#include "backend/looped/looped.hpp" #include "core/enums.hpp" #include "gta/enums.hpp" #include "util/entity.hpp" #include "util/vehicle.hpp" namespace big { void looped::weapons_repair_gun() { if (const bool bRepairGun = g.weapons.custom_weapon == CustomWeapon::REPAIR_GUN; bRepairGun && (!g.self.custom_weapon_stop || WEAPON::IS_PED_ARMED(self::ped, 4 | 2))) { if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_AIM)) { if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, (int)ControllerInputs::INPUT_ATTACK)) { Entity entity; if (entity::raycast(&entity)) { if (ENTITY::IS_ENTITY_A_VEHICLE(entity)) { vehicle::repair(entity); } else { g_notification_service->push_warning("Weapons", "Entity is not a vehicle."); } } else g_notification_service->push_warning("Weapons", "No entity found."); } } } } }