#include "views/view.hpp" namespace big { void view::player_vehicle() { if (ImGui::TreeNode("Vehicle")) { components::player_command_button<"vehkick">(g_player_service->get_selected(), {}); ImGui::SameLine(); components::player_command_button<"flyingveh">(g_player_service->get_selected(), {}); components::player_command_button<"boostveh">(g_player_service->get_selected(), {}); ImGui::SameLine(); components::player_command_button<"stopveh">(g_player_service->get_selected(), {}); components::player_command_button<"flip180">(g_player_service->get_selected(), {}); ImGui::SameLine(); components::player_command_button<"rcplayer">(g_player_service->get_selected(), {}); components::player_command_button<"killengine">(g_player_service->get_selected(), {}); ImGui::SameLine(); components::player_command_button<"burstwheels">(g_player_service->get_selected(), {}); components::player_command_button<"smashwindows">(g_player_service->get_selected(), {}); ImGui::SameLine(); components::player_command_button<"blacktint">(g_player_service->get_selected(), {}); components::player_command_button<"lockveh">(g_player_service->get_selected(), {}); ImGui::SameLine(); components::player_command_button<"unlockveh">(g_player_service->get_selected(), {}); components::player_command_button<"opendoors">(g_player_service->get_selected(), {}); ImGui::SameLine(); components::player_command_button<"closedoors">(g_player_service->get_selected(), {}); components::player_command_button<"upgradeveh">(g_player_service->get_selected(), {}); ImGui::SameLine(); components::player_command_button<"downgradeveh">(g_player_service->get_selected(), {}); ImGui::TreePop(); } } }