#include "main_tabs.hpp" #include "fiber_pool.hpp" #include "script.hpp" #include "script_global.hpp" #include "util/player.hpp" namespace big { void tab_main::tab_self() { if (ImGui::BeginTabItem("Self")) { if (ImGui::Button("Suicide")) { QUEUE_JOB_BEGIN_CLAUSE() { ENTITY::SET_ENTITY_HEALTH(PLAYER::PLAYER_PED_ID(), 0, 0); }QUEUE_JOB_END_CLAUSE } ImGui::Checkbox("God Mode", &g.self.godmode); ImGui::Checkbox("Off Radar", &g.self.off_radar); ImGui::Checkbox("No Clip", &g.self.noclip); ImGui::Checkbox("No Ragdoll", &g.self.no_ragdoll); if (ImGui::TreeNode("Frame Flags")) { ImGui::Checkbox("Explosive Ammo", &g.self.frame_flags.explosive_ammo); ImGui::SameLine(); ImGui::Checkbox("Fire Ammo", &g.self.frame_flags.fire_ammo); ImGui::Checkbox("Explosive Melee", &g.self.frame_flags.explosive_melee); ImGui::SameLine(); ImGui::Checkbox("Super Jump", &g.self.frame_flags.super_jump); ImGui::TreePop(); } if (ImGui::TreeNode("Police")) { ImGui::Checkbox("Never Wanted", &g.self.never_wanted); if (!g.self.never_wanted) { ImGui::Text("Wanted Level"); ImGui::SliderInt("###wanted_level", &g.self.wanted_level, 0, 5); } ImGui::TreePop(); } ImGui::EndTabItem(); } } }