#pragma once #include "player_service.hpp" namespace big { class player final { friend class player_service; CNetGamePlayer* m_net_game_player = nullptr; std::string m_identifier; bool m_is_friend; public: explicit player(CNetGamePlayer* net_game_player); ~player() = default; player(const player&) = default; player(player&&) noexcept = default; player& operator=(const player&) = default; player& operator=(player&&) noexcept = default; float screen_position_x = -1.f; float screen_position_y = -1.f; [[nodiscard]] CAutomobile* get_current_vehicle() const; [[nodiscard]] const char* get_name() const; [[nodiscard]] rage::netPlayerData* get_net_data() const; [[nodiscard]] CNetGamePlayer* get_net_game_player() const; [[nodiscard]] CPed* get_ped() const; [[nodiscard]] CPlayerInfo* get_player_info() const; [[nodiscard]] uint8_t id() const; [[nodiscard]] bool is_friend() const; [[nodiscard]] bool is_host() const; [[nodiscard]] bool is_valid() const; protected: bool equals(const CNetGamePlayer* net_game_player) const; [[nodiscard]] std::string to_lowercase_identifier() const; }; }