#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" #include "core/scr_globals.hpp" namespace big { class bail_kick : player_command { using player_command::player_command; virtual CommandAccessLevel get_access_level() { return CommandAccessLevel::TOXIC; } virtual void execute(player_ptr player, const std::vector& _args, const std::shared_ptr ctx) { const size_t arg_count = 3; int64_t args[arg_count] = { (int64_t)eRemoteEvent::NetworkBail, (int64_t)self::id, *scr_globals::gpbd_fm_3.at(player->id(), scr_globals::size::gpbd_fm_3).at(510).as() }; g_pointers->m_trigger_script_event(1, args, arg_count, 1 << player->id()); } }; bail_kick g_bail_kick("bailkick", "Bail Kick", "Blocked by most menus", 0); }