#include "natives.hpp" #include "backend/looped_command.hpp" namespace big { class force_crosshairs : looped_command { using looped_command::looped_command; virtual void on_tick() override { HUD::SHOW_HUD_COMPONENT_THIS_FRAME(static_cast(HudComponents::RETICLE)); } }; force_crosshairs g_force_crosshairs("crosshairs", "Force Crosshairs", "Shows the crosshair even when you are not aiming", g.weapons.force_crosshairs); // do we need this? }