#include "backend/looped/looped.hpp" #include "fiber_pool.hpp" #include "natives.hpp" #include "backend/looped_command.hpp" #include #include namespace big { class no_collision : looped_command { using looped_command::looped_command; virtual void on_tick() override { if (g_local_player) ((rage::phBoundComposite*)g_local_player->m_navigation->m_damp->m_bound)->m_bounds[0]->m_bounding_box_max_xyz_margin_w.w = -1; } virtual void on_disable() override { if (g_local_player) ((rage::phBoundComposite*)g_local_player->m_navigation->m_damp->m_bound)->m_bounds[0]->m_bounding_box_max_xyz_margin_w.w = 0.25; } }; no_collision g_no_collision("nocollision", "No Collision", "Allows you to walk through vehicles and most obstacles", g.self.no_collision); }