#pragma once #include "player_service.hpp" #include "rate_limiter.hpp" class CVehicle; namespace rage { class snPlayer; class snPeer; } namespace big { class player final { friend class player_service; CNetGamePlayer* m_net_game_player = nullptr; std::string m_identifier; bool m_is_friend; public: explicit player(CNetGamePlayer* net_game_player); ~player() = default; player(const player&) = default; player(player&&) noexcept = default; player& operator=(const player&) = default; player& operator=(player&&) noexcept = default; float screen_position_x = -1.f; float screen_position_y = -1.f; [[nodiscard]] CVehicle* get_current_vehicle() const; [[nodiscard]] const char* get_name() const; [[nodiscard]] rage::rlGamerInfo* get_net_data() const; [[nodiscard]] CNetGamePlayer* get_net_game_player() const; [[nodiscard]] CPed* get_ped() const; [[nodiscard]] CPlayerInfo* get_player_info() const; [[nodiscard]] class rage::snPlayer* get_session_player(); [[nodiscard]] class rage::snPeer* get_session_peer(); [[nodiscard]] uint8_t id() const; [[nodiscard]] bool is_friend() const; [[nodiscard]] bool is_host() const; [[nodiscard]] bool is_valid() const; std::optional command_access_level = std::nullopt; bool off_radar = false; bool never_wanted = false; bool semi_godmode = false; rate_limiter m_host_migration_rate_limit{ 1s, 20 }; rate_limiter m_play_sound_rate_limit{ 1s, 10 }; bool exposed_desync_protection = false; bool is_modder = false; bool block_join = false; int block_join_reason = 0; bool is_spammer = false; std::optional player_time_value; std::optional> player_time_value_received_time; std::optional time_difference; std::uint32_t num_time_syncs_sent = 9999; protected: bool equals(const CNetGamePlayer* net_game_player) const; [[nodiscard]] std::string to_lowercase_identifier() const; }; }