#include "backend/looped/looped.hpp" #include "pointers.hpp" #include "natives.hpp" #include "script_global.hpp" namespace big { void looped::self_off_radar() { if (g.self.off_radar) { /*Player playerId = PLAYER::PLAYER_ID(); int off_radar[] = { (int)RemoteEvent::RemoteOffradar, playerId, NETWORK::GET_NETWORK_TIME(), 0, 0, 0, *script_global(1630816).at(playerId, 597).at(508).as() }; g_pointers->m_trigger_script_event(1, off_radar, 7, 1 << playerId);*/ //SCRIPT::TRIGGER_SCRIPT_EVENT(1, off_radar, 7, 1 << playerId); *script_global(2426865).at(PLAYER::PLAYER_ID(), 449).at(209).as() = true; *script_global(2441237).at(70).as() = NETWORK::GET_NETWORK_TIME() + 1; } } }