#include "backend/looped/looped.hpp" namespace big { void looped::self_police() { if (g_local_player == nullptr || g_local_player->m_player_info == nullptr) return; auto playerInfo = g_local_player->m_player_info; if (g.self.never_wanted) playerInfo->m_wanted_level = 0; else if (g.self.force_wanted_level) playerInfo->m_wanted_level = g.self.wanted_level; } }