#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" #include "util/teleport.hpp" namespace big { class lock_vehicle : player_command { using player_command::player_command; virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr ctx) { int lockStatus = VEHICLE::GET_VEHICLE_DOOR_LOCK_STATUS(player->id()); Ped ped = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()); if (!PED::IS_PED_IN_ANY_VEHICLE(ped, true)) { g_notification_service->push_warning("TOXIC"_T.data(), "ERROR_PLAYER_IS_NOT_IN_VEHICLE"_T.data()); } else { Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(ped, false); if (entity::take_control_of(veh)) { entity::take_control_of(veh); VEHICLE::SET_VEHICLE_DOORS_LOCKED(veh, 4); } } } }; lock_vehicle g_lock_vehicle("lockveh", "Lock Vehicle", "Locks vehicle doors", 0); }