#include "gui/window.hpp" #include "imgui.h" #include "gui/window/main/tabs.hpp" namespace big { void window::main() { ImGui::SetNextWindowSize({ 800, 840 }, ImGuiCond_FirstUseEver); if (g.window.main && ImGui::Begin("Yimura's Mod Menu", &g.window.main)) { ImGui::BeginTabBar("tabbar"); tab_main::tab_self(); tab_main::tab_spawn(); tab_main::tab_vehicle(); tab_main::tab_weapons(); ImGui::EndTabBar(); } ImGui::End(); } }