#include "features.hpp" namespace big { void features::join_message() { bool bJoinMessage = g_settings.options["join_message"].get(); if (bJoinMessage) { for (int i = 0; i < 32; i++) { if (!g_players[i].is_online && ENTITY::DOES_ENTITY_EXIST(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i))) { char joinMsg[64]; strcpy(joinMsg, g_players[i].name); strcat(joinMsg, "is joining"); features::notify::above_map(joinMsg); } } } } }