#include "backend/looped/looped.hpp" #include "pointers.hpp" #include "natives.hpp" namespace big { static Ped spectated_ped = -1; static bool bLastSpectating = false; void looped::player_specate() { Ped player = PLAYER::GET_PLAYER_PED(g.selected_player.id); if (player != spectated_ped || (!bLastSpectating && bLastSpectating != g.player.spectating)) g_pointers->m_spectate_player(g.player.spectating, player); bLastSpectating = g.player.spectating; } }