#pragma once #include "vector.hpp" namespace rage { class matrix4x4 { public: union { struct { vector4 _1; vector4 _2; vector4 _3; vector4 _4; }; float raw[4 * 4] = {}; }; }; class CViewPort { public: char _0x0000[0x24C]; float m_matrix[0x10]; }; struct ScreenResolution { uint32_t w, h; }; }