#include "backend/looped_command.hpp" #include "pointers.hpp" namespace big { class veh_unlimited_weapons : looped_command { using looped_command::looped_command; virtual void on_enable() override { g_pointers->m_allow_weapons_in_vehicle->apply(); } virtual void on_tick() override { } virtual void on_disable() override { g_pointers->m_allow_weapons_in_vehicle->restore(); } }; veh_unlimited_weapons g_veh_unlimited_weapons("vehallweapons", "Allow Weapons In Vehicle", "Allows you to use all weapons in vehicle", g.vehicle.unlimited_weapons); }