID(plyr->id()); if (ImGui::Button(plyr->get_name(), { 300.0f - 15.0f - ImGui::GetStyle().ScrollbarSize, 0.f })) { g_player_service->set_selected(plyr); g_gui_service->set_selected(tabs::PLAYER); g->window.switched_view = true; } ImGui::PopID(); ImGui::PopStyleVar(); if (playerSelected) ImGui::PopStyleColor(); // render icons on top of the player button ImGui::PushFont(g_renderer->m_font_icons); ImGui::RenderTextWrapped(iconsBox.Min, playerIconsCStr, playerIconsCStr + playerIcons.size(), iconsSize.x); ImGui::PopFont(); } void view::players() { if (!*g_pointers->m_is_session_started) return; float window_pos = 110.f + g_gui_service->nav_ctr * ImGui::CalcTextSize("W").y + g_gui_service->nav_ctr * ImGui::GetStyle().ItemSpacing.y + g_gui_service->nav_ctr * ImGui::GetStyle().ItemInnerSpacing.y + ImGui::GetStyle().WindowPadding.y; ImGui::SetNextWindowSize({ 300.f, 0.f }); ImGui::SetNextWindowPos({ 10.f, window_pos }); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 2.0f, 2.0f }); if (ImGui::Begin("playerlist", nullptr, window_flags)) { const auto player_count = g_player_service->players().size() + 1; float window_height = (ImGui::CalcTextSize("A").y + ImGui::GetStyle().ItemInnerSpacing.y * 2 + 6.0f) * player_count + 10.0f; window_height = window_height + window_pos > (float)*g_pointers->m_resolution_y - 10.f ? (float)*g_pointers->m_resolution_y - (window_pos + 40.f) : window_height; ImGui::PushStyleColor(ImGuiCol_FrameBg, { 0.f, 0.f, 0.f, 0.f }); ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, { 0.f, 0.f, 0.f, 0.f }); if (ImGui::BeginListBox("##players", { ImGui::GetWindowSize().x - ImGui::GetStyle().WindowPadding.x * 2 , window_height })) { player_button(g_player_service->get_self()); ImGui::Separator(); for (const auto& [_, player] : g_player_service->players()) player_button(player); ImGui::EndListBox(); } ImGui::PopStyleColor(2); } ImGui::PopStyleVar(); ImGui::End(); } }