#include "natives.hpp" #include "backend/looped_command.hpp" #include "util/entity.hpp" namespace big { class clean_player_looped : looped_command { using looped_command::looped_command; virtual void on_tick() override { entity::clean_ped(self::ped); } }; clean_player_looped g_clean_player_looped("cleanloop", "Keep Player Clean", "Prevents wetness and decals from being applied on you", g.self.clean_player); }