#include "gta_util.hpp" #include "player_service.hpp" namespace big { player_service::player_service() : m_self(), m_selected_player(m_dummy) { g_player_service = this; const auto network_player_mgr = gta_util::get_network_player_mgr(); if (!network_player_mgr) return; m_self = &network_player_mgr->m_local_net_player; for (uint16_t i = 0; i < network_player_mgr->m_player_limit; ++i) player_join(network_player_mgr->m_player_list[i]); } player_service::~player_service() { g_player_service = nullptr; } void player_service::do_cleanup() { m_selected_player = m_dummy; m_players.clear(); } player_ptr player_service::get_by_name(std::string name) { std::transform(name.begin(), name.end(), name.begin(), ::tolower); if (const auto it = m_players.find(name); it != m_players.end()) return it->second; return nullptr; } player_ptr player_service::get_by_msg_id(uint32_t msg_id) const { for (const auto& [_, player] : m_players) if (player->get_net_game_player()->m_msg_id == msg_id) return player; return nullptr; } player_ptr player_service::get_by_id(uint32_t id) const { for (const auto& [name, player] : m_players) if (player->id() == id) return player; return nullptr; } player_ptr player_service::get_by_host_token(uint64_t token) const { for (const auto& [name, player] : m_players) if (player->get_net_data()->m_host_token == token) return player; return nullptr; } player_ptr player_service::get_selected() const { return m_selected_player; } player_ptr player_service::get_self() { if (!m_self_ptr || !m_self_ptr->equals(*m_self)) { m_self_ptr = std::make_shared(*m_self); } return m_self_ptr; } void player_service::player_join(CNetGamePlayer* net_game_player) { if (net_game_player == nullptr || net_game_player == *m_self) return; auto plyr = std::make_shared(net_game_player); m_players.emplace( plyr->to_lowercase_identifier(), std::move(plyr) ); } void player_service::player_leave(CNetGamePlayer* net_game_player) { if (net_game_player == nullptr) return; if (m_selected_player && m_selected_player->equals(net_game_player)) m_selected_player = m_dummy; auto plyr = std::make_unique(net_game_player); m_players.erase(plyr->to_lowercase_identifier()); } void player_service::set_selected(player_ptr plyr) { m_selected_player = plyr; } }