#include "backend/looped/looped.hpp"
#include "fiber_pool.hpp"
#include "natives.hpp"
#include "backend/looped_command.hpp"
#include
#include
namespace big
{
class no_collision : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
if (g_local_player)
((rage::phBoundComposite*)g_local_player->m_navigation->m_damp->m_bound)->m_bounds[0]->m_bounding_box_max_xyz_margin_w.w = -1;
}
virtual void on_disable() override
{
if (g_local_player)
((rage::phBoundComposite*)g_local_player->m_navigation->m_damp->m_bound)->m_bounds[0]->m_bounding_box_max_xyz_margin_w.w = 0.25;
}
};
no_collision g_no_collision("nocollision", "No Collision", "Allows you to walk through vehicles and most obstacles", g.self.no_collision);
}