#include "backend/looped/looped.hpp" #include "core/enums.hpp" #include "natives.hpp" namespace big { void looped::vehicle_boost_behavior() { auto* const vehicle = g_local_player->m_vehicle; if (vehicle && VEHICLE::GET_HAS_ROCKET_BOOST_(self::veh)) { if (g->vehicle.boost_behavior == eBoostBehaviors::INSTANT_REFIL && vehicle->m_boost == 0.f) // No Boost Refil Time { vehicle->m_boost = 1.f; } else if (g->vehicle.boost_behavior == eBoostBehaviors::INFINITE_BOOST) // Infinite Boost { if (vehicle->m_boost_state) { vehicle->m_boost_allow_recharge = true; vehicle->m_boost = 1.f; } } } } }