#include "backend/player_command.hpp" #include "core/scr_globals.hpp" #include "natives.hpp" #include "pointers.hpp" #include "script_function.hpp" namespace big { class join_ceo : player_command { using player_command::player_command; virtual void execute(player_ptr player, const std::vector& _args, const std::shared_ptr ctx) { scr_functions::join_ceo({player->id(), 0, false, false}); } }; join_ceo g_join_ceo("joinceo", "JOIN_CEO", "JOIN_CEO_DESC", 0, false); }