#pragma once #include #include "fwddec.hpp" #include "extensible.hpp" #include "vector.hpp" #include "gta\natives.hpp" #pragma pack(push, 1) namespace rage { # pragma warning(push) # pragma warning(disable : 4201) // nonstandard extension used: nameless struct/union union netAddress { std::uint32_t m_raw; struct { std::uint8_t m_field4; std::uint8_t m_field3; std::uint8_t m_field2; std::uint8_t m_field1; }; }; # pragma warning(pop) class netPlayerData { public: std::uint64_t m_unk1; // 0x00 std::uint64_t m_unk2; // 0x08 std::uint32_t m_sec_key_time; // 0x10 netAddress m_lan_ip; // 0x14 std::uint16_t m_lan_port; // 0x18 char m_pad1[0x02]; // 0x1A netAddress m_relay_ip; // 0x1C std::uint16_t m_relay_port; // 0x20 char m_pad2[0x02]; // 0x22 netAddress m_online_ip; // 0x24 std::uint16_t m_online_port; // 0x26 char m_pad3[0x1E]; // 0x28 std::uint64_t m_rockstar_id; // 0x48 bool m_id_flag; // 0x50 char m_pad4[0x0B]; // 0x51 char m_name[0x14]; // 0x5C }; class nonPhysicalPlayerDataBase { public: virtual ~nonPhysicalPlayerDataBase() = default; // 0 (0x00) virtual void unk_0x08() = 0; // 1 (0x08) virtual void unk_0x10() = 0; // 2 (0x10) virtual void unk_0x18() = 0; // 3 (0x18) virtual void log(netLoggingInterface* logger) = 0; // 4 (0x20) }; class netPlayer { public: virtual ~netPlayer() = default; // 0 (0x00) virtual void reset() = 0; // 1 (0x08) virtual bool is_valid() const = 0; // 2 (0x10) virtual const char *get_name() const = 0; // 3 (0x18) virtual void _0x20() = 0; // 4 (0x20) virtual bool is_host() = 0; // 5 (0x28) virtual netPlayerData *get_net_data() = 0; // 6 (0x30) virtual void _0x38() = 0; // 7 (0x38) }; class netPlayerMgrBase { public: virtual ~netPlayerMgrBase() = default; // 0 (0x00) }; } namespace gta { inline constexpr auto num_players = 32; } class CNonPhysicalPlayerData : public rage::nonPhysicalPlayerDataBase { public: std::int32_t m_bubble_id; // 0x08 std::int32_t m_player_id; // 0x0C rage::vector3 m_position; // 0x10 }; class CNetGamePlayer : public rage::netPlayer { public: char pad_0x0008[0x25]; //0x0008 std::int8_t player_id; //0x002D char pad_0x002E[0x7A]; //0x002E CPlayerInfo* player_info; //0x00A8 char pad_0x00B0[0x14]; //0x00B0 std::uint32_t bubble_id; //0x00C4 Player player; //0x00C8 }; class CPlayerInfo : public rage::fwExtensibleBase { public: char pad_0020[20]; //0x0020 std::uint32_t m_internal_ip; //0x0034 std::uint16_t m_internal_port; //0x0038 char pad_003A[2]; //0x003A std::uint32_t m_relay_ip; //0x003C std::uint16_t m_relay_port; //0x0040 char pad_0042[2]; //0x0042 std::uint32_t m_external_ip; //0x0044 std::uint16_t m_external_port; //0x0048 char pad_004A[30]; //0x004A std::uint64_t m_rockstar_id; //0x0068 char pad_0070[12]; //0x0070 char m_name[20]; //0x007C char pad_0090[184]; //0x0090 float m_swim_speed; //0x0148 float m_run_speed; //0x014C char pad_0150[81]; //0x0150 bool m_is_rockstar_dev; //0x01A1 char pad_01A2[1]; //0x01A2 bool m_is_cheater; //0x01A3 char pad_01A4[11]; //0x01A4 bool m_is_online; //0x01AF char pad_01B0[24]; //0x01B0 rage::CPed* m_ped; //0x01C8 char pad_01D0[40]; //0x01D0 std::uint32_t m_frame_flags; //0x01F8 char pad_01FC[28]; //0x01FC std::uint32_t m_player_controls; //0x0218 char pad_021C[1524]; //0x021C bool m_is_wanted; //0x0810 char pad_0811[51]; //0x0811 std::int32_t m_wanted_level_display; //0x0844 std::int32_t m_wanted_level; //0x0848 }; //Size: 0x084C static_assert(sizeof(CNonPhysicalPlayerData) == 0x1C); #pragma pack(pop)