#pragma once #include "gta/joaat.hpp" #include "natives.hpp" enum Weapons : Hash { WEAPON_UNARMED = RAGE_JOAAT("WEAPON_UNARMED") }; enum Gadgets : Hash { GADGET_OBJECT = RAGE_JOAAT("OBJECT"), GADGET_PARACHUTE = RAGE_JOAAT("GADGET_PARACHUTE") }; enum WeaponGroup : Hash { GROUP_MELEE = RAGE_JOAAT("GROUP_MELEE"), GROUP_UNARMED = RAGE_JOAAT("GROUP_UNARMED"), GROUP_PISTOL = RAGE_JOAAT("GROUP_PISTOL"), GROUP_RIFLE = RAGE_JOAAT("GROUP_RIFLE"), GROUP_MG = RAGE_JOAAT("GROUP_MG"), GROUP_SMG = RAGE_JOAAT("GROUP_SMG"), GROUP_SHOTGUN = RAGE_JOAAT("GROUP_SHOTGUN"), GROUP_STUNGUN = RAGE_JOAAT("GROUP_STUNGUN"), GROUP_SNIPER = RAGE_JOAAT("GROUP_SNIPER"), GROUP_HEAVY = RAGE_JOAAT("GROUP_HEAVY"), GROUP_THROWN = RAGE_JOAAT("GROUP_THROWN"), GROUP_FIREEXTINGUISHER = RAGE_JOAAT("GROUP_FIREEXTINGUISHER"), GROUP_PETROLCAN = RAGE_JOAAT("GROUP_PETROLCAN"), GROUP_DIGISCANNER = RAGE_JOAAT("GROUP_DIGISCANNER"), GROUP_NIGHTVISION = RAGE_JOAAT("GROUP_NIGHTVISION"), GROUP_PARACHUTE = RAGE_JOAAT("GROUP_PARACHUTE") };