#include "gta_util.hpp" #include "services/pickups/pickup_service.hpp" #include "services/players/player_service.hpp" #include "services/player_database/player_database_service.hpp" #include "util/globals.hpp" #include "util/misc.hpp" #include "util/ped.hpp" #include "util/teleport.hpp" #include "views/view.hpp" namespace big { void view::view_player() { std::string title = std::format("Player Options: {}", g_player_service->get_selected()->get_name()); ImGui::Text(title.c_str()); ImGui::Checkbox("Spectate", &g->player.spectating); if (g_player_service->get_selected()->is_valid()) { if (ImGui::TreeNode("Info")) { ImGui::Text("Player ID: %d", g_player_service->get_selected()->id()); ImGui::Text("Session Host: %s", g_player_service->get_selected()->is_host() ? "Yes" : "No"); ImGui::Separator(); if (CPlayerInfo* player_info = g_player_service->get_selected()->get_player_info(); player_info != nullptr) { ImGui::Text("Wanted Level: %d", player_info->m_wanted_level); } uint32_t ped_damage_bits = 0; uint32_t ped_task_flag = 0; uint32_t veh_damage_bits = 0; std::string mode_str = ""; if (CPed* ped = g_player_service->get_selected()->get_ped(); ped != nullptr) { ped_damage_bits = ped->m_damage_bits; ped_task_flag = ped->m_ped_task_flag; } if (ped_damage_bits & (uint32_t)eEntityProofs::GOD) { mode_str = "God"; } else { if (ped_damage_bits & (uint32_t)eEntityProofs::BULLET) { mode_str += "Bullet, "; } if (ped_damage_bits & (uint32_t)eEntityProofs::EXPLOSION) { mode_str += "Explosion, "; } } if (mode_str.empty()) { mode_str = "No"; } ImGui::Text("Player God Mode: %s", mode_str.c_str()); mode_str = ""; if (auto vehicle = g_player_service->get_selected()->get_current_vehicle(); vehicle != nullptr) { veh_damage_bits = vehicle->m_damage_bits; } if (ped_task_flag & (uint8_t)ePedTask::TASK_DRIVING) { if (veh_damage_bits & (uint32_t)eEntityProofs::GOD) { mode_str = "God"; } else { if (veh_damage_bits & (uint32_t)eEntityProofs::COLLISION) { mode_str += "Collision, "; } if (veh_damage_bits & (uint32_t)eEntityProofs::EXPLOSION) { mode_str += "Explosion, "; } } if (mode_str.empty()) { mode_str = "No"; } } else { mode_str = "No vehicle detected"; } ImGui::Text("Vehicle God Mode: %s", mode_str.c_str()); ImGui::Separator(); if (auto net_player_data = g_player_service->get_selected()->get_net_data(); net_player_data != nullptr) { ImGui::Text("Rockstar ID: %d", net_player_data->m_gamer_handle_2.m_rockstar_id); ImGui::Text( "IP Address: %d.%d.%d.%d:%d", net_player_data->m_external_ip.m_field1, net_player_data->m_external_ip.m_field2, net_player_data->m_external_ip.m_field3, net_player_data->m_external_ip.m_field4, net_player_data->m_external_port ); } if (ImGui::Button("Add To Database")) { g_player_database_service->get_or_create_player(g_player_service->get_selected()); } ImGui::TreePop(); } if (ImGui::TreeNode("Teleport")) { components::button("Teleport", [] { teleport::to_player(g_player_service->get_selected()->id()); }); ImGui::SameLine(); components::button("Bring", [] { teleport::bring_player(g_player_service->get_selected()->id()); }); components::button("Teleport into Vehicle", [] { Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player_service->get_selected()->id()), false); teleport::into_vehicle(veh); }); ImGui::TreePop(); } if (ImGui::TreeNode("Misc")) { components::button("Steal Outfit", [] { ped::steal_outfit( PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player_service->get_selected()->id()) ); }); ImGui::SameLine(); components::button("Steal Identity", [] { ped::steal_identity( PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player_service->get_selected()->id()) ); }); components::button("Clear Wanted Level", [] { globals::clear_wanted_player(g_player_service->get_selected()->id()); }); ImGui::SameLine(); ImGui::Checkbox("Never Wanted", &g_player_service->get_selected()->never_wanted); components::button("Give Health", [] { g_pickup_service->give_player_health(g_player_service->get_selected()->id()); }); ImGui::SameLine(); components::button("Give Armour", [] { g_pickup_service->give_player_armour(g_player_service->get_selected()->id()); }); components::button("Give Ammo", [] { g_pickup_service->give_player_ammo(g_player_service->get_selected()->id()); }); ImGui::SameLine(); components::button("Give Weapons", [] { g_pickup_service->give_player_weapons(g_player_service->get_selected()->id()); }); ImGui::TreePop(); } } } }