#include "fiber_pool.hpp" #include "fonts/fonts.hpp" #include "natives.hpp" #include "pointers.hpp" #include "services/gui/gui_service.hpp" #include "services/player_database/player_database_service.hpp" #include "services/players/player_service.hpp" #include "views/view.hpp" #define IMGUI_DEFINE_PLACEMENT_NEW #define IMGUI_DEFINE_MATH_OPERATORS #include namespace big { bool has_scrollbar = false; static void player_button(const player_ptr& plyr) { if (plyr == nullptr) return; bool selected_player = plyr == g_player_service->get_selected(); // generate icons string std::string player_icons; if (plyr->is_host()) player_icons += FONT_ICON_HOST; if (plyr->is_friend()) player_icons += FONT_ICON_FRIEND; if (const auto ped = plyr->get_ped(); (ped != nullptr && ped->m_ped_task_flag & (uint8_t)ePedTask::TASK_DRIVING)) player_icons += FONT_ICON_VEHICLE; const auto player_iconsc = player_icons.c_str(); const auto player_icons_end = player_iconsc + player_icons.size(); // calculate icons width const auto window = ImGui::GetCurrentWindow(); ImGui::PushFont(g.window.font_icon); const auto icons_size = ImGui::CalcTextSize(player_iconsc, player_icons_end); const ImVec2 icons_pos(window->DC.CursorPos.x + 300.0f - 32.0f - icons_size.x, window->DC.CursorPos.y + 2.0f); const ImRect icons_box(icons_pos, icons_pos + icons_size); ImGui::PopFont(); if (plyr->is_admin) ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1.f, 0.67f, 0.f, 1.f)); else if (plyr->is_modder) ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1.f, 0.1f, 0.1f, 1.f)); if (selected_player) ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.29f, 0.45f, 0.69f, 1.f)); ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, {0.0, 0.5}); ImGui::PushID(plyr->id()); const auto style = ImGui::GetStyle(); // branchless conditional calculation const auto plyr_btn_width = 300.f - (style.ItemInnerSpacing.x * 2) - (has_scrollbar * style.ScrollbarSize); if (ImGui::Button(plyr->get_name(), { plyr_btn_width, 0.f})) { g_player_service->set_selected(plyr); g_gui_service->set_selected(tabs::PLAYER); g.window.switched_view = true; } if (ImGui::IsItemHovered() && g_player_database_service->get_player_by_rockstar_id(plyr->get_net_data()->m_gamer_handle.m_rockstar_id) != nullptr) { auto sorted_player = g_player_database_service->get_player_by_rockstar_id(plyr->get_net_data()->m_gamer_handle.m_rockstar_id); if (!sorted_player->infractions.empty()) { ImGui::BeginTooltip(); for (auto infraction : sorted_player->infractions) ImGui::BulletText(sorted_player->get_infraction_description(infraction)); ImGui::EndTooltip(); } } ImGui::PopID(); ImGui::PopStyleVar(); if (selected_player) ImGui::PopStyleColor(); if (plyr->is_admin || plyr->is_modder) ImGui::PopStyleColor(); // render icons on top of the player button ImGui::PushFont(g.window.font_icon); ImGui::RenderTextWrapped(icons_box.Min, player_iconsc, player_icons_end, icons_size.x); ImGui::PopFont(); } void view::players() { // player count does not include ourself that's why +1 const auto player_count = g_player_service->players().size() + 1; if (!*g_pointers->m_gta.m_is_session_started && player_count < 2) return; float window_pos = 110.f + g_gui_service->nav_ctr * ImGui::CalcTextSize("W").y + g_gui_service->nav_ctr * ImGui::GetStyle().ItemSpacing.y + g_gui_service->nav_ctr * ImGui::GetStyle().ItemInnerSpacing.y + ImGui::GetStyle().WindowPadding.y; ImGui::SetNextWindowSize({300.f, 0.f}); ImGui::SetNextWindowPos({10.f, window_pos}); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {2.0f, 2.0f}); if (ImGui::Begin("playerlist", nullptr, window_flags)) { const auto style = ImGui::GetStyle(); float window_height = ( ImGui::CalcTextSize("A").y + style.FramePadding.y * 2.0f + style.ItemSpacing.y) // button size * player_count // amount of players + (player_count > 1) * ((style.ItemSpacing.y * 2) + 1.f) // account for ImGui::Separator spacing + (player_count == 1) * 2.f; // some arbitrary height to make it fit // used to account for scrollbar width has_scrollbar = window_height + window_pos > (float)*g_pointers->m_gta.m_resolution_y - 10.f; // basically whichever is smaller, the max available screenspace or the calculated window_height window_height = has_scrollbar ? (float)*g_pointers->m_gta.m_resolution_y - (window_pos + 40.f) : window_height; ImGui::PushStyleColor(ImGuiCol_FrameBg, {0.f, 0.f, 0.f, 0.f}); ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, {0.f, 0.f, 0.f, 0.f}); if (ImGui::BeginListBox("##players", {ImGui::GetWindowSize().x - ImGui::GetStyle().WindowPadding.x * 2, window_height})) { ImGui::SetScrollX(0); player_button(g_player_service->get_self()); if (player_count > 1) ImGui::Separator(); for (const auto& [_, player] : g_player_service->players()) player_button(player); ImGui::EndListBox(); } ImGui::PopStyleColor(2); } ImGui::PopStyleVar(); ImGui::End(); } }