#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" #include "script.hpp" #include "services/gta_data/gta_data_service.hpp" namespace big { class give_all_weapons : player_command { using player_command::player_command; virtual CommandAccessLevel get_access_level() { return CommandAccessLevel::FRIENDLY; } virtual void execute(player_ptr player, const std::vector& _args, const std::shared_ptr ctx) { for (auto& weapon : g_gta_data_service->weapons()) WEAPON::GIVE_WEAPON_TO_PED(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()), weapon.second.m_hash, 9999, FALSE, FALSE); } }; class give_all_weapons_all : command { using command::command; virtual CommandAccessLevel get_access_level() { return CommandAccessLevel::FRIENDLY; } virtual void execute(const std::vector& _args, const std::shared_ptr ctx) { g_player_service->iterate([](auto& plyr) { for (auto& weapon : g_gta_data_service->weapons()) WEAPON::GIVE_WEAPON_TO_PED(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(plyr.second->id()), weapon.second.m_hash, 9999, FALSE, FALSE); script::get_current()->yield(500ms); }); } }; give_all_weapons g_give_all_weapons("giveweaps", "GIVE_WEAPONS", "GIVE_WEAPONS_DESC", 0, false); give_all_weapons_all g_give_all_weapons_all("giveweapsall", "GIVE_WEAPONS", "GIVE_WEAPONS_ALL_DESC", 0); }