#include "lua_native_binding.hpp" #include "natives.hpp" namespace lua::native { static const char* LUA_NATIVE_NETWORK_GET_ONLINE_VERSION() { auto retval = NETWORK::GET_ONLINE_VERSION(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_SIGNED_IN() { auto retval = (bool)NETWORK::NETWORK_IS_SIGNED_IN(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_SIGNED_ONLINE() { auto retval = (bool)NETWORK::NETWORK_IS_SIGNED_ONLINE(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_NP_AVAILABLE() { auto retval = (bool)NETWORK::NETWORK_IS_NP_AVAILABLE(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_NP_PENDING() { auto retval = (bool)NETWORK::NETWORK_IS_NP_PENDING(); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_NP_UNAVAILABLE_REASON() { auto retval = NETWORK::NETWORK_GET_NP_UNAVAILABLE_REASON(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_CONNETED_TO_NP_PRESENCE() { auto retval = (bool)NETWORK::NETWORK_IS_CONNETED_TO_NP_PRESENCE(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_LOGGED_IN_TO_PSN() { auto retval = (bool)NETWORK::NETWORK_IS_LOGGED_IN_TO_PSN(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_VALID_ROS_CREDENTIALS() { auto retval = (bool)NETWORK::NETWORK_HAS_VALID_ROS_CREDENTIALS(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_REFRESHING_ROS_CREDENTIALS() { auto retval = (bool)NETWORK::NETWORK_IS_REFRESHING_ROS_CREDENTIALS(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_CLOUD_AVAILABLE() { auto retval = (bool)NETWORK::NETWORK_IS_CLOUD_AVAILABLE(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_SOCIAL_CLUB_ACCOUNT() { auto retval = (bool)NETWORK::NETWORK_HAS_SOCIAL_CLUB_ACCOUNT(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_ARE_SOCIAL_CLUB_POLICIES_CURRENT() { auto retval = (bool)NETWORK::NETWORK_ARE_SOCIAL_CLUB_POLICIES_CURRENT(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_HOST() { auto retval = (bool)NETWORK::NETWORK_IS_HOST(); return retval; } static Player LUA_NATIVE_NETWORK_NETWORK_GET_HOST_PLAYER_INDEX() { auto retval = NETWORK::NETWORK_GET_HOST_PLAYER_INDEX(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_WAS_GAME_SUSPENDED() { auto retval = (bool)NETWORK::NETWORK_WAS_GAME_SUSPENDED(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_ONLINE_PRIVILEGES() { auto retval = (bool)NETWORK::NETWORK_HAVE_ONLINE_PRIVILEGES(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_AGE_RESTRICTIONS() { auto retval = (bool)NETWORK::NETWORK_HAS_AGE_RESTRICTIONS(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_USER_CONTENT_PRIVILEGES(int p0) { auto retval = (bool)NETWORK::NETWORK_HAVE_USER_CONTENT_PRIVILEGES(p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_COMMUNICATION_PRIVILEGES(int p0, Player player) { auto retval = (bool)NETWORK::NETWORK_HAVE_COMMUNICATION_PRIVILEGES(p0, player); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_PLATFORM_COMMUNICATION_PRIVILEGES_() { auto retval = (bool)NETWORK::_NETWORK_HAVE_PLATFORM_COMMUNICATION_PRIVILEGES(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CHECK_ONLINE_PRIVILEGES(Any p0, bool p1) { auto retval = (bool)NETWORK::NETWORK_CHECK_ONLINE_PRIVILEGES(p0, p1); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CHECK_USER_CONTENT_PRIVILEGES(int p0, int p1, bool p2) { auto retval = (bool)NETWORK::NETWORK_CHECK_USER_CONTENT_PRIVILEGES(p0, p1, p2); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CHECK_COMMUNICATION_PRIVILEGES(int p0, int p1, bool p2) { auto retval = (bool)NETWORK::NETWORK_CHECK_COMMUNICATION_PRIVILEGES(p0, p1, p2); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CHECK_TEXT_COMMUNICATION_PRIVILEGES(Any p0, Any p1, Any p2) { auto retval = (bool)NETWORK::NETWORK_CHECK_TEXT_COMMUNICATION_PRIVILEGES(p0, p1, p2); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_USING_ONLINE_PROMOTION() { auto retval = (bool)NETWORK::NETWORK_IS_USING_ONLINE_PROMOTION(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SHOULD_SHOW_PROMOTION_ALERT_SCREEN() { auto retval = (bool)NETWORK::NETWORK_SHOULD_SHOW_PROMOTION_ALERT_SCREEN(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_SOCIAL_NETWORKING_SHARING_PRIV() { auto retval = (bool)NETWORK::NETWORK_HAS_SOCIAL_NETWORKING_SHARING_PRIV(); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_AGE_GROUP() { auto retval = NETWORK::NETWORK_GET_AGE_GROUP(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CHECK_PRIVILEGES(Any p0, Any p1, Any p2) { auto retval = (bool)NETWORK::NETWORK_CHECK_PRIVILEGES(p0, p1, p2); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_PRIVILEGE_CHECK_IN_PROGRESS() { auto retval = (bool)NETWORK::NETWORK_IS_PRIVILEGE_CHECK_IN_PROGRESS(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SET_PRIVILEGE_CHECK_RESULT_NOT_NEEDED() { NETWORK::NETWORK_SET_PRIVILEGE_CHECK_RESULT_NOT_NEEDED(); } static bool LUA_NATIVE_NETWORK_NETWORK_RESOLVE_PRIVILEGE_USER_CONTENT() { auto retval = (bool)NETWORK::NETWORK_RESOLVE_PRIVILEGE_USER_CONTENT(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_PLATFORM_SUBSCRIPTION() { auto retval = (bool)NETWORK::NETWORK_HAVE_PLATFORM_SUBSCRIPTION(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLATFORM_SUBSCRIPTION_CHECK_PENDING() { auto retval = (bool)NETWORK::NETWORK_IS_PLATFORM_SUBSCRIPTION_CHECK_PENDING(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SHOW_ACCOUNT_UPGRADE_UI() { NETWORK::NETWORK_SHOW_ACCOUNT_UPGRADE_UI(); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_SHOWING_SYSTEM_UI_OR_RECENTLY_REQUESTED_UPSELL() { auto retval = (bool)NETWORK::NETWORK_IS_SHOWING_SYSTEM_UI_OR_RECENTLY_REQUESTED_UPSELL(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_NEED_TO_START_NEW_GAME_BUT_BLOCKED() { auto retval = (bool)NETWORK::NETWORK_NEED_TO_START_NEW_GAME_BUT_BLOCKED(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CAN_BAIL() { auto retval = (bool)NETWORK::NETWORK_CAN_BAIL(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_BAIL(int p0, int p1, int p2) { NETWORK::NETWORK_BAIL(p0, p1, p2); } static void LUA_NATIVE_NETWORK_NETWORK_ON_RETURN_TO_SINGLE_PLAYER() { NETWORK::NETWORK_ON_RETURN_TO_SINGLE_PLAYER(); } static bool LUA_NATIVE_NETWORK_NETWORK_TRANSITION_START(int p0, Any p1, Any p2, Any p3) { auto retval = (bool)NETWORK::NETWORK_TRANSITION_START(p0, p1, p2, p3); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_TRANSITION_ADD_STAGE(Hash hash, int p1, int p2, int state, int p4) { auto retval = (bool)NETWORK::NETWORK_TRANSITION_ADD_STAGE(hash, p1, p2, state, p4); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_TRANSITION_FINISH(Any p0, Any p1, Any p2) { auto retval = (bool)NETWORK::NETWORK_TRANSITION_FINISH(p0, p1, p2); return retval; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_CAN_ACCESS_MULTIPLAYER(int loadingState) { std::tuple return_values; std::get<0>(return_values) = (bool)NETWORK::NETWORK_CAN_ACCESS_MULTIPLAYER(&loadingState); std::get<1>(return_values) = loadingState; return return_values; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_MULTIPLAYER_DISABLED() { auto retval = (bool)NETWORK::NETWORK_IS_MULTIPLAYER_DISABLED(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CAN_ENTER_MULTIPLAYER() { auto retval = (bool)NETWORK::NETWORK_CAN_ENTER_MULTIPLAYER(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_DO_FREEROAM_QUICKMATCH(Any p0, Any p1, Any p2) { auto retval = (bool)NETWORK::NETWORK_SESSION_DO_FREEROAM_QUICKMATCH(p0, p1, p2); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_DO_FRIEND_MATCHMAKING(int p0, int p1, int p2) { auto retval = (bool)NETWORK::NETWORK_SESSION_DO_FRIEND_MATCHMAKING(p0, p1, p2); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_DO_CREW_MATCHMAKING(int crewId, int p1, int p2, int maxPlayers) { auto retval = (bool)NETWORK::NETWORK_SESSION_DO_CREW_MATCHMAKING(crewId, p1, p2, maxPlayers); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_DO_ACTIVITY_QUICKMATCH(Any p0, Any p1, Any p2, Any p3, Any p4) { auto retval = (bool)NETWORK::NETWORK_SESSION_DO_ACTIVITY_QUICKMATCH(p0, p1, p2, p3, p4); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_HOST(int p0, int maxPlayers, bool p2) { auto retval = (bool)NETWORK::NETWORK_SESSION_HOST(p0, maxPlayers, p2); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_HOST_CLOSED(int p0, int maxPlayers) { auto retval = (bool)NETWORK::NETWORK_SESSION_HOST_CLOSED(p0, maxPlayers); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_HOST_FRIENDS_ONLY(int p0, int maxPlayers) { auto retval = (bool)NETWORK::NETWORK_SESSION_HOST_FRIENDS_ONLY(p0, maxPlayers); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_CLOSED_FRIENDS() { auto retval = (bool)NETWORK::NETWORK_SESSION_IS_CLOSED_FRIENDS(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_CLOSED_CREW() { auto retval = (bool)NETWORK::NETWORK_SESSION_IS_CLOSED_CREW(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_SOLO() { auto retval = (bool)NETWORK::NETWORK_SESSION_IS_SOLO(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_PRIVATE() { auto retval = (bool)NETWORK::NETWORK_SESSION_IS_PRIVATE(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_LEAVE_INCLUDING_REASON_(int leaveFlags, int leaveReason) { auto retval = (bool)NETWORK::_NETWORK_SESSION_LEAVE_INCLUDING_REASON(leaveFlags, leaveReason); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_END(bool p0, bool p1) { auto retval = (bool)NETWORK::NETWORK_SESSION_END(p0, p1); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_LEAVE(Any p0) { auto retval = (bool)NETWORK::NETWORK_SESSION_LEAVE(p0); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_KICK_PLAYER(Player player) { NETWORK::NETWORK_SESSION_KICK_PLAYER(player); } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_KICK_VOTE(Player player) { auto retval = (bool)NETWORK::NETWORK_SESSION_GET_KICK_VOTE(player); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_RESERVE_SLOTS_TRANSITION(Any p0, Any p1, Any p2) { auto retval = (bool)NETWORK::NETWORK_SESSION_RESERVE_SLOTS_TRANSITION(p0, p1, p2); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_JOIN_PREVIOUSLY_FAILED_SESSION() { auto retval = (bool)NETWORK::NETWORK_JOIN_PREVIOUSLY_FAILED_SESSION(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_JOIN_PREVIOUSLY_FAILED_TRANSITION() { auto retval = (bool)NETWORK::NETWORK_JOIN_PREVIOUSLY_FAILED_TRANSITION(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_MATCHMAKING_GROUP(int matchmakingGroup) { NETWORK::NETWORK_SESSION_SET_MATCHMAKING_GROUP(matchmakingGroup); } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_MATCHMAKING_GROUP_MAX(int playerType, int playerCount) { NETWORK::NETWORK_SESSION_SET_MATCHMAKING_GROUP_MAX(playerType, playerCount); } static int LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_MATCHMAKING_GROUP_FREE(int p0) { auto retval = NETWORK::NETWORK_SESSION_GET_MATCHMAKING_GROUP_FREE(p0); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_ADD_ACTIVE_MATCHMAKING_GROUP(int groupId) { NETWORK::NETWORK_SESSION_ADD_ACTIVE_MATCHMAKING_GROUP(groupId); } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT(Any p0) { NETWORK::NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT(p0); } static int LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_UNIQUE_CREW_LIMIT() { auto retval = NETWORK::NETWORK_SESSION_GET_UNIQUE_CREW_LIMIT(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT_TRANSITION(Any p0) { NETWORK::NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT_TRANSITION(p0); } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_UNIQUE_CREW_ONLY_CREWS_TRANSITION(bool p0) { NETWORK::NETWORK_SESSION_SET_UNIQUE_CREW_ONLY_CREWS_TRANSITION(p0); } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_CREW_LIMIT_MAX_MEMBERS_TRANSITION(Any p0) { NETWORK::NETWORK_SESSION_SET_CREW_LIMIT_MAX_MEMBERS_TRANSITION(p0); } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_MATCHMAKING_PROPERTY_ID(bool p0) { NETWORK::NETWORK_SESSION_SET_MATCHMAKING_PROPERTY_ID(p0); } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_MATCHMAKING_MENTAL_STATE(int p0) { NETWORK::NETWORK_SESSION_SET_MATCHMAKING_MENTAL_STATE(p0); } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_NUM_BOSSES(int num) { NETWORK::NETWORK_SESSION_SET_NUM_BOSSES(num); } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_SCRIPT_VALIDATE_JOIN() { NETWORK::NETWORK_SESSION_SET_SCRIPT_VALIDATE_JOIN(); } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_VALIDATE_JOIN(bool p0) { NETWORK::NETWORK_SESSION_VALIDATE_JOIN(p0); } static int LUA_NATIVE_NETWORK_NETWORK_ADD_FOLLOWERS(int p0, int p1) { NETWORK::NETWORK_ADD_FOLLOWERS(&p0, p1); return p0; } static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_FOLLOWERS() { NETWORK::NETWORK_CLEAR_FOLLOWERS(); } static std::tuple LUA_NATIVE_NETWORK_NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK(int hours, int minutes, int seconds) { std::tuple return_values; NETWORK::NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK(&hours, &minutes, &seconds); std::get<0>(return_values) = hours; std::get<1>(return_values) = minutes; std::get<2>(return_values) = seconds; return return_values; } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_GAMEMODE(Any p0) { NETWORK::NETWORK_SESSION_SET_GAMEMODE(p0); } static int LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_HOST_AIM_PREFERENCE() { auto retval = NETWORK::NETWORK_SESSION_GET_HOST_AIM_PREFERENCE(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_FIND_GAMERS_IN_CREW(int crewId) { auto retval = (bool)NETWORK::NETWORK_FIND_GAMERS_IN_CREW(crewId); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_FIND_MATCHED_GAMERS(int attribute, float fallbackLimit, float lowerLimit, float upperLimit) { auto retval = (bool)NETWORK::NETWORK_FIND_MATCHED_GAMERS(attribute, fallbackLimit, lowerLimit, upperLimit); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_FINDING_GAMERS() { auto retval = (bool)NETWORK::NETWORK_IS_FINDING_GAMERS(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_DID_FIND_GAMERS_SUCCEED() { auto retval = (bool)NETWORK::NETWORK_DID_FIND_GAMERS_SUCCEED(); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_NUM_FOUND_GAMERS() { auto retval = NETWORK::NETWORK_GET_NUM_FOUND_GAMERS(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_GET_FOUND_GAMER(uintptr_t p0, Any p1) { auto retval = (bool)NETWORK::NETWORK_GET_FOUND_GAMER((Any*)p0, p1); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_FOUND_GAMERS() { NETWORK::NETWORK_CLEAR_FOUND_GAMERS(); } static bool LUA_NATIVE_NETWORK_NETWORK_QUEUE_GAMER_FOR_STATUS(uintptr_t p0) { auto retval = (bool)NETWORK::NETWORK_QUEUE_GAMER_FOR_STATUS((Any*)p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_GET_GAMER_STATUS_FROM_QUEUE() { auto retval = (bool)NETWORK::NETWORK_GET_GAMER_STATUS_FROM_QUEUE(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_GETTING_GAMER_STATUS() { auto retval = (bool)NETWORK::NETWORK_IS_GETTING_GAMER_STATUS(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_DID_GET_GAMER_STATUS_SUCCEED() { auto retval = (bool)NETWORK::NETWORK_DID_GET_GAMER_STATUS_SUCCEED(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_GET_GAMER_STATUS_RESULT(uintptr_t p0, Any p1) { auto retval = (bool)NETWORK::NETWORK_GET_GAMER_STATUS_RESULT((Any*)p0, p1); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_GET_GAMER_STATUS() { NETWORK::NETWORK_CLEAR_GET_GAMER_STATUS(); } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_JOIN_INVITE() { NETWORK::NETWORK_SESSION_JOIN_INVITE(); } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_CANCEL_INVITE() { NETWORK::NETWORK_SESSION_CANCEL_INVITE(); } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_FORCE_CANCEL_INVITE() { NETWORK::NETWORK_SESSION_FORCE_CANCEL_INVITE(); } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_PENDING_INVITE() { auto retval = (bool)NETWORK::NETWORK_HAS_PENDING_INVITE(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_CONFIRMED_INVITE() { auto retval = (bool)NETWORK::NETWORK_HAS_CONFIRMED_INVITE(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_REQUEST_INVITE_CONFIRMED_EVENT() { auto retval = (bool)NETWORK::NETWORK_REQUEST_INVITE_CONFIRMED_EVENT(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_WAS_INVITED() { auto retval = (bool)NETWORK::NETWORK_SESSION_WAS_INVITED(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_INVITER(uintptr_t gamerHandle) { NETWORK::NETWORK_SESSION_GET_INVITER((Any*)gamerHandle); } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_AWAITING_INVITE_RESPONSE() { auto retval = (bool)NETWORK::NETWORK_SESSION_IS_AWAITING_INVITE_RESPONSE(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_DISPLAYING_INVITE_CONFIRMATION() { auto retval = (bool)NETWORK::NETWORK_SESSION_IS_DISPLAYING_INVITE_CONFIRMATION(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SUPPRESS_INVITE(bool toggle) { NETWORK::NETWORK_SUPPRESS_INVITE(toggle); } static void LUA_NATIVE_NETWORK_NETWORK_BLOCK_INVITES(bool toggle) { NETWORK::NETWORK_BLOCK_INVITES(toggle); } static void LUA_NATIVE_NETWORK_NETWORK_BLOCK_JOIN_QUEUE_INVITES(bool toggle) { NETWORK::NETWORK_BLOCK_JOIN_QUEUE_INVITES(toggle); } static void LUA_NATIVE_NETWORK_NETWORK_SET_CAN_RECEIVE_RS_INVITES(bool p0) { NETWORK::NETWORK_SET_CAN_RECEIVE_RS_INVITES(p0); } static void LUA_NATIVE_NETWORK_NETWORK_STORE_INVITE_THROUGH_RESTART() { NETWORK::NETWORK_STORE_INVITE_THROUGH_RESTART(); } static void LUA_NATIVE_NETWORK_NETWORK_ALLOW_INVITE_PROCESS_IN_PLAYER_SWITCH(bool p0) { NETWORK::NETWORK_ALLOW_INVITE_PROCESS_IN_PLAYER_SWITCH(p0); } static void LUA_NATIVE_NETWORK_NETWORK_SET_SCRIPT_READY_FOR_EVENTS(bool toggle) { NETWORK::NETWORK_SET_SCRIPT_READY_FOR_EVENTS(toggle); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_OFFLINE_INVITE_PENDING() { auto retval = (bool)NETWORK::NETWORK_IS_OFFLINE_INVITE_PENDING(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_OFFLINE_INVITE_PENDING() { NETWORK::NETWORK_CLEAR_OFFLINE_INVITE_PENDING(); } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_HOST_SINGLE_PLAYER(int p0) { NETWORK::NETWORK_SESSION_HOST_SINGLE_PLAYER(p0); } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_LEAVE_SINGLE_PLAYER() { NETWORK::NETWORK_SESSION_LEAVE_SINGLE_PLAYER(); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_GAME_IN_PROGRESS() { auto retval = (bool)NETWORK::NETWORK_IS_GAME_IN_PROGRESS(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_SESSION_ACTIVE() { auto retval = (bool)NETWORK::NETWORK_IS_SESSION_ACTIVE(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_IN_SESSION() { auto retval = (bool)NETWORK::NETWORK_IS_IN_SESSION(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_AMERICAS_VERSION_() { auto retval = (bool)NETWORK::_NETWORK_IS_AMERICAS_VERSION(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_SESSION_STARTED() { auto retval = (bool)NETWORK::NETWORK_IS_SESSION_STARTED(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_SESSION_BUSY() { auto retval = (bool)NETWORK::NETWORK_IS_SESSION_BUSY(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CAN_SESSION_END() { auto retval = (bool)NETWORK::NETWORK_CAN_SESSION_END(); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_GAME_MODE() { auto retval = NETWORK::NETWORK_GET_GAME_MODE(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_MARK_VISIBLE(bool toggle) { NETWORK::NETWORK_SESSION_MARK_VISIBLE(toggle); } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_VISIBLE() { auto retval = (bool)NETWORK::NETWORK_SESSION_IS_VISIBLE(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_BLOCK_JOIN_REQUESTS(bool toggle) { NETWORK::NETWORK_SESSION_BLOCK_JOIN_REQUESTS(toggle); } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_CHANGE_SLOTS(int slots, bool p1) { NETWORK::NETWORK_SESSION_CHANGE_SLOTS(slots, p1); } static int LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_PRIVATE_SLOTS() { auto retval = NETWORK::NETWORK_SESSION_GET_PRIVATE_SLOTS(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_HOST() { auto retval = (bool)NETWORK::NETWORK_SESSION_VOICE_HOST(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_LEAVE() { auto retval = (bool)NETWORK::NETWORK_SESSION_VOICE_LEAVE(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_CONNECT_TO_PLAYER(uintptr_t gamerHandle) { NETWORK::NETWORK_SESSION_VOICE_CONNECT_TO_PLAYER((Any*)gamerHandle); } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_RESPOND_TO_REQUEST(bool p0, int p1) { NETWORK::NETWORK_SESSION_VOICE_RESPOND_TO_REQUEST(p0, p1); } static void LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_SET_TIMEOUT(int timeout) { NETWORK::NETWORK_SESSION_VOICE_SET_TIMEOUT(timeout); } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_IN_VOICE_SESSION() { auto retval = (bool)NETWORK::NETWORK_SESSION_IS_IN_VOICE_SESSION(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_VOICE_SESSION_ACTIVE() { auto retval = (bool)NETWORK::NETWORK_SESSION_IS_VOICE_SESSION_ACTIVE(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_VOICE_SESSION_BUSY() { auto retval = (bool)NETWORK::NETWORK_SESSION_IS_VOICE_SESSION_BUSY(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SEND_TEXT_MESSAGE(sol::stack_object message, uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_SEND_TEXT_MESSAGE(message.is() ? message.as() : nullptr, (Any*)gamerHandle); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SET_ACTIVITY_SPECTATOR(bool toggle) { NETWORK::NETWORK_SET_ACTIVITY_SPECTATOR(toggle); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_ACTIVITY_SPECTATOR() { auto retval = (bool)NETWORK::NETWORK_IS_ACTIVITY_SPECTATOR(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SET_ACTIVITY_PLAYER_MAX(Any p0) { NETWORK::NETWORK_SET_ACTIVITY_PLAYER_MAX(p0); } static void LUA_NATIVE_NETWORK_NETWORK_SET_ACTIVITY_SPECTATOR_MAX(int maxSpectators) { NETWORK::NETWORK_SET_ACTIVITY_SPECTATOR_MAX(maxSpectators); } static int LUA_NATIVE_NETWORK_NETWORK_GET_ACTIVITY_PLAYER_NUM(bool p0) { auto retval = NETWORK::NETWORK_GET_ACTIVITY_PLAYER_NUM(p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_ACTIVITY_SPECTATOR_FROM_HANDLE(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_IS_ACTIVITY_SPECTATOR_FROM_HANDLE((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HOST_TRANSITION(int p0, int p1, int p2, int p3, Any p4, bool p5, bool p6, int p7, Any p8, int p9) { auto retval = (bool)NETWORK::NETWORK_HOST_TRANSITION(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_QUICKMATCH(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5) { auto retval = (bool)NETWORK::NETWORK_DO_TRANSITION_QUICKMATCH(p0, p1, p2, p3, p4, p5); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_QUICKMATCH_ASYNC(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5) { auto retval = (bool)NETWORK::NETWORK_DO_TRANSITION_QUICKMATCH_ASYNC(p0, p1, p2, p3, p4, p5); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_QUICKMATCH_WITH_GROUP(Any p0, Any p1, Any p2, Any p3, uintptr_t p4, Any p5, Any p6, Any p7) { auto retval = (bool)NETWORK::NETWORK_DO_TRANSITION_QUICKMATCH_WITH_GROUP(p0, p1, p2, p3, (Any*)p4, p5, p6, p7); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_JOIN_GROUP_ACTIVITY() { auto retval = (bool)NETWORK::NETWORK_JOIN_GROUP_ACTIVITY(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_GROUP_ACTIVITY() { NETWORK::NETWORK_CLEAR_GROUP_ACTIVITY(); } static void LUA_NATIVE_NETWORK_NETWORK_RETAIN_ACTIVITY_GROUP() { NETWORK::NETWORK_RETAIN_ACTIVITY_GROUP(); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_CLOSED_FRIENDS() { auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_CLOSED_FRIENDS(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_CLOSED_CREW() { auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_CLOSED_CREW(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_SOLO() { auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_SOLO(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_PRIVATE() { auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_PRIVATE(); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_NUM_TRANSITION_NON_ASYNC_GAMERS() { auto retval = NETWORK::NETWORK_GET_NUM_TRANSITION_NON_ASYNC_GAMERS(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_MARK_AS_PREFERRED_ACTIVITY(bool p0) { NETWORK::NETWORK_MARK_AS_PREFERRED_ACTIVITY(p0); } static void LUA_NATIVE_NETWORK_NETWORK_MARK_AS_WAITING_ASYNC(bool p0) { NETWORK::NETWORK_MARK_AS_WAITING_ASYNC(p0); } static void LUA_NATIVE_NETWORK_NETWORK_SET_IN_PROGRESS_FINISH_TIME(Any p0) { NETWORK::NETWORK_SET_IN_PROGRESS_FINISH_TIME(p0); } static void LUA_NATIVE_NETWORK_NETWORK_SET_TRANSITION_CREATOR_HANDLE(uintptr_t p0) { NETWORK::NETWORK_SET_TRANSITION_CREATOR_HANDLE((Any*)p0); } static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_TRANSITION_CREATOR_HANDLE() { NETWORK::NETWORK_CLEAR_TRANSITION_CREATOR_HANDLE(); } static bool LUA_NATIVE_NETWORK_NETWORK_INVITE_GAMERS_TO_TRANSITION(uintptr_t p0, Any p1) { auto retval = (bool)NETWORK::NETWORK_INVITE_GAMERS_TO_TRANSITION((Any*)p0, p1); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SET_GAMER_INVITED_TO_TRANSITION(uintptr_t gamerHandle) { NETWORK::NETWORK_SET_GAMER_INVITED_TO_TRANSITION((Any*)gamerHandle); } static bool LUA_NATIVE_NETWORK_NETWORK_LEAVE_TRANSITION() { auto retval = (bool)NETWORK::NETWORK_LEAVE_TRANSITION(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_LAUNCH_TRANSITION() { auto retval = (bool)NETWORK::NETWORK_LAUNCH_TRANSITION(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SET_DO_NOT_LAUNCH_FROM_JOIN_AS_MIGRATED_HOST(bool toggle) { NETWORK::NETWORK_SET_DO_NOT_LAUNCH_FROM_JOIN_AS_MIGRATED_HOST(toggle); } static void LUA_NATIVE_NETWORK_NETWORK_CANCEL_TRANSITION_MATCHMAKING() { NETWORK::NETWORK_CANCEL_TRANSITION_MATCHMAKING(); } static void LUA_NATIVE_NETWORK_NETWORK_BAIL_TRANSITION(int p0, int p1, int p2) { NETWORK::NETWORK_BAIL_TRANSITION(p0, p1, p2); } static bool LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_TO_GAME(bool p0, int maxPlayers) { auto retval = (bool)NETWORK::NETWORK_DO_TRANSITION_TO_GAME(p0, maxPlayers); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_TO_NEW_GAME(bool p0, int maxPlayers, bool p2) { auto retval = (bool)NETWORK::NETWORK_DO_TRANSITION_TO_NEW_GAME(p0, maxPlayers, p2); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_TO_FREEMODE(uintptr_t p0, Any p1, bool p2, int players, bool p4) { auto retval = (bool)NETWORK::NETWORK_DO_TRANSITION_TO_FREEMODE((Any*)p0, p1, p2, players, p4); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_TO_NEW_FREEMODE(uintptr_t p0, Any p1, int players, bool p3, bool p4, bool p5) { auto retval = (bool)NETWORK::NETWORK_DO_TRANSITION_TO_NEW_FREEMODE((Any*)p0, p1, players, p3, p4, p5); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_TO_GAME() { auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_TO_GAME(); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_TRANSITION_MEMBERS(uintptr_t data, int dataCount) { auto retval = NETWORK::NETWORK_GET_TRANSITION_MEMBERS((Any*)data, dataCount); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_APPLY_TRANSITION_PARAMETER(int p0, int p1) { NETWORK::NETWORK_APPLY_TRANSITION_PARAMETER(p0, p1); } static void LUA_NATIVE_NETWORK_NETWORK_APPLY_TRANSITION_PARAMETER_STRING(int p0, sol::stack_object string, bool p2) { NETWORK::NETWORK_APPLY_TRANSITION_PARAMETER_STRING(p0, string.is() ? string.as() : nullptr, p2); } static bool LUA_NATIVE_NETWORK_NETWORK_SEND_TRANSITION_GAMER_INSTRUCTION(uintptr_t gamerHandle, sol::stack_object p1, int p2, int p3, bool p4) { auto retval = (bool)NETWORK::NETWORK_SEND_TRANSITION_GAMER_INSTRUCTION((Any*)gamerHandle, p1.is() ? p1.as() : nullptr, p2, p3, p4); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_MARK_TRANSITION_GAMER_AS_FULLY_JOINED(uintptr_t p0) { auto retval = (bool)NETWORK::NETWORK_MARK_TRANSITION_GAMER_AS_FULLY_JOINED((Any*)p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_HOST() { auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_HOST(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_HOST_FROM_HANDLE(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_HOST_FROM_HANDLE((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_GET_TRANSITION_HOST(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_GET_TRANSITION_HOST((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_IN_TRANSITION() { auto retval = (bool)NETWORK::NETWORK_IS_IN_TRANSITION(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_STARTED() { auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_STARTED(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_BUSY() { auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_BUSY(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_MATCHMAKING() { auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_MATCHMAKING(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_LEAVE_POSTPONED() { auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_LEAVE_POSTPONED(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_TRANSITION_SET_IN_PROGRESS(Any p0) { NETWORK::NETWORK_TRANSITION_SET_IN_PROGRESS(p0); } static void LUA_NATIVE_NETWORK_NETWORK_TRANSITION_SET_CONTENT_CREATOR(Any p0) { NETWORK::NETWORK_TRANSITION_SET_CONTENT_CREATOR(p0); } static void LUA_NATIVE_NETWORK_NETWORK_TRANSITION_SET_ACTIVITY_ISLAND(Any p0) { NETWORK::NETWORK_TRANSITION_SET_ACTIVITY_ISLAND(p0); } static void LUA_NATIVE_NETWORK_NETWORK_OPEN_TRANSITION_MATCHMAKING() { NETWORK::NETWORK_OPEN_TRANSITION_MATCHMAKING(); } static void LUA_NATIVE_NETWORK_NETWORK_CLOSE_TRANSITION_MATCHMAKING() { NETWORK::NETWORK_CLOSE_TRANSITION_MATCHMAKING(); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_OPEN_TO_MATCHMAKING() { auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_OPEN_TO_MATCHMAKING(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SET_TRANSITION_VISIBILITY_LOCK(bool p0, bool p1) { NETWORK::NETWORK_SET_TRANSITION_VISIBILITY_LOCK(p0, p1); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_VISIBILITY_LOCKED() { auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_VISIBILITY_LOCKED(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SET_TRANSITION_ACTIVITY_ID(Any p0) { NETWORK::NETWORK_SET_TRANSITION_ACTIVITY_ID(p0); } static void LUA_NATIVE_NETWORK_NETWORK_CHANGE_TRANSITION_SLOTS(Any p0, bool p1) { NETWORK::NETWORK_CHANGE_TRANSITION_SLOTS(p0, p1); } static void LUA_NATIVE_NETWORK_NETWORK_TRANSITION_BLOCK_JOIN_REQUESTS(bool p0) { NETWORK::NETWORK_TRANSITION_BLOCK_JOIN_REQUESTS(p0); } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_PLAYER_STARTED_TRANSITION(Player player) { auto retval = (bool)NETWORK::NETWORK_HAS_PLAYER_STARTED_TRANSITION(player); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_ARE_TRANSITION_DETAILS_VALID(Any p0) { auto retval = (bool)NETWORK::NETWORK_ARE_TRANSITION_DETAILS_VALID(p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_JOIN_TRANSITION(Player player) { auto retval = (bool)NETWORK::NETWORK_JOIN_TRANSITION(player); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_INVITED_GAMER_TO_TRANSITION(uintptr_t p0) { auto retval = (bool)NETWORK::NETWORK_HAS_INVITED_GAMER_TO_TRANSITION((Any*)p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_TRANSITION_INVITE_BEEN_ACKED(uintptr_t p0) { auto retval = (bool)NETWORK::NETWORK_HAS_TRANSITION_INVITE_BEEN_ACKED((Any*)p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_ACTIVITY_SESSION() { auto retval = (bool)NETWORK::NETWORK_IS_ACTIVITY_SESSION(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_DISABLE_REALTIME_MULTIPLAYER() { NETWORK::NETWORK_DISABLE_REALTIME_MULTIPLAYER(); } static void LUA_NATIVE_NETWORK_NETWORK_SET_PRESENCE_SESSION_INVITES_BLOCKED(bool toggle) { NETWORK::NETWORK_SET_PRESENCE_SESSION_INVITES_BLOCKED(toggle); } static bool LUA_NATIVE_NETWORK_NETWORK_SEND_INVITE_VIA_PRESENCE(uintptr_t gamerHandle, sol::stack_object p1, int dataCount, int p3) { auto retval = (bool)NETWORK::NETWORK_SEND_INVITE_VIA_PRESENCE((Any*)gamerHandle, p1.is() ? p1.as() : nullptr, dataCount, p3); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SEND_TRANSITION_INVITE_VIA_PRESENCE(uintptr_t gamerHandle, sol::stack_object p1, int dataCount, int p3) { auto retval = (bool)NETWORK::NETWORK_SEND_TRANSITION_INVITE_VIA_PRESENCE((Any*)gamerHandle, p1.is() ? p1.as() : nullptr, dataCount, p3); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SEND_IMPORTANT_TRANSITION_INVITE_VIA_PRESENCE(uintptr_t gamerHandle, sol::stack_object p1, int dataCount, int p3) { auto retval = (bool)NETWORK::NETWORK_SEND_IMPORTANT_TRANSITION_INVITE_VIA_PRESENCE((Any*)gamerHandle, p1.is() ? p1.as() : nullptr, dataCount, p3); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_INDEX_BY_ID(int p0) { auto retval = NETWORK::NETWORK_GET_PRESENCE_INVITE_INDEX_BY_ID(p0); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_NUM_PRESENCE_INVITES() { auto retval = NETWORK::NETWORK_GET_NUM_PRESENCE_INVITES(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_ACCEPT_PRESENCE_INVITE(int p0) { auto retval = (bool)NETWORK::NETWORK_ACCEPT_PRESENCE_INVITE(p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_REMOVE_PRESENCE_INVITE(int p0) { auto retval = (bool)NETWORK::NETWORK_REMOVE_PRESENCE_INVITE(p0); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_ID(int p0) { auto retval = NETWORK::NETWORK_GET_PRESENCE_INVITE_ID(p0); return retval; } static const char* LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_INVITER(int p0) { auto retval = NETWORK::NETWORK_GET_PRESENCE_INVITE_INVITER(p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_HANDLE(Any p0, uintptr_t p1) { auto retval = (bool)NETWORK::NETWORK_GET_PRESENCE_INVITE_HANDLE(p0, (Any*)p1); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_SESSION_ID(Any p0) { auto retval = NETWORK::NETWORK_GET_PRESENCE_INVITE_SESSION_ID(p0); return retval; } static const char* LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_CONTENT_ID(int p0) { auto retval = NETWORK::NETWORK_GET_PRESENCE_INVITE_CONTENT_ID(p0); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_PLAYLIST_LENGTH(int p0) { auto retval = NETWORK::NETWORK_GET_PRESENCE_INVITE_PLAYLIST_LENGTH(p0); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_PLAYLIST_CURRENT(int p0) { auto retval = NETWORK::NETWORK_GET_PRESENCE_INVITE_PLAYLIST_CURRENT(p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_FROM_ADMIN(int p0) { auto retval = (bool)NETWORK::NETWORK_GET_PRESENCE_INVITE_FROM_ADMIN(p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_IS_TOURNAMENT(Any p0) { auto retval = (bool)NETWORK::NETWORK_GET_PRESENCE_INVITE_IS_TOURNAMENT(p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_FOLLOW_INVITE() { auto retval = (bool)NETWORK::NETWORK_HAS_FOLLOW_INVITE(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_ACTION_FOLLOW_INVITE() { auto retval = (bool)NETWORK::NETWORK_ACTION_FOLLOW_INVITE(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CLEAR_FOLLOW_INVITE() { auto retval = (bool)NETWORK::NETWORK_CLEAR_FOLLOW_INVITE(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_REMOVE_AND_CANCEL_ALL_INVITES() { NETWORK::NETWORK_REMOVE_AND_CANCEL_ALL_INVITES(); } static void LUA_NATIVE_NETWORK_NETWORK_REMOVE_TRANSITION_INVITE(uintptr_t p0) { NETWORK::NETWORK_REMOVE_TRANSITION_INVITE((Any*)p0); } static void LUA_NATIVE_NETWORK_NETWORK_REMOVE_ALL_TRANSITION_INVITE() { NETWORK::NETWORK_REMOVE_ALL_TRANSITION_INVITE(); } static void LUA_NATIVE_NETWORK_NETWORK_REMOVE_AND_CANCEL_ALL_TRANSITION_INVITES() { NETWORK::NETWORK_REMOVE_AND_CANCEL_ALL_TRANSITION_INVITES(); } static bool LUA_NATIVE_NETWORK_NETWORK_INVITE_GAMERS(uintptr_t p0, Any p1, uintptr_t p2, Any p3) { auto retval = (bool)NETWORK::NETWORK_INVITE_GAMERS((Any*)p0, p1, (Any*)p2, p3); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_INVITED_GAMER(uintptr_t p0) { auto retval = (bool)NETWORK::NETWORK_HAS_INVITED_GAMER((Any*)p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_MADE_INVITE_DECISION(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_HAS_MADE_INVITE_DECISION((Any*)gamerHandle); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_INVITE_REPLY_STATUS(Any p0) { auto retval = NETWORK::NETWORK_GET_INVITE_REPLY_STATUS(p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_GET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU(uintptr_t p0) { auto retval = (bool)NETWORK::NETWORK_GET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU((Any*)p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU(uintptr_t p0) { auto retval = (bool)NETWORK::NETWORK_SET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU((Any*)p0); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SET_INVITE_ON_CALL_FOR_INVITE_MENU(uintptr_t p0) { NETWORK::NETWORK_SET_INVITE_ON_CALL_FOR_INVITE_MENU((Any*)p0); } static bool LUA_NATIVE_NETWORK_NETWORK_CHECK_DATA_MANAGER_SUCCEEDED_FOR_HANDLE(int p0, uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_CHECK_DATA_MANAGER_SUCCEEDED_FOR_HANDLE(p0, (Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CHECK_DATA_MANAGER_FOR_HANDLE(Any p0, uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_CHECK_DATA_MANAGER_FOR_HANDLE(p0, (Any*)gamerHandle); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SET_INVITE_FAILED_MESSAGE_FOR_INVITE_MENU(uintptr_t p0, uintptr_t p1) { NETWORK::NETWORK_SET_INVITE_FAILED_MESSAGE_FOR_INVITE_MENU((Any*)p0, (Any*)p1); } static bool LUA_NATIVE_NETWORK_FILLOUT_PM_PLAYER_LIST(uintptr_t gamerHandle, Any p1, Any p2) { auto retval = (bool)NETWORK::FILLOUT_PM_PLAYER_LIST((Any*)gamerHandle, p1, p2); return retval; } static bool LUA_NATIVE_NETWORK_FILLOUT_PM_PLAYER_LIST_WITH_NAMES(uintptr_t p0, uintptr_t p1, Any p2, Any p3) { auto retval = (bool)NETWORK::FILLOUT_PM_PLAYER_LIST_WITH_NAMES((Any*)p0, (Any*)p1, p2, p3); return retval; } static bool LUA_NATIVE_NETWORK_REFRESH_PLAYER_LIST_STATS(int p0) { auto retval = (bool)NETWORK::REFRESH_PLAYER_LIST_STATS(p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SET_CURRENT_DATA_MANAGER_HANDLE(uintptr_t p0) { auto retval = (bool)NETWORK::NETWORK_SET_CURRENT_DATA_MANAGER_HANDLE((Any*)p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_IN_PLATFORM_PARTY() { auto retval = (bool)NETWORK::NETWORK_IS_IN_PLATFORM_PARTY(); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_PLATFORM_PARTY_MEMBER_COUNT() { auto retval = NETWORK::NETWORK_GET_PLATFORM_PARTY_MEMBER_COUNT(); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_PLATFORM_PARTY_MEMBERS(uintptr_t data, int dataSize) { auto retval = NETWORK::NETWORK_GET_PLATFORM_PARTY_MEMBERS((Any*)data, dataSize); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_IN_PLATFORM_PARTY_CHAT() { auto retval = (bool)NETWORK::NETWORK_IS_IN_PLATFORM_PARTY_CHAT(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_CHATTING_IN_PLATFORM_PARTY(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_IS_CHATTING_IN_PLATFORM_PARTY((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CAN_QUEUE_FOR_PREVIOUS_SESSION_JOIN() { auto retval = (bool)NETWORK::NETWORK_CAN_QUEUE_FOR_PREVIOUS_SESSION_JOIN(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_QUEUING_FOR_SESSION_JOIN() { auto retval = (bool)NETWORK::NETWORK_IS_QUEUING_FOR_SESSION_JOIN(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_QUEUED_JOIN_REQUEST() { NETWORK::NETWORK_CLEAR_QUEUED_JOIN_REQUEST(); } static void LUA_NATIVE_NETWORK_NETWORK_SEND_QUEUED_JOIN_REQUEST() { NETWORK::NETWORK_SEND_QUEUED_JOIN_REQUEST(); } static void LUA_NATIVE_NETWORK_NETWORK_REMOVE_ALL_QUEUED_JOIN_REQUESTS() { NETWORK::NETWORK_REMOVE_ALL_QUEUED_JOIN_REQUESTS(); } static void LUA_NATIVE_NETWORK_NETWORK_SEED_RANDOM_NUMBER_GENERATOR(int seed) { NETWORK::NETWORK_SEED_RANDOM_NUMBER_GENERATOR(seed); } static int LUA_NATIVE_NETWORK_NETWORK_GET_RANDOM_INT() { auto retval = NETWORK::NETWORK_GET_RANDOM_INT(); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_RANDOM_INT_RANGED(int rangeStart, int rangeEnd) { auto retval = NETWORK::NETWORK_GET_RANDOM_INT_RANGED(rangeStart, rangeEnd); return retval; } static float LUA_NATIVE_NETWORK_NETWORK_GET_RANDOM_FLOAT_RANGED_(float rangeStart, float rangeEnd) { auto retval = NETWORK::_NETWORK_GET_RANDOM_FLOAT_RANGED(rangeStart, rangeEnd); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_PLAYER_IS_CHEATER() { auto retval = (bool)NETWORK::NETWORK_PLAYER_IS_CHEATER(); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_PLAYER_GET_CHEATER_REASON() { auto retval = NETWORK::NETWORK_PLAYER_GET_CHEATER_REASON(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_PLAYER_IS_BADSPORT() { auto retval = (bool)NETWORK::NETWORK_PLAYER_IS_BADSPORT(); return retval; } static bool LUA_NATIVE_NETWORK_REMOTE_CHEATER_PLAYER_DETECTED(Player player, int a, int b) { auto retval = (bool)NETWORK::REMOTE_CHEATER_PLAYER_DETECTED(player, a, b); return retval; } static bool LUA_NATIVE_NETWORK_BAD_SPORT_PLAYER_LEFT_DETECTED(uintptr_t gamerHandle, int event, int amountReceived) { auto retval = (bool)NETWORK::BAD_SPORT_PLAYER_LEFT_DETECTED((Any*)gamerHandle, event, amountReceived); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_ADD_INVALID_OBJECT_MODEL(Hash modelHash) { NETWORK::NETWORK_ADD_INVALID_OBJECT_MODEL(modelHash); } static void LUA_NATIVE_NETWORK_NETWORK_REMOVE_INVALID_OBJECT_MODEL(Hash modelHash) { NETWORK::NETWORK_REMOVE_INVALID_OBJECT_MODEL(modelHash); } static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_INVALID_OBJECT_MODELS() { NETWORK::NETWORK_CLEAR_INVALID_OBJECT_MODELS(); } static void LUA_NATIVE_NETWORK_NETWORK_APPLY_PED_SCAR_DATA(Ped ped, int p1) { NETWORK::NETWORK_APPLY_PED_SCAR_DATA(ped, p1); } static void LUA_NATIVE_NETWORK_NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(int maxNumMissionParticipants, bool p1, int instanceId) { NETWORK::NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(maxNumMissionParticipants, p1, instanceId); } static bool LUA_NATIVE_NETWORK_NETWORK_TRY_TO_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(Any p0, bool p1, Any p2) { auto retval = (bool)NETWORK::NETWORK_TRY_TO_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(p0, p1, p2); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT() { auto retval = (bool)NETWORK::NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT(); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_MAX_NUM_PARTICIPANTS() { auto retval = NETWORK::NETWORK_GET_MAX_NUM_PARTICIPANTS(); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_NUM_PARTICIPANTS() { auto retval = NETWORK::NETWORK_GET_NUM_PARTICIPANTS(); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_SCRIPT_STATUS() { auto retval = NETWORK::NETWORK_GET_SCRIPT_STATUS(); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_REGISTER_HOST_BROADCAST_VARIABLES(int vars, int numVars, sol::stack_object debugName) { NETWORK::NETWORK_REGISTER_HOST_BROADCAST_VARIABLES(&vars, numVars, debugName.is() ? debugName.as() : nullptr); return vars; } static int LUA_NATIVE_NETWORK_NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES(int vars, int numVars, sol::stack_object debugName) { NETWORK::NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES(&vars, numVars, debugName.is() ? debugName.as() : nullptr); return vars; } static void LUA_NATIVE_NETWORK_NETWORK_REGISTER_HIGH_FREQUENCY_HOST_BROADCAST_VARIABLES(Any p0, Any p1, Any p2) { NETWORK::NETWORK_REGISTER_HIGH_FREQUENCY_HOST_BROADCAST_VARIABLES(p0, p1, p2); } static void LUA_NATIVE_NETWORK_NETWORK_REGISTER_HIGH_FREQUENCY_PLAYER_BROADCAST_VARIABLES(Any p0, Any p1, Any p2) { NETWORK::NETWORK_REGISTER_HIGH_FREQUENCY_PLAYER_BROADCAST_VARIABLES(p0, p1, p2); } static void LUA_NATIVE_NETWORK_NETWORK_FINISH_BROADCASTING_DATA() { NETWORK::NETWORK_FINISH_BROADCASTING_DATA(); } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_RECEIVED_HOST_BROADCAST_DATA() { auto retval = (bool)NETWORK::NETWORK_HAS_RECEIVED_HOST_BROADCAST_DATA(); return retval; } static Player LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_INDEX(Player player) { auto retval = NETWORK::NETWORK_GET_PLAYER_INDEX(player); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_PARTICIPANT_INDEX(int index) { auto retval = NETWORK::NETWORK_GET_PARTICIPANT_INDEX(index); return retval; } static Player LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_INDEX_FROM_PED(Ped ped) { auto retval = NETWORK::NETWORK_GET_PLAYER_INDEX_FROM_PED(ped); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_NUM_CONNECTED_PLAYERS() { auto retval = NETWORK::NETWORK_GET_NUM_CONNECTED_PLAYERS(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_CONNECTED(Player player) { auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_CONNECTED(player); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_TOTAL_NUM_PLAYERS() { auto retval = NETWORK::NETWORK_GET_TOTAL_NUM_PLAYERS(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_PARTICIPANT_ACTIVE(int p0) { auto retval = (bool)NETWORK::NETWORK_IS_PARTICIPANT_ACTIVE(p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_ACTIVE(Player player) { auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_ACTIVE(player); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_A_PARTICIPANT(Player player) { auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_A_PARTICIPANT(player); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_HOST_OF_THIS_SCRIPT() { auto retval = (bool)NETWORK::NETWORK_IS_HOST_OF_THIS_SCRIPT(); return retval; } static Player LUA_NATIVE_NETWORK_NETWORK_GET_HOST_OF_THIS_SCRIPT() { auto retval = NETWORK::NETWORK_GET_HOST_OF_THIS_SCRIPT(); return retval; } static Player LUA_NATIVE_NETWORK_NETWORK_GET_HOST_OF_SCRIPT(sol::stack_object scriptName, int instance_id, int position_hash) { auto retval = NETWORK::NETWORK_GET_HOST_OF_SCRIPT(scriptName.is() ? scriptName.as() : nullptr, instance_id, position_hash); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SET_MISSION_FINISHED() { NETWORK::NETWORK_SET_MISSION_FINISHED(); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_SCRIPT_ACTIVE(sol::stack_object scriptName, int instance_id, bool p2, int position_hash) { auto retval = (bool)NETWORK::NETWORK_IS_SCRIPT_ACTIVE(scriptName.is() ? scriptName.as() : nullptr, instance_id, p2, position_hash); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_SCRIPT_ACTIVE_BY_HASH(Hash scriptHash, int p1, bool p2, int p3) { auto retval = (bool)NETWORK::NETWORK_IS_SCRIPT_ACTIVE_BY_HASH(scriptHash, p1, p2, p3); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_THREAD_A_NETWORK_SCRIPT(int threadId) { auto retval = (bool)NETWORK::NETWORK_IS_THREAD_A_NETWORK_SCRIPT(threadId); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_NUM_SCRIPT_PARTICIPANTS(sol::stack_object scriptName, int instance_id, int position_hash) { auto retval = NETWORK::NETWORK_GET_NUM_SCRIPT_PARTICIPANTS(scriptName.is() ? scriptName.as() : nullptr, instance_id, position_hash); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_INSTANCE_ID_OF_THIS_SCRIPT() { auto retval = NETWORK::NETWORK_GET_INSTANCE_ID_OF_THIS_SCRIPT(); return retval; } static Hash LUA_NATIVE_NETWORK_NETWORK_GET_POSITION_HASH_OF_THIS_SCRIPT() { auto retval = NETWORK::NETWORK_GET_POSITION_HASH_OF_THIS_SCRIPT(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT(Player player, sol::stack_object script, int instance_id) { auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT(player, script.is() ? script.as() : nullptr, instance_id); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_PREVENT_SCRIPT_HOST_MIGRATION() { NETWORK::NETWORK_PREVENT_SCRIPT_HOST_MIGRATION(); } static void LUA_NATIVE_NETWORK_NETWORK_REQUEST_TO_BE_HOST_OF_THIS_SCRIPT() { NETWORK::NETWORK_REQUEST_TO_BE_HOST_OF_THIS_SCRIPT(); } static Player LUA_NATIVE_NETWORK_PARTICIPANT_ID() { auto retval = NETWORK::PARTICIPANT_ID(); return retval; } static int LUA_NATIVE_NETWORK_PARTICIPANT_ID_TO_INT() { auto retval = NETWORK::PARTICIPANT_ID_TO_INT(); return retval; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_GET_KILLER_OF_PLAYER(Player player, Hash weaponHash) { std::tuple return_values; std::get<0>(return_values) = NETWORK::NETWORK_GET_KILLER_OF_PLAYER(player, &weaponHash); std::get<1>(return_values) = weaponHash; return return_values; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_GET_DESTROYER_OF_NETWORK_ID(int netId, Hash weaponHash) { std::tuple return_values; std::get<0>(return_values) = NETWORK::NETWORK_GET_DESTROYER_OF_NETWORK_ID(netId, &weaponHash); std::get<1>(return_values) = weaponHash; return return_values; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_GET_DESTROYER_OF_ENTITY(Entity entity, Hash weaponHash) { std::tuple return_values; std::get<0>(return_values) = NETWORK::NETWORK_GET_DESTROYER_OF_ENTITY(entity, &weaponHash); std::get<1>(return_values) = weaponHash; return return_values; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_GET_ASSISTED_KILL_OF_ENTITY(Player player, Entity entity, int p2) { std::tuple return_values; std::get<0>(return_values) = (bool)NETWORK::NETWORK_GET_ASSISTED_KILL_OF_ENTITY(player, entity, &p2); std::get<1>(return_values) = p2; return return_values; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY(Player player, Entity entity, int p2) { std::tuple return_values; std::get<0>(return_values) = (bool)NETWORK::NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY(player, entity, &p2); std::get<1>(return_values) = p2; return return_values; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_KILLER_OF_PLAYER(Player player, Hash weaponHash) { std::tuple return_values; std::get<0>(return_values) = NETWORK::NETWORK_GET_ENTITY_KILLER_OF_PLAYER(player, &weaponHash); std::get<1>(return_values) = weaponHash; return return_values; } static void LUA_NATIVE_NETWORK_NETWORK_SET_CURRENT_PUBLIC_CONTENT_ID(sol::stack_object missionId) { NETWORK::NETWORK_SET_CURRENT_PUBLIC_CONTENT_ID(missionId.is() ? missionId.as() : nullptr); } static void LUA_NATIVE_NETWORK_NETWORK_SET_CURRENT_CHAT_OPTION(int newChatOption) { NETWORK::NETWORK_SET_CURRENT_CHAT_OPTION(newChatOption); } static void LUA_NATIVE_NETWORK_NETWORK_SET_CURRENT_SPAWN_LOCATION_OPTION(Hash mpSettingSpawn) { NETWORK::NETWORK_SET_CURRENT_SPAWN_LOCATION_OPTION(mpSettingSpawn); } static void LUA_NATIVE_NETWORK_NETWORK_SET_VEHICLE_DRIVEN_IN_TEST_DRIVE(bool toggle) { NETWORK::NETWORK_SET_VEHICLE_DRIVEN_IN_TEST_DRIVE(toggle); } static void LUA_NATIVE_NETWORK_NETWORK_SET_VEHICLE_DRIVEN_LOCATION(Hash location) { NETWORK::NETWORK_SET_VEHICLE_DRIVEN_LOCATION(location); } static void LUA_NATIVE_NETWORK_NETWORK_RESURRECT_LOCAL_PLAYER(float x, float y, float z, float heading, bool p4, bool changetime, bool p6, int p7, int p8) { NETWORK::NETWORK_RESURRECT_LOCAL_PLAYER(x, y, z, heading, p4, changetime, p6, p7, p8); } static void LUA_NATIVE_NETWORK_NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME(int time) { NETWORK::NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME(time); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_LOCAL_PLAYER_INVINCIBLE() { auto retval = (bool)NETWORK::NETWORK_IS_LOCAL_PLAYER_INVINCIBLE(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_DISABLE_INVINCIBLE_FLASHING(Player player, bool toggle) { NETWORK::NETWORK_DISABLE_INVINCIBLE_FLASHING(player, toggle); } static void LUA_NATIVE_NETWORK_NETWORK_PATCH_POST_CUTSCENE_HS4F_TUN_ENT(Ped ped) { NETWORK::NETWORK_PATCH_POST_CUTSCENE_HS4F_TUN_ENT(ped); } static void LUA_NATIVE_NETWORK_NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT(bool toggle) { NETWORK::NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT(toggle); } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_ENTITY_BEEN_REGISTERED_WITH_THIS_THREAD(Entity entity) { auto retval = (bool)NETWORK::NETWORK_HAS_ENTITY_BEEN_REGISTERED_WITH_THIS_THREAD(entity); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_NETWORK_ID_FROM_ENTITY(Entity entity) { auto retval = NETWORK::NETWORK_GET_NETWORK_ID_FROM_ENTITY(entity); return retval; } static Entity LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_FROM_NETWORK_ID(int netId) { auto retval = NETWORK::NETWORK_GET_ENTITY_FROM_NETWORK_ID(netId); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_IS_NETWORKED(Entity entity) { auto retval = (bool)NETWORK::NETWORK_GET_ENTITY_IS_NETWORKED(entity); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_IS_LOCAL(Entity entity) { auto retval = (bool)NETWORK::NETWORK_GET_ENTITY_IS_LOCAL(entity); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_REGISTER_ENTITY_AS_NETWORKED(Entity entity) { NETWORK::NETWORK_REGISTER_ENTITY_AS_NETWORKED(entity); } static void LUA_NATIVE_NETWORK_NETWORK_UNREGISTER_NETWORKED_ENTITY(Entity entity) { NETWORK::NETWORK_UNREGISTER_NETWORKED_ENTITY(entity); } static bool LUA_NATIVE_NETWORK_NETWORK_DOES_NETWORK_ID_EXIST(int netId) { auto retval = (bool)NETWORK::NETWORK_DOES_NETWORK_ID_EXIST(netId); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID(int netId) { auto retval = (bool)NETWORK::NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID(netId); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_REQUEST_CONTROL_OF_NETWORK_ID(int netId) { auto retval = (bool)NETWORK::NETWORK_REQUEST_CONTROL_OF_NETWORK_ID(netId); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_CONTROL_OF_NETWORK_ID(int netId) { auto retval = (bool)NETWORK::NETWORK_HAS_CONTROL_OF_NETWORK_ID(netId); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_NETWORK_ID_REMOTELY_CONTROLLED(int netId) { auto retval = (bool)NETWORK::NETWORK_IS_NETWORK_ID_REMOTELY_CONTROLLED(netId); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_REQUEST_CONTROL_OF_ENTITY(Entity entity) { auto retval = (bool)NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(entity); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_REQUEST_CONTROL_OF_DOOR(int doorID) { auto retval = (bool)NETWORK::NETWORK_REQUEST_CONTROL_OF_DOOR(doorID); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_CONTROL_OF_ENTITY(Entity entity) { auto retval = (bool)NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(entity); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_CONTROL_OF_PICKUP(Pickup pickup) { auto retval = (bool)NETWORK::NETWORK_HAS_CONTROL_OF_PICKUP(pickup); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_CONTROL_OF_DOOR(Hash doorHash) { auto retval = (bool)NETWORK::NETWORK_HAS_CONTROL_OF_DOOR(doorHash); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_DOOR_NETWORKED(Hash doorHash) { auto retval = (bool)NETWORK::NETWORK_IS_DOOR_NETWORKED(doorHash); return retval; } static int LUA_NATIVE_NETWORK_VEH_TO_NET(Vehicle vehicle) { auto retval = NETWORK::VEH_TO_NET(vehicle); return retval; } static int LUA_NATIVE_NETWORK_PED_TO_NET(Ped ped) { auto retval = NETWORK::PED_TO_NET(ped); return retval; } static int LUA_NATIVE_NETWORK_OBJ_TO_NET(Object object) { auto retval = NETWORK::OBJ_TO_NET(object); return retval; } static Vehicle LUA_NATIVE_NETWORK_NET_TO_VEH(int netHandle) { auto retval = NETWORK::NET_TO_VEH(netHandle); return retval; } static Ped LUA_NATIVE_NETWORK_NET_TO_PED(int netHandle) { auto retval = NETWORK::NET_TO_PED(netHandle); return retval; } static Object LUA_NATIVE_NETWORK_NET_TO_OBJ(int netHandle) { auto retval = NETWORK::NET_TO_OBJ(netHandle); return retval; } static Entity LUA_NATIVE_NETWORK_NET_TO_ENT(int netHandle) { auto retval = NETWORK::NET_TO_ENT(netHandle); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_GET_LOCAL_HANDLE(uintptr_t gamerHandle, int gamerHandleSize) { NETWORK::NETWORK_GET_LOCAL_HANDLE((Any*)gamerHandle, gamerHandleSize); } static void LUA_NATIVE_NETWORK_NETWORK_HANDLE_FROM_USER_ID(sol::stack_object userId, uintptr_t gamerHandle, int gamerHandleSize) { NETWORK::NETWORK_HANDLE_FROM_USER_ID(userId.is() ? userId.as() : nullptr, (Any*)gamerHandle, gamerHandleSize); } static void LUA_NATIVE_NETWORK_NETWORK_HANDLE_FROM_MEMBER_ID(sol::stack_object memberId, uintptr_t gamerHandle, int gamerHandleSize) { NETWORK::NETWORK_HANDLE_FROM_MEMBER_ID(memberId.is() ? memberId.as() : nullptr, (Any*)gamerHandle, gamerHandleSize); } static void LUA_NATIVE_NETWORK_NETWORK_HANDLE_FROM_PLAYER(Player player, uintptr_t gamerHandle, int gamerHandleSize) { NETWORK::NETWORK_HANDLE_FROM_PLAYER(player, (Any*)gamerHandle, gamerHandleSize); } static Hash LUA_NATIVE_NETWORK_NETWORK_HASH_FROM_PLAYER_HANDLE(Player player) { auto retval = NETWORK::NETWORK_HASH_FROM_PLAYER_HANDLE(player); return retval; } static Hash LUA_NATIVE_NETWORK_NETWORK_HASH_FROM_GAMER_HANDLE(uintptr_t gamerHandle) { auto retval = NETWORK::NETWORK_HASH_FROM_GAMER_HANDLE((Any*)gamerHandle); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_HANDLE_FROM_FRIEND(int friendIndex, uintptr_t gamerHandle, int gamerHandleSize) { NETWORK::NETWORK_HANDLE_FROM_FRIEND(friendIndex, (Any*)gamerHandle, gamerHandleSize); } static bool LUA_NATIVE_NETWORK_NETWORK_GAMERTAG_FROM_HANDLE_START(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_GAMERTAG_FROM_HANDLE_START((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_GAMERTAG_FROM_HANDLE_PENDING() { auto retval = (bool)NETWORK::NETWORK_GAMERTAG_FROM_HANDLE_PENDING(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_GAMERTAG_FROM_HANDLE_SUCCEEDED() { auto retval = (bool)NETWORK::NETWORK_GAMERTAG_FROM_HANDLE_SUCCEEDED(); return retval; } static const char* LUA_NATIVE_NETWORK_NETWORK_GET_GAMERTAG_FROM_HANDLE(uintptr_t gamerHandle) { auto retval = NETWORK::NETWORK_GET_GAMERTAG_FROM_HANDLE((Any*)gamerHandle); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_DISPLAYNAMES_FROM_HANDLES_START(uintptr_t p0, Any p1) { auto retval = NETWORK::NETWORK_DISPLAYNAMES_FROM_HANDLES_START((Any*)p0, p1); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_DISPLAYNAMES_FROM_HANDLES(Any p0, Any p1, Any p2) { auto retval = NETWORK::NETWORK_GET_DISPLAYNAMES_FROM_HANDLES(p0, p1, p2); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_ARE_HANDLES_THE_SAME(uintptr_t gamerHandle1, uintptr_t gamerHandle2) { auto retval = (bool)NETWORK::NETWORK_ARE_HANDLES_THE_SAME((Any*)gamerHandle1, (Any*)gamerHandle2); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_HANDLE_VALID(uintptr_t gamerHandle, int gamerHandleSize) { auto retval = (bool)NETWORK::NETWORK_IS_HANDLE_VALID((Any*)gamerHandle, gamerHandleSize); return retval; } static Player LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_FROM_GAMER_HANDLE(uintptr_t gamerHandle) { auto retval = NETWORK::NETWORK_GET_PLAYER_FROM_GAMER_HANDLE((Any*)gamerHandle); return retval; } static const char* LUA_NATIVE_NETWORK_NETWORK_MEMBER_ID_FROM_GAMER_HANDLE(uintptr_t gamerHandle) { auto retval = NETWORK::NETWORK_MEMBER_ID_FROM_GAMER_HANDLE((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_GAMER_IN_MY_SESSION(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_IS_GAMER_IN_MY_SESSION((Any*)gamerHandle); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SHOW_PROFILE_UI(uintptr_t gamerHandle) { NETWORK::NETWORK_SHOW_PROFILE_UI((Any*)gamerHandle); } static const char* LUA_NATIVE_NETWORK_NETWORK_PLAYER_GET_NAME(Player player) { auto retval = NETWORK::NETWORK_PLAYER_GET_NAME(player); return retval; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_PLAYER_GET_USERID(Player player, int userID) { std::tuple return_values; std::get<0>(return_values) = NETWORK::NETWORK_PLAYER_GET_USERID(player, &userID); std::get<1>(return_values) = userID; return return_values; } static bool LUA_NATIVE_NETWORK_NETWORK_PLAYER_IS_ROCKSTAR_DEV(Player player) { auto retval = (bool)NETWORK::NETWORK_PLAYER_IS_ROCKSTAR_DEV(player); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_PLAYER_INDEX_IS_CHEATER(Player player) { auto retval = (bool)NETWORK::NETWORK_PLAYER_INDEX_IS_CHEATER(player); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_ENTITY_GET_OBJECT_ID(Entity entity) { auto retval = NETWORK::NETWORK_ENTITY_GET_OBJECT_ID(entity); return retval; } static Entity LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_FROM_OBJECT_ID(Any p0) { auto retval = NETWORK::NETWORK_GET_ENTITY_FROM_OBJECT_ID(p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_INACTIVE_PROFILE(uintptr_t p0) { auto retval = (bool)NETWORK::NETWORK_IS_INACTIVE_PROFILE((Any*)p0); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_MAX_FRIENDS() { auto retval = NETWORK::NETWORK_GET_MAX_FRIENDS(); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_FRIEND_COUNT() { auto retval = NETWORK::NETWORK_GET_FRIEND_COUNT(); return retval; } static const char* LUA_NATIVE_NETWORK_NETWORK_GET_FRIEND_NAME(int friendIndex) { auto retval = NETWORK::NETWORK_GET_FRIEND_NAME(friendIndex); return retval; } static const char* LUA_NATIVE_NETWORK_NETWORK_GET_FRIEND_DISPLAY_NAME(int friendIndex) { auto retval = NETWORK::NETWORK_GET_FRIEND_DISPLAY_NAME(friendIndex); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_ONLINE(sol::stack_object name) { auto retval = (bool)NETWORK::NETWORK_IS_FRIEND_ONLINE(name.is() ? name.as() : nullptr); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_HANDLE_ONLINE(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_IS_FRIEND_HANDLE_ONLINE((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_IN_SAME_TITLE(sol::stack_object friendName) { auto retval = (bool)NETWORK::NETWORK_IS_FRIEND_IN_SAME_TITLE(friendName.is() ? friendName.as() : nullptr); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_IN_MULTIPLAYER(sol::stack_object friendName) { auto retval = (bool)NETWORK::NETWORK_IS_FRIEND_IN_MULTIPLAYER(friendName.is() ? friendName.as() : nullptr); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_IS_FRIEND((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_PENDING_FRIEND(Any p0) { auto retval = (bool)NETWORK::NETWORK_IS_PENDING_FRIEND(p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_ADDING_FRIEND() { auto retval = (bool)NETWORK::NETWORK_IS_ADDING_FRIEND(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_ADD_FRIEND(uintptr_t gamerHandle, sol::stack_object message) { auto retval = (bool)NETWORK::NETWORK_ADD_FRIEND((Any*)gamerHandle, message.is() ? message.as() : nullptr); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_INDEX_ONLINE(int friendIndex) { auto retval = (bool)NETWORK::NETWORK_IS_FRIEND_INDEX_ONLINE(friendIndex); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SET_PLAYER_IS_PASSIVE(bool toggle) { NETWORK::NETWORK_SET_PLAYER_IS_PASSIVE(toggle); } static bool LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_OWNS_WAYPOINT(Player player) { auto retval = (bool)NETWORK::NETWORK_GET_PLAYER_OWNS_WAYPOINT(player); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CAN_SET_WAYPOINT() { auto retval = (bool)NETWORK::NETWORK_CAN_SET_WAYPOINT(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_IGNORE_REMOTE_WAYPOINTS() { NETWORK::NETWORK_IGNORE_REMOTE_WAYPOINTS(); } static bool LUA_NATIVE_NETWORK_NETWORK_DOES_COMMUNICATION_GROUP_EXIST_(int communicationType) { auto retval = (bool)NETWORK::_NETWORK_DOES_COMMUNICATION_GROUP_EXIST(communicationType); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_COMMUNICATION_GROUP_FLAGS_(int communicationType) { auto retval = NETWORK::_NETWORK_GET_COMMUNICATION_GROUP_FLAGS(communicationType); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SET_COMMUNICATION_GROUP_FLAGS_(int communicationType, int communicationGroupFlag) { NETWORK::_NETWORK_SET_COMMUNICATION_GROUP_FLAGS(communicationType, communicationGroupFlag); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_ON_BLOCKLIST(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_ON_BLOCKLIST((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SET_SCRIPT_AUTOMUTED(Any p0) { auto retval = (bool)NETWORK::NETWORK_SET_SCRIPT_AUTOMUTED(p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_AUTOMUTE_OVERRIDE() { auto retval = (bool)NETWORK::NETWORK_HAS_AUTOMUTE_OVERRIDE(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_HEADSET() { auto retval = (bool)NETWORK::NETWORK_HAS_HEADSET(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SET_LOOK_AT_TALKERS(bool p0) { NETWORK::NETWORK_SET_LOOK_AT_TALKERS(p0); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_PUSH_TO_TALK_ACTIVE() { auto retval = (bool)NETWORK::NETWORK_IS_PUSH_TO_TALK_ACTIVE(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_GAMER_HAS_HEADSET(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_GAMER_HAS_HEADSET((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_GAMER_TALKING(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_IS_GAMER_TALKING((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_PERMISSIONS_HAS_GAMER_RECORD(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_PERMISSIONS_HAS_GAMER_RECORD((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CAN_COMMUNICATE_WITH_GAMER(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_CAN_COMMUNICATE_WITH_GAMER((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CAN_TEXT_CHAT_WITH_GAMER(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_CAN_TEXT_CHAT_WITH_GAMER((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_GAMER_MUTED_BY_ME(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_IS_GAMER_MUTED_BY_ME((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_AM_I_MUTED_BY_GAMER(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_AM_I_MUTED_BY_GAMER((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_GAMER_BLOCKED_BY_ME(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_IS_GAMER_BLOCKED_BY_ME((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_AM_I_BLOCKED_BY_GAMER(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_AM_I_BLOCKED_BY_GAMER((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CAN_VIEW_GAMER_USER_CONTENT(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_CAN_VIEW_GAMER_USER_CONTENT((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_VIEW_GAMER_USER_CONTENT_RESULT(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_HAS_VIEW_GAMER_USER_CONTENT_RESULT((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CAN_PLAY_MULTIPLAYER_WITH_GAMER(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_CAN_PLAY_MULTIPLAYER_WITH_GAMER((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CAN_GAMER_PLAY_MULTIPLAYER_WITH_ME(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_CAN_GAMER_PLAY_MULTIPLAYER_WITH_ME((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CAN_SEND_LOCAL_INVITE(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_CAN_SEND_LOCAL_INVITE((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CAN_RECEIVE_LOCAL_INVITE(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_CAN_RECEIVE_LOCAL_INVITE((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_TALKING(Player player) { auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_TALKING(player); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_PLAYER_HAS_HEADSET(Player player) { auto retval = (bool)NETWORK::NETWORK_PLAYER_HAS_HEADSET(player); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_MUTED_BY_ME(Player player) { auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_MUTED_BY_ME(player); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_AM_I_MUTED_BY_PLAYER(Player player) { auto retval = (bool)NETWORK::NETWORK_AM_I_MUTED_BY_PLAYER(player); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_BLOCKED_BY_ME(Player player) { auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_BLOCKED_BY_ME(player); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_AM_I_BLOCKED_BY_PLAYER(Player player) { auto retval = (bool)NETWORK::NETWORK_AM_I_BLOCKED_BY_PLAYER(player); return retval; } static float LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_LOUDNESS(Player player) { auto retval = NETWORK::NETWORK_GET_PLAYER_LOUDNESS(player); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SET_TALKER_PROXIMITY(float value) { NETWORK::NETWORK_SET_TALKER_PROXIMITY(value); } static float LUA_NATIVE_NETWORK_NETWORK_GET_TALKER_PROXIMITY() { auto retval = NETWORK::NETWORK_GET_TALKER_PROXIMITY(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SET_VOICE_ACTIVE(bool toggle) { NETWORK::NETWORK_SET_VOICE_ACTIVE(toggle); } static void LUA_NATIVE_NETWORK_NETWORK_REMAIN_IN_GAME_CHAT(bool p0) { NETWORK::NETWORK_REMAIN_IN_GAME_CHAT(p0); } static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_TRANSITION_CHAT(bool p0) { NETWORK::NETWORK_OVERRIDE_TRANSITION_CHAT(p0); } static void LUA_NATIVE_NETWORK_NETWORK_SET_TEAM_ONLY_CHAT(bool toggle) { NETWORK::NETWORK_SET_TEAM_ONLY_CHAT(toggle); } static void LUA_NATIVE_NETWORK_NETWORK_SET_SCRIPT_CONTROLLING_TEAMS(Any p0) { NETWORK::NETWORK_SET_SCRIPT_CONTROLLING_TEAMS(p0); } static bool LUA_NATIVE_NETWORK_NETWORK_SET_SAME_TEAM_AS_LOCAL_PLAYER(Any p0, Any p1) { auto retval = (bool)NETWORK::NETWORK_SET_SAME_TEAM_AS_LOCAL_PLAYER(p0, p1); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_TEAM_RESTRICTIONS(int team, bool toggle) { NETWORK::NETWORK_OVERRIDE_TEAM_RESTRICTIONS(team, toggle); } static void LUA_NATIVE_NETWORK_NETWORK_SET_OVERRIDE_SPECTATOR_MODE(bool toggle) { NETWORK::NETWORK_SET_OVERRIDE_SPECTATOR_MODE(toggle); } static void LUA_NATIVE_NETWORK_NETWORK_SET_OVERRIDE_TUTORIAL_SESSION_CHAT(bool toggle) { NETWORK::NETWORK_SET_OVERRIDE_TUTORIAL_SESSION_CHAT(toggle); } static void LUA_NATIVE_NETWORK_NETWORK_SET_PROXIMITY_AFFECTS_TEAM(bool toggle) { NETWORK::NETWORK_SET_PROXIMITY_AFFECTS_TEAM(toggle); } static void LUA_NATIVE_NETWORK_NETWORK_SET_NO_SPECTATOR_CHAT(bool toggle) { NETWORK::NETWORK_SET_NO_SPECTATOR_CHAT(toggle); } static void LUA_NATIVE_NETWORK_NETWORK_SET_IGNORE_SPECTATOR_CHAT_LIMITS_SAME_TEAM(bool toggle) { NETWORK::NETWORK_SET_IGNORE_SPECTATOR_CHAT_LIMITS_SAME_TEAM(toggle); } static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_CHAT_RESTRICTIONS(Player player, bool toggle) { NETWORK::NETWORK_OVERRIDE_CHAT_RESTRICTIONS(player, toggle); } static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_SEND_RESTRICTIONS(Player player, bool toggle) { NETWORK::NETWORK_OVERRIDE_SEND_RESTRICTIONS(player, toggle); } static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_SEND_RESTRICTIONS_ALL(bool toggle) { NETWORK::NETWORK_OVERRIDE_SEND_RESTRICTIONS_ALL(toggle); } static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(Player player, bool toggle) { NETWORK::NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(player, toggle); } static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS_ALL(bool toggle) { NETWORK::NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS_ALL(toggle); } static void LUA_NATIVE_NETWORK_NETWORK_SET_VOICE_CHANNEL(int channel) { NETWORK::NETWORK_SET_VOICE_CHANNEL(channel); } static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_VOICE_CHANNEL() { NETWORK::NETWORK_CLEAR_VOICE_CHANNEL(); } static void LUA_NATIVE_NETWORK_NETWORK_APPLY_VOICE_PROXIMITY_OVERRIDE(float x, float y, float z) { NETWORK::NETWORK_APPLY_VOICE_PROXIMITY_OVERRIDE(x, y, z); } static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_VOICE_PROXIMITY_OVERRIDE() { NETWORK::NETWORK_CLEAR_VOICE_PROXIMITY_OVERRIDE(); } static void LUA_NATIVE_NETWORK_NETWORK_ENABLE_VOICE_BANDWIDTH_RESTRICTION(Player player) { NETWORK::NETWORK_ENABLE_VOICE_BANDWIDTH_RESTRICTION(player); } static void LUA_NATIVE_NETWORK_NETWORK_DISABLE_VOICE_BANDWIDTH_RESTRICTION(Player player) { NETWORK::NETWORK_DISABLE_VOICE_BANDWIDTH_RESTRICTION(player); } static std::tuple LUA_NATIVE_NETWORK_NETWORK_GET_MUTE_COUNT_FOR_PLAYER(Player p0, float p1, float p2) { std::tuple return_values; NETWORK::NETWORK_GET_MUTE_COUNT_FOR_PLAYER(p0, &p1, &p2); std::get<0>(return_values) = p1; std::get<1>(return_values) = p2; return return_values; } static void LUA_NATIVE_NETWORK_NETWORK_SET_SPECTATOR_TO_NON_SPECTATOR_TEXT_CHAT(bool toggle) { NETWORK::NETWORK_SET_SPECTATOR_TO_NON_SPECTATOR_TEXT_CHAT(toggle); } static bool LUA_NATIVE_NETWORK_NETWORK_TEXT_CHAT_IS_TYPING() { auto retval = (bool)NETWORK::NETWORK_TEXT_CHAT_IS_TYPING(); return retval; } static void LUA_NATIVE_NETWORK_SHUTDOWN_AND_LAUNCH_SINGLE_PLAYER_GAME() { NETWORK::SHUTDOWN_AND_LAUNCH_SINGLE_PLAYER_GAME(); } static bool LUA_NATIVE_NETWORK_SHUTDOWN_AND_LOAD_MOST_RECENT_SAVE() { auto retval = (bool)NETWORK::SHUTDOWN_AND_LOAD_MOST_RECENT_SAVE(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SET_FRIENDLY_FIRE_OPTION(bool toggle) { NETWORK::NETWORK_SET_FRIENDLY_FIRE_OPTION(toggle); } static void LUA_NATIVE_NETWORK_NETWORK_SET_RICH_PRESENCE(int p0, int p1, Any p2, Any p3) { NETWORK::NETWORK_SET_RICH_PRESENCE(p0, p1, p2, p3); } static void LUA_NATIVE_NETWORK_NETWORK_SET_RICH_PRESENCE_STRING(int p0, sol::stack_object textLabel) { NETWORK::NETWORK_SET_RICH_PRESENCE_STRING(p0, textLabel.is() ? textLabel.as() : nullptr); } static int LUA_NATIVE_NETWORK_NETWORK_GET_TIMEOUT_TIME() { auto retval = NETWORK::NETWORK_GET_TIMEOUT_TIME(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_LEAVE_PED_BEHIND_BEFORE_WARP(Player player, float x, float y, float z, bool p4, bool p5) { NETWORK::NETWORK_LEAVE_PED_BEHIND_BEFORE_WARP(player, x, y, z, p4, p5); } static void LUA_NATIVE_NETWORK_NETWORK_LEAVE_PED_BEHIND_BEFORE_CUTSCENE(Player player, bool p1) { NETWORK::NETWORK_LEAVE_PED_BEHIND_BEFORE_CUTSCENE(player, p1); } static void LUA_NATIVE_NETWORK_REMOVE_ALL_STICKY_BOMBS_FROM_ENTITY(Entity entity, Ped ped) { NETWORK::REMOVE_ALL_STICKY_BOMBS_FROM_ENTITY(entity, ped); } static void LUA_NATIVE_NETWORK_NETWORK_KEEP_ENTITY_COLLISION_DISABLED_AFTER_ANIM_SCENE(Any p0, Any p1) { NETWORK::NETWORK_KEEP_ENTITY_COLLISION_DISABLED_AFTER_ANIM_SCENE(p0, p1); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_ANY_PLAYER_NEAR(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6) { auto retval = (bool)NETWORK::NETWORK_IS_ANY_PLAYER_NEAR(p0, p1, p2, p3, p4, p5, p6); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_SERVICE_IS_VALID() { auto retval = (bool)NETWORK::NETWORK_CLAN_SERVICE_IS_VALID(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_PLAYER_IS_ACTIVE(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_CLAN_PLAYER_IS_ACTIVE((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_PLAYER_GET_DESC(uintptr_t clanDesc, int bufferSize, uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_CLAN_PLAYER_GET_DESC((Any*)clanDesc, bufferSize, (Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_IS_ROCKSTAR_CLAN(uintptr_t clanDesc, int bufferSize) { auto retval = (bool)NETWORK::NETWORK_CLAN_IS_ROCKSTAR_CLAN((Any*)clanDesc, bufferSize); return retval; } static char LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_UI_FORMATTED_TAG(uintptr_t clanDesc, int bufferSize, char formattedTag) { NETWORK::NETWORK_CLAN_GET_UI_FORMATTED_TAG((Any*)clanDesc, bufferSize, &formattedTag); return formattedTag; } static int LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT() { auto retval = NETWORK::NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_MEMBERSHIP_DESC(uintptr_t memberDesc, int p1) { auto retval = (bool)NETWORK::NETWORK_CLAN_GET_MEMBERSHIP_DESC((Any*)memberDesc, p1); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_DOWNLOAD_MEMBERSHIP(uintptr_t gamerHandle) { auto retval = (bool)NETWORK::NETWORK_CLAN_DOWNLOAD_MEMBERSHIP((Any*)gamerHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_DOWNLOAD_MEMBERSHIP_PENDING(uintptr_t p0) { auto retval = (bool)NETWORK::NETWORK_CLAN_DOWNLOAD_MEMBERSHIP_PENDING((Any*)p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_ANY_DOWNLOAD_MEMBERSHIP_PENDING() { auto retval = (bool)NETWORK::NETWORK_CLAN_ANY_DOWNLOAD_MEMBERSHIP_PENDING(); return retval; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_CLAN_REMOTE_MEMBERSHIPS_ARE_IN_CACHE(int p0) { std::tuple return_values; std::get<0>(return_values) = (bool)NETWORK::NETWORK_CLAN_REMOTE_MEMBERSHIPS_ARE_IN_CACHE(&p0); std::get<1>(return_values) = p0; return return_values; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_MEMBERSHIP_COUNT(int p0) { std::tuple return_values; std::get<0>(return_values) = NETWORK::NETWORK_CLAN_GET_MEMBERSHIP_COUNT(&p0); std::get<1>(return_values) = p0; return return_values; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_MEMBERSHIP_VALID(int p0, Any p1) { std::tuple return_values; std::get<0>(return_values) = (bool)NETWORK::NETWORK_CLAN_GET_MEMBERSHIP_VALID(&p0, p1); std::get<1>(return_values) = p0; return return_values; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_MEMBERSHIP(int p0, uintptr_t clanMembership, int p2) { std::tuple return_values; std::get<0>(return_values) = (bool)NETWORK::NETWORK_CLAN_GET_MEMBERSHIP(&p0, (Any*)clanMembership, p2); std::get<1>(return_values) = p0; return return_values; } static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_JOIN(int clanDesc) { auto retval = (bool)NETWORK::NETWORK_CLAN_JOIN(clanDesc); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_CREWINFO_GET_STRING_VALUE(sol::stack_object animDict, sol::stack_object animName) { auto retval = (bool)NETWORK::NETWORK_CLAN_CREWINFO_GET_STRING_VALUE(animDict.is() ? animDict.as() : nullptr, animName.is() ? animName.as() : nullptr); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_CREWINFO_GET_CREWRANKTITLE(int p0, sol::stack_object p1) { auto retval = (bool)NETWORK::NETWORK_CLAN_CREWINFO_GET_CREWRANKTITLE(p0, p1.is() ? p1.as() : nullptr); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_HAS_CREWINFO_METADATA_BEEN_RECEIVED() { auto retval = (bool)NETWORK::NETWORK_CLAN_HAS_CREWINFO_METADATA_BEEN_RECEIVED(); return retval; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_EMBLEM_TXD_NAME(uintptr_t netHandle, char txdName) { std::tuple return_values; std::get<0>(return_values) = (bool)NETWORK::NETWORK_CLAN_GET_EMBLEM_TXD_NAME((Any*)netHandle, &txdName); std::get<1>(return_values) = txdName; return return_values; } static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_REQUEST_EMBLEM(Any p0) { auto retval = (bool)NETWORK::NETWORK_CLAN_REQUEST_EMBLEM(p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_IS_EMBLEM_READY(Any p0, uintptr_t p1) { auto retval = (bool)NETWORK::NETWORK_CLAN_IS_EMBLEM_READY(p0, (Any*)p1); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_CLAN_RELEASE_EMBLEM(Any p0) { NETWORK::NETWORK_CLAN_RELEASE_EMBLEM(p0); } static bool LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_CLEAR() { auto retval = (bool)NETWORK::NETWORK_GET_PRIMARY_CLAN_DATA_CLEAR(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_CANCEL() { NETWORK::NETWORK_GET_PRIMARY_CLAN_DATA_CANCEL(); } static bool LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_START(uintptr_t p0, Any p1) { auto retval = (bool)NETWORK::NETWORK_GET_PRIMARY_CLAN_DATA_START((Any*)p0, p1); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_PENDING() { auto retval = (bool)NETWORK::NETWORK_GET_PRIMARY_CLAN_DATA_PENDING(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_SUCCESS() { auto retval = (bool)NETWORK::NETWORK_GET_PRIMARY_CLAN_DATA_SUCCESS(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_NEW(uintptr_t p0, uintptr_t p1) { auto retval = (bool)NETWORK::NETWORK_GET_PRIMARY_CLAN_DATA_NEW((Any*)p0, (Any*)p1); return retval; } static void LUA_NATIVE_NETWORK_SET_NETWORK_ID_CAN_MIGRATE(int netId, bool toggle) { NETWORK::SET_NETWORK_ID_CAN_MIGRATE(netId, toggle); } static void LUA_NATIVE_NETWORK_SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(int netId, bool toggle) { NETWORK::SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(netId, toggle); } static void LUA_NATIVE_NETWORK_SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER(int netId, Player player, bool toggle) { NETWORK::SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER(netId, player, toggle); } static void LUA_NATIVE_NETWORK_SET_NETWORK_ID_CAN_BE_REASSIGNED(int netId, bool toggle) { NETWORK::SET_NETWORK_ID_CAN_BE_REASSIGNED(netId, toggle); } static void LUA_NATIVE_NETWORK_NETWORK_SET_ENTITY_CAN_BLEND(Entity entity, bool toggle) { NETWORK::NETWORK_SET_ENTITY_CAN_BLEND(entity, toggle); } static void LUA_NATIVE_NETWORK_NETWORK_SET_OBJECT_CAN_BLEND_WHEN_FIXED(Object object, bool toggle) { NETWORK::NETWORK_SET_OBJECT_CAN_BLEND_WHEN_FIXED(object, toggle); } static void LUA_NATIVE_NETWORK_NETWORK_SET_ENTITY_ONLY_EXISTS_FOR_PARTICIPANTS(Entity entity, bool toggle) { NETWORK::NETWORK_SET_ENTITY_ONLY_EXISTS_FOR_PARTICIPANTS(entity, toggle); } static void LUA_NATIVE_NETWORK_SET_NETWORK_ID_VISIBLE_IN_CUTSCENE(int netId, bool p1, bool p2) { NETWORK::SET_NETWORK_ID_VISIBLE_IN_CUTSCENE(netId, p1, p2); } static void LUA_NATIVE_NETWORK_SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_HACK(int netId, bool p1, bool p2) { NETWORK::SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_HACK(netId, p1, p2); } static void LUA_NATIVE_NETWORK_SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_REMAIN_HACK(Any p0, Any p1, Any p2) { NETWORK::SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_REMAIN_HACK(p0, p1, p2); } static void LUA_NATIVE_NETWORK_SET_NETWORK_CUTSCENE_ENTITIES(bool toggle) { NETWORK::SET_NETWORK_CUTSCENE_ENTITIES(toggle); } static bool LUA_NATIVE_NETWORK_ARE_CUTSCENE_ENTITIES_NETWORKED() { auto retval = (bool)NETWORK::ARE_CUTSCENE_ENTITIES_NETWORKED(); return retval; } static void LUA_NATIVE_NETWORK_SET_NETWORK_ID_PASS_CONTROL_IN_TUTORIAL(int netId, bool state) { NETWORK::SET_NETWORK_ID_PASS_CONTROL_IN_TUTORIAL(netId, state); } static bool LUA_NATIVE_NETWORK_IS_NETWORK_ID_OWNED_BY_PARTICIPANT(int netId) { auto retval = (bool)NETWORK::IS_NETWORK_ID_OWNED_BY_PARTICIPANT(netId); return retval; } static void LUA_NATIVE_NETWORK_SET_REMOTE_PLAYER_VISIBLE_IN_CUTSCENE(Player player, bool locallyVisible) { NETWORK::SET_REMOTE_PLAYER_VISIBLE_IN_CUTSCENE(player, locallyVisible); } static void LUA_NATIVE_NETWORK_SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE(bool p0, bool p1) { NETWORK::SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE(p0, p1); } static void LUA_NATIVE_NETWORK_SET_LOCAL_PLAYER_INVISIBLE_LOCALLY(bool bIncludePlayersVehicle) { NETWORK::SET_LOCAL_PLAYER_INVISIBLE_LOCALLY(bIncludePlayersVehicle); } static void LUA_NATIVE_NETWORK_SET_LOCAL_PLAYER_VISIBLE_LOCALLY(bool bIncludePlayersVehicle) { NETWORK::SET_LOCAL_PLAYER_VISIBLE_LOCALLY(bIncludePlayersVehicle); } static void LUA_NATIVE_NETWORK_SET_PLAYER_INVISIBLE_LOCALLY(Player player, bool bIncludePlayersVehicle) { NETWORK::SET_PLAYER_INVISIBLE_LOCALLY(player, bIncludePlayersVehicle); } static void LUA_NATIVE_NETWORK_SET_PLAYER_VISIBLE_LOCALLY(Player player, bool bIncludePlayersVehicle) { NETWORK::SET_PLAYER_VISIBLE_LOCALLY(player, bIncludePlayersVehicle); } static void LUA_NATIVE_NETWORK_FADE_OUT_LOCAL_PLAYER(bool p0) { NETWORK::FADE_OUT_LOCAL_PLAYER(p0); } static void LUA_NATIVE_NETWORK_NETWORK_FADE_OUT_ENTITY(Entity entity, bool normal, bool slow) { NETWORK::NETWORK_FADE_OUT_ENTITY(entity, normal, slow); } static void LUA_NATIVE_NETWORK_NETWORK_FADE_IN_ENTITY(Entity entity, bool state, Any p2) { NETWORK::NETWORK_FADE_IN_ENTITY(entity, state, p2); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_FADING(Player player) { auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_FADING(player); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_ENTITY_FADING(Entity entity) { auto retval = (bool)NETWORK::NETWORK_IS_ENTITY_FADING(entity); return retval; } static bool LUA_NATIVE_NETWORK_IS_PLAYER_IN_CUTSCENE(Player player) { auto retval = (bool)NETWORK::IS_PLAYER_IN_CUTSCENE(player); return retval; } static void LUA_NATIVE_NETWORK_SET_ENTITY_VISIBLE_IN_CUTSCENE(Any p0, bool p1, bool p2) { NETWORK::SET_ENTITY_VISIBLE_IN_CUTSCENE(p0, p1, p2); } static void LUA_NATIVE_NETWORK_SET_ENTITY_LOCALLY_INVISIBLE(Entity entity) { NETWORK::SET_ENTITY_LOCALLY_INVISIBLE(entity); } static void LUA_NATIVE_NETWORK_SET_ENTITY_LOCALLY_VISIBLE(Entity entity) { NETWORK::SET_ENTITY_LOCALLY_VISIBLE(entity); } static bool LUA_NATIVE_NETWORK_IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID(int netID) { auto retval = (bool)NETWORK::IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID(netID); return retval; } static void LUA_NATIVE_NETWORK_ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID(int netID, bool toggle) { NETWORK::ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID(netID, toggle); } static bool LUA_NATIVE_NETWORK_IS_DAMAGE_TRACKER_ACTIVE_ON_PLAYER(Player player) { auto retval = (bool)NETWORK::IS_DAMAGE_TRACKER_ACTIVE_ON_PLAYER(player); return retval; } static void LUA_NATIVE_NETWORK_ACTIVATE_DAMAGE_TRACKER_ON_PLAYER(Player player, bool toggle) { NETWORK::ACTIVATE_DAMAGE_TRACKER_ON_PLAYER(player, toggle); } static bool LUA_NATIVE_NETWORK_IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE(float p0, float p1, float p2, float p3) { auto retval = (bool)NETWORK::IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE(p0, p1, p2, p3); return retval; } static bool LUA_NATIVE_NETWORK_IS_SPHERE_VISIBLE_TO_PLAYER(Any p0, float p1, float p2, float p3, float p4) { auto retval = (bool)NETWORK::IS_SPHERE_VISIBLE_TO_PLAYER(p0, p1, p2, p3, p4); return retval; } static void LUA_NATIVE_NETWORK_RESERVE_NETWORK_MISSION_OBJECTS(int amount) { NETWORK::RESERVE_NETWORK_MISSION_OBJECTS(amount); } static void LUA_NATIVE_NETWORK_RESERVE_NETWORK_MISSION_PEDS(int amount) { NETWORK::RESERVE_NETWORK_MISSION_PEDS(amount); } static void LUA_NATIVE_NETWORK_RESERVE_NETWORK_MISSION_VEHICLES(int amount) { NETWORK::RESERVE_NETWORK_MISSION_VEHICLES(amount); } static void LUA_NATIVE_NETWORK_RESERVE_LOCAL_NETWORK_MISSION_OBJECTS(int amount) { NETWORK::RESERVE_LOCAL_NETWORK_MISSION_OBJECTS(amount); } static void LUA_NATIVE_NETWORK_RESERVE_LOCAL_NETWORK_MISSION_PEDS(int amount) { NETWORK::RESERVE_LOCAL_NETWORK_MISSION_PEDS(amount); } static void LUA_NATIVE_NETWORK_RESERVE_LOCAL_NETWORK_MISSION_VEHICLES(int amount) { NETWORK::RESERVE_LOCAL_NETWORK_MISSION_VEHICLES(amount); } static bool LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_OBJECTS(int amount) { auto retval = (bool)NETWORK::CAN_REGISTER_MISSION_OBJECTS(amount); return retval; } static bool LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_PEDS(int amount) { auto retval = (bool)NETWORK::CAN_REGISTER_MISSION_PEDS(amount); return retval; } static bool LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_VEHICLES(int amount) { auto retval = (bool)NETWORK::CAN_REGISTER_MISSION_VEHICLES(amount); return retval; } static bool LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_PICKUPS(int amount) { auto retval = (bool)NETWORK::CAN_REGISTER_MISSION_PICKUPS(amount); return retval; } static bool LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_DOORS(Any p0) { auto retval = (bool)NETWORK::CAN_REGISTER_MISSION_DOORS(p0); return retval; } static bool LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_ENTITIES(int ped_amt, int vehicle_amt, int object_amt, int pickup_amt) { auto retval = (bool)NETWORK::CAN_REGISTER_MISSION_ENTITIES(ped_amt, vehicle_amt, object_amt, pickup_amt); return retval; } static int LUA_NATIVE_NETWORK_GET_NUM_RESERVED_MISSION_OBJECTS(bool p0, Any p1) { auto retval = NETWORK::GET_NUM_RESERVED_MISSION_OBJECTS(p0, p1); return retval; } static int LUA_NATIVE_NETWORK_GET_NUM_RESERVED_MISSION_PEDS(bool p0, Any p1) { auto retval = NETWORK::GET_NUM_RESERVED_MISSION_PEDS(p0, p1); return retval; } static int LUA_NATIVE_NETWORK_GET_NUM_RESERVED_MISSION_VEHICLES(bool p0, Any p1) { auto retval = NETWORK::GET_NUM_RESERVED_MISSION_VEHICLES(p0, p1); return retval; } static int LUA_NATIVE_NETWORK_GET_NUM_CREATED_MISSION_OBJECTS(bool p0) { auto retval = NETWORK::GET_NUM_CREATED_MISSION_OBJECTS(p0); return retval; } static int LUA_NATIVE_NETWORK_GET_NUM_CREATED_MISSION_PEDS(bool p0) { auto retval = NETWORK::GET_NUM_CREATED_MISSION_PEDS(p0); return retval; } static int LUA_NATIVE_NETWORK_GET_NUM_CREATED_MISSION_VEHICLES(bool p0) { auto retval = NETWORK::GET_NUM_CREATED_MISSION_VEHICLES(p0); return retval; } static void LUA_NATIVE_NETWORK_GET_RESERVED_MISSION_ENTITIES_IN_AREA(float x, float y, float z, Any p3, uintptr_t out1, uintptr_t out2, uintptr_t out3) { NETWORK::GET_RESERVED_MISSION_ENTITIES_IN_AREA(x, y, z, p3, (Any*)out1, (Any*)out2, (Any*)out3); } static int LUA_NATIVE_NETWORK_GET_MAX_NUM_NETWORK_OBJECTS() { auto retval = NETWORK::GET_MAX_NUM_NETWORK_OBJECTS(); return retval; } static int LUA_NATIVE_NETWORK_GET_MAX_NUM_NETWORK_PEDS() { auto retval = NETWORK::GET_MAX_NUM_NETWORK_PEDS(); return retval; } static int LUA_NATIVE_NETWORK_GET_MAX_NUM_NETWORK_VEHICLES() { auto retval = NETWORK::GET_MAX_NUM_NETWORK_VEHICLES(); return retval; } static int LUA_NATIVE_NETWORK_GET_MAX_NUM_NETWORK_PICKUPS() { auto retval = NETWORK::GET_MAX_NUM_NETWORK_PICKUPS(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SET_OBJECT_SCOPE_DISTANCE(Object object, float range) { NETWORK::NETWORK_SET_OBJECT_SCOPE_DISTANCE(object, range); } static void LUA_NATIVE_NETWORK_NETWORK_ALLOW_CLONING_WHILE_IN_TUTORIAL(Any p0, Any p1) { NETWORK::NETWORK_ALLOW_CLONING_WHILE_IN_TUTORIAL(p0, p1); } static void LUA_NATIVE_NETWORK_NETWORK_SET_TASK_CUTSCENE_INSCOPE_MULTIPLER(Any p0) { NETWORK::NETWORK_SET_TASK_CUTSCENE_INSCOPE_MULTIPLER(p0); } static int LUA_NATIVE_NETWORK_GET_NETWORK_TIME() { auto retval = NETWORK::GET_NETWORK_TIME(); return retval; } static int LUA_NATIVE_NETWORK_GET_NETWORK_TIME_ACCURATE() { auto retval = NETWORK::GET_NETWORK_TIME_ACCURATE(); return retval; } static bool LUA_NATIVE_NETWORK_HAS_NETWORK_TIME_STARTED() { auto retval = (bool)NETWORK::HAS_NETWORK_TIME_STARTED(); return retval; } static int LUA_NATIVE_NETWORK_GET_TIME_OFFSET(int timeA, int timeB) { auto retval = NETWORK::GET_TIME_OFFSET(timeA, timeB); return retval; } static bool LUA_NATIVE_NETWORK_IS_TIME_LESS_THAN(int timeA, int timeB) { auto retval = (bool)NETWORK::IS_TIME_LESS_THAN(timeA, timeB); return retval; } static bool LUA_NATIVE_NETWORK_IS_TIME_MORE_THAN(int timeA, int timeB) { auto retval = (bool)NETWORK::IS_TIME_MORE_THAN(timeA, timeB); return retval; } static bool LUA_NATIVE_NETWORK_IS_TIME_EQUAL_TO(int timeA, int timeB) { auto retval = (bool)NETWORK::IS_TIME_EQUAL_TO(timeA, timeB); return retval; } static int LUA_NATIVE_NETWORK_GET_TIME_DIFFERENCE(int timeA, int timeB) { auto retval = NETWORK::GET_TIME_DIFFERENCE(timeA, timeB); return retval; } static const char* LUA_NATIVE_NETWORK_GET_TIME_AS_STRING(int time) { auto retval = NETWORK::GET_TIME_AS_STRING(time); return retval; } static const char* LUA_NATIVE_NETWORK_GET_CLOUD_TIME_AS_STRING() { auto retval = NETWORK::GET_CLOUD_TIME_AS_STRING(); return retval; } static int LUA_NATIVE_NETWORK_GET_CLOUD_TIME_AS_INT() { auto retval = NETWORK::GET_CLOUD_TIME_AS_INT(); return retval; } static void LUA_NATIVE_NETWORK_CONVERT_POSIX_TIME(int posixTime, uintptr_t timeStructure) { NETWORK::CONVERT_POSIX_TIME(posixTime, (Any*)timeStructure); } static void LUA_NATIVE_NETWORK_NETWORK_SET_IN_SPECTATOR_MODE(bool toggle, Ped playerPed) { NETWORK::NETWORK_SET_IN_SPECTATOR_MODE(toggle, playerPed); } static void LUA_NATIVE_NETWORK_NETWORK_SET_IN_SPECTATOR_MODE_EXTENDED(bool toggle, Ped playerPed, bool p2) { NETWORK::NETWORK_SET_IN_SPECTATOR_MODE_EXTENDED(toggle, playerPed, p2); } static void LUA_NATIVE_NETWORK_NETWORK_SET_IN_FREE_CAM_MODE(bool toggle) { NETWORK::NETWORK_SET_IN_FREE_CAM_MODE(toggle); } static void LUA_NATIVE_NETWORK_NETWORK_SET_ANTAGONISTIC_TO_PLAYER(bool toggle, Player player) { NETWORK::NETWORK_SET_ANTAGONISTIC_TO_PLAYER(toggle, player); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_IN_SPECTATOR_MODE() { auto retval = (bool)NETWORK::NETWORK_IS_IN_SPECTATOR_MODE(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SET_IN_MP_CUTSCENE(bool p0, bool p1) { NETWORK::NETWORK_SET_IN_MP_CUTSCENE(p0, p1); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_IN_MP_CUTSCENE() { auto retval = (bool)NETWORK::NETWORK_IS_IN_MP_CUTSCENE(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_IN_MP_CUTSCENE(Player player) { auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_IN_MP_CUTSCENE(player); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_HIDE_PROJECTILE_IN_CUTSCENE() { NETWORK::NETWORK_HIDE_PROJECTILE_IN_CUTSCENE(); } static void LUA_NATIVE_NETWORK_SET_NETWORK_VEHICLE_RESPOT_TIMER(int netId, int time, Any p2, Any p3) { NETWORK::SET_NETWORK_VEHICLE_RESPOT_TIMER(netId, time, p2, p3); } static bool LUA_NATIVE_NETWORK_IS_NETWORK_VEHICLE_RUNNING_RESPOT_TIMER(int networkID) { auto retval = (bool)NETWORK::IS_NETWORK_VEHICLE_RUNNING_RESPOT_TIMER(networkID); return retval; } static void LUA_NATIVE_NETWORK_SET_NETWORK_VEHICLE_AS_GHOST(Vehicle vehicle, bool toggle) { NETWORK::SET_NETWORK_VEHICLE_AS_GHOST(vehicle, toggle); } static void LUA_NATIVE_NETWORK_SET_NETWORK_VEHICLE_MAX_POSITION_DELTA_MULTIPLIER(Vehicle vehicle, float multiplier) { NETWORK::SET_NETWORK_VEHICLE_MAX_POSITION_DELTA_MULTIPLIER(vehicle, multiplier); } static void LUA_NATIVE_NETWORK_SET_NETWORK_ENABLE_HIGH_SPEED_EDGE_FALL_DETECTION(Vehicle vehicle, bool toggle) { NETWORK::SET_NETWORK_ENABLE_HIGH_SPEED_EDGE_FALL_DETECTION(vehicle, toggle); } static void LUA_NATIVE_NETWORK_SET_LOCAL_PLAYER_AS_GHOST(bool toggle, bool p1) { NETWORK::SET_LOCAL_PLAYER_AS_GHOST(toggle, p1); } static bool LUA_NATIVE_NETWORK_IS_ENTITY_A_GHOST(Entity entity) { auto retval = (bool)NETWORK::IS_ENTITY_A_GHOST(entity); return retval; } static void LUA_NATIVE_NETWORK_SET_NON_PARTICIPANTS_OF_THIS_SCRIPT_AS_GHOSTS(bool p0) { NETWORK::SET_NON_PARTICIPANTS_OF_THIS_SCRIPT_AS_GHOSTS(p0); } static void LUA_NATIVE_NETWORK_SET_REMOTE_PLAYER_AS_GHOST(Player player, bool p1) { NETWORK::SET_REMOTE_PLAYER_AS_GHOST(player, p1); } static void LUA_NATIVE_NETWORK_SET_GHOST_ALPHA(int alpha) { NETWORK::SET_GHOST_ALPHA(alpha); } static void LUA_NATIVE_NETWORK_RESET_GHOST_ALPHA() { NETWORK::RESET_GHOST_ALPHA(); } static void LUA_NATIVE_NETWORK_SET_ENTITY_GHOSTED_FOR_GHOST_PLAYERS(Entity entity, bool toggle) { NETWORK::SET_ENTITY_GHOSTED_FOR_GHOST_PLAYERS(entity, toggle); } static void LUA_NATIVE_NETWORK_SET_INVERT_GHOSTING(bool p0) { NETWORK::SET_INVERT_GHOSTING(p0); } static bool LUA_NATIVE_NETWORK_IS_ENTITY_IN_GHOST_COLLISION(Entity entity) { auto retval = (bool)NETWORK::IS_ENTITY_IN_GHOST_COLLISION(entity); return retval; } static void LUA_NATIVE_NETWORK_USE_PLAYER_COLOUR_INSTEAD_OF_TEAM_COLOUR(bool toggle) { NETWORK::USE_PLAYER_COLOUR_INSTEAD_OF_TEAM_COLOUR(toggle); } static int LUA_NATIVE_NETWORK_NETWORK_CREATE_SYNCHRONISED_SCENE(float x, float y, float z, float xRot, float yRot, float zRot, int rotationOrder, bool useOcclusionPortal, bool looped, float p9, float animTime, float p11) { auto retval = NETWORK::NETWORK_CREATE_SYNCHRONISED_SCENE(x, y, z, xRot, yRot, zRot, rotationOrder, useOcclusionPortal, looped, p9, animTime, p11); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE(Ped ped, int netScene, sol::stack_object animDict, sol::stack_object animnName, float speed, float speedMultiplier, int duration, int flag, float playbackRate, Any p9) { NETWORK::NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE(ped, netScene, animDict.is() ? animDict.as() : nullptr, animnName.is() ? animnName.as() : nullptr, speed, speedMultiplier, duration, flag, playbackRate, p9); } static void LUA_NATIVE_NETWORK_NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE_WITH_IK(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9) { NETWORK::NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE_WITH_IK(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9); } static void LUA_NATIVE_NETWORK_NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE(Entity entity, int netScene, sol::stack_object animDict, sol::stack_object animName, float speed, float speedMulitiplier, int flag) { NETWORK::NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE(entity, netScene, animDict.is() ? animDict.as() : nullptr, animName.is() ? animName.as() : nullptr, speed, speedMulitiplier, flag); } static void LUA_NATIVE_NETWORK_NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE(int netScene, Hash modelHash, float x, float y, float z, float p5, sol::stack_object p6, float p7, float p8, int flags) { NETWORK::NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE(netScene, modelHash, x, y, z, p5, p6.is() ? p6.as() : nullptr, p7, p8, flags); } static void LUA_NATIVE_NETWORK_NETWORK_ADD_SYNCHRONISED_SCENE_CAMERA(int netScene, sol::stack_object animDict, sol::stack_object animName) { NETWORK::NETWORK_ADD_SYNCHRONISED_SCENE_CAMERA(netScene, animDict.is() ? animDict.as() : nullptr, animName.is() ? animName.as() : nullptr); } static void LUA_NATIVE_NETWORK_NETWORK_ATTACH_SYNCHRONISED_SCENE_TO_ENTITY(int netScene, Entity entity, int bone) { NETWORK::NETWORK_ATTACH_SYNCHRONISED_SCENE_TO_ENTITY(netScene, entity, bone); } static void LUA_NATIVE_NETWORK_NETWORK_START_SYNCHRONISED_SCENE(int netScene) { NETWORK::NETWORK_START_SYNCHRONISED_SCENE(netScene); } static void LUA_NATIVE_NETWORK_NETWORK_STOP_SYNCHRONISED_SCENE(int netScene) { NETWORK::NETWORK_STOP_SYNCHRONISED_SCENE(netScene); } static int LUA_NATIVE_NETWORK_NETWORK_GET_LOCAL_SCENE_FROM_NETWORK_ID(int netId) { auto retval = NETWORK::NETWORK_GET_LOCAL_SCENE_FROM_NETWORK_ID(netId); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_FORCE_LOCAL_USE_OF_SYNCED_SCENE_CAMERA(int netScene) { NETWORK::NETWORK_FORCE_LOCAL_USE_OF_SYNCED_SCENE_CAMERA(netScene); } static void LUA_NATIVE_NETWORK_NETWORK_ALLOW_REMOTE_SYNCED_SCENE_LOCAL_PLAYER_REQUESTS(Any p0) { NETWORK::NETWORK_ALLOW_REMOTE_SYNCED_SCENE_LOCAL_PLAYER_REQUESTS(p0); } static bool LUA_NATIVE_NETWORK_NETWORK_FIND_LARGEST_BUNCH_OF_PLAYERS(int p0, Any p1) { auto retval = (bool)NETWORK::NETWORK_FIND_LARGEST_BUNCH_OF_PLAYERS(p0, p1); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_START_RESPAWN_SEARCH_FOR_PLAYER(Player player, float x, float y, float z, float radius, float p5, float p6, float p7, int flags) { auto retval = (bool)NETWORK::NETWORK_START_RESPAWN_SEARCH_FOR_PLAYER(player, x, y, z, radius, p5, p6, p7, flags); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_START_RESPAWN_SEARCH_IN_ANGLED_AREA_FOR_PLAYER(Player player, float x1, float y1, float z1, float x2, float y2, float z2, float width, float p8, float p9, float p10, int flags) { auto retval = (bool)NETWORK::NETWORK_START_RESPAWN_SEARCH_IN_ANGLED_AREA_FOR_PLAYER(player, x1, y1, z1, x2, y2, z2, width, p8, p9, p10, flags); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_QUERY_RESPAWN_RESULTS(uintptr_t p0) { auto retval = NETWORK::NETWORK_QUERY_RESPAWN_RESULTS((Any*)p0); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_CANCEL_RESPAWN_SEARCH() { NETWORK::NETWORK_CANCEL_RESPAWN_SEARCH(); } static std::tuple LUA_NATIVE_NETWORK_NETWORK_GET_RESPAWN_RESULT(int randomInt, Vector3 coordinates, float heading) { std::tuple return_values; NETWORK::NETWORK_GET_RESPAWN_RESULT(randomInt, &coordinates, &heading); std::get<0>(return_values) = coordinates; std::get<1>(return_values) = heading; return return_values; } static int LUA_NATIVE_NETWORK_NETWORK_GET_RESPAWN_RESULT_FLAGS(int p0) { auto retval = NETWORK::NETWORK_GET_RESPAWN_RESULT_FLAGS(p0); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_START_SOLO_TUTORIAL_SESSION() { NETWORK::NETWORK_START_SOLO_TUTORIAL_SESSION(); } static void LUA_NATIVE_NETWORK_NETWORK_ALLOW_GANG_TO_JOIN_TUTORIAL_SESSION(int teamId, int instanceId) { NETWORK::NETWORK_ALLOW_GANG_TO_JOIN_TUTORIAL_SESSION(teamId, instanceId); } static void LUA_NATIVE_NETWORK_NETWORK_END_TUTORIAL_SESSION() { NETWORK::NETWORK_END_TUTORIAL_SESSION(); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_IN_TUTORIAL_SESSION() { auto retval = (bool)NETWORK::NETWORK_IS_IN_TUTORIAL_SESSION(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_WAITING_POP_CLEAR_TUTORIAL_SESSION() { auto retval = (bool)NETWORK::NETWORK_WAITING_POP_CLEAR_TUTORIAL_SESSION(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING() { auto retval = (bool)NETWORK::NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING(); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_TUTORIAL_SESSION_INSTANCE(Player player) { auto retval = NETWORK::NETWORK_GET_PLAYER_TUTORIAL_SESSION_INSTANCE(player); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_ARE_PLAYERS_IN_SAME_TUTORIAL_SESSION(Player player, int index) { auto retval = (bool)NETWORK::NETWORK_ARE_PLAYERS_IN_SAME_TUTORIAL_SESSION(player, index); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_BLOCK_PROXY_MIGRATION_BETWEEN_TUTORIAL_SESSIONS(Any p0) { NETWORK::NETWORK_BLOCK_PROXY_MIGRATION_BETWEEN_TUTORIAL_SESSIONS(p0); } static void LUA_NATIVE_NETWORK_NETWORK_CONCEAL_PLAYER(Player player, bool toggle, bool p2) { NETWORK::NETWORK_CONCEAL_PLAYER(player, toggle, p2); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_CONCEALED(Player player) { auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_CONCEALED(player); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_CONCEAL_ENTITY(Entity entity, bool toggle) { NETWORK::NETWORK_CONCEAL_ENTITY(entity, toggle); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_ENTITY_CONCEALED(Entity entity) { auto retval = (bool)NETWORK::NETWORK_IS_ENTITY_CONCEALED(entity); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_CLOCK_TIME(int hours, int minutes, int seconds) { NETWORK::NETWORK_OVERRIDE_CLOCK_TIME(hours, minutes, seconds); } static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_CLOCK_RATE(int ms) { NETWORK::NETWORK_OVERRIDE_CLOCK_RATE(ms); } static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_CLOCK_TIME_OVERRIDE() { NETWORK::NETWORK_CLEAR_CLOCK_TIME_OVERRIDE(); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_CLOCK_TIME_OVERRIDDEN() { auto retval = (bool)NETWORK::NETWORK_IS_CLOCK_TIME_OVERRIDDEN(); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_ADD_ENTITY_AREA(float x1, float y1, float z1, float x2, float y2, float z2) { auto retval = NETWORK::NETWORK_ADD_ENTITY_AREA(x1, y1, z1, x2, y2, z2); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_ADD_ENTITY_ANGLED_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float width) { auto retval = NETWORK::NETWORK_ADD_ENTITY_ANGLED_AREA(x1, y1, z1, x2, y2, z2, width); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_ADD_CLIENT_ENTITY_AREA(float x1, float y1, float z1, float x2, float y2, float z2) { auto retval = NETWORK::NETWORK_ADD_CLIENT_ENTITY_AREA(x1, y1, z1, x2, y2, z2); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_ADD_CLIENT_ENTITY_ANGLED_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float radius) { auto retval = NETWORK::NETWORK_ADD_CLIENT_ENTITY_ANGLED_AREA(x1, y1, z1, x2, y2, z2, radius); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_REMOVE_ENTITY_AREA(int areaHandle) { auto retval = (bool)NETWORK::NETWORK_REMOVE_ENTITY_AREA(areaHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_ENTITY_AREA_DOES_EXIST(int areaHandle) { auto retval = (bool)NETWORK::NETWORK_ENTITY_AREA_DOES_EXIST(areaHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_ENTITY_AREA_HAVE_ALL_REPLIED(int areaHandle) { auto retval = (bool)NETWORK::NETWORK_ENTITY_AREA_HAVE_ALL_REPLIED(areaHandle); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_ENTITY_AREA_IS_OCCUPIED(int areaHandle) { auto retval = (bool)NETWORK::NETWORK_ENTITY_AREA_IS_OCCUPIED(areaHandle); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_USE_HIGH_PRECISION_BLENDING(int netID, bool toggle) { NETWORK::NETWORK_USE_HIGH_PRECISION_BLENDING(netID, toggle); } static void LUA_NATIVE_NETWORK_NETWORK_SET_CUSTOM_ARENA_BALL_PARAMS(int netId) { NETWORK::NETWORK_SET_CUSTOM_ARENA_BALL_PARAMS(netId); } static void LUA_NATIVE_NETWORK_NETWORK_ENTITY_USE_HIGH_PRECISION_ROTATION(int netId, bool toggle) { NETWORK::NETWORK_ENTITY_USE_HIGH_PRECISION_ROTATION(netId, toggle); } static bool LUA_NATIVE_NETWORK_NETWORK_REQUEST_CLOUD_BACKGROUND_SCRIPTS() { auto retval = (bool)NETWORK::NETWORK_REQUEST_CLOUD_BACKGROUND_SCRIPTS(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_CLOUD_BACKGROUND_SCRIPT_REQUEST_PENDING() { auto retval = (bool)NETWORK::NETWORK_IS_CLOUD_BACKGROUND_SCRIPT_REQUEST_PENDING(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_REQUEST_CLOUD_TUNABLES() { NETWORK::NETWORK_REQUEST_CLOUD_TUNABLES(); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING() { auto retval = (bool)NETWORK::NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING(); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_TUNABLE_CLOUD_CRC() { auto retval = NETWORK::NETWORK_GET_TUNABLE_CLOUD_CRC(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_DOES_TUNABLE_EXIST(sol::stack_object tunableContext, sol::stack_object tunableName) { auto retval = (bool)NETWORK::NETWORK_DOES_TUNABLE_EXIST(tunableContext.is() ? tunableContext.as() : nullptr, tunableName.is() ? tunableName.as() : nullptr); return retval; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_INT(sol::stack_object tunableContext, sol::stack_object tunableName, int value) { std::tuple return_values; std::get<0>(return_values) = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_INT(tunableContext.is() ? tunableContext.as() : nullptr, tunableName.is() ? tunableName.as() : nullptr, &value); std::get<1>(return_values) = value; return return_values; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_FLOAT(sol::stack_object tunableContext, sol::stack_object tunableName, float value) { std::tuple return_values; std::get<0>(return_values) = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_FLOAT(tunableContext.is() ? tunableContext.as() : nullptr, tunableName.is() ? tunableName.as() : nullptr, &value); std::get<1>(return_values) = value; return return_values; } static bool LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_BOOL(sol::stack_object tunableContext, sol::stack_object tunableName) { auto retval = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_BOOL(tunableContext.is() ? tunableContext.as() : nullptr, tunableName.is() ? tunableName.as() : nullptr); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_DOES_TUNABLE_EXIST_HASH(Hash tunableContext, Hash tunableName) { auto retval = (bool)NETWORK::NETWORK_DOES_TUNABLE_EXIST_HASH(tunableContext, tunableName); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_MODIFICATION_DETECTION_CLEAR() { auto retval = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_MODIFICATION_DETECTION_CLEAR(); return retval; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_INT_HASH(Hash tunableContext, Hash tunableName, int value) { std::tuple return_values; std::get<0>(return_values) = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_INT_HASH(tunableContext, tunableName, &value); std::get<1>(return_values) = value; return return_values; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_INT_MODIFICATION_DETECTION_REGISTRATION_HASH(Hash contextHash, Hash nameHash, int value) { std::tuple return_values; std::get<0>(return_values) = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_INT_MODIFICATION_DETECTION_REGISTRATION_HASH(contextHash, nameHash, &value); std::get<1>(return_values) = value; return return_values; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_FLOAT_HASH(Hash tunableContext, Hash tunableName, float value) { std::tuple return_values; std::get<0>(return_values) = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_FLOAT_HASH(tunableContext, tunableName, &value); std::get<1>(return_values) = value; return return_values; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_FLOAT_MODIFICATION_DETECTION_REGISTRATION_HASH(Hash contextHash, Hash nameHash, float value) { std::tuple return_values; std::get<0>(return_values) = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_FLOAT_MODIFICATION_DETECTION_REGISTRATION_HASH(contextHash, nameHash, &value); std::get<1>(return_values) = value; return return_values; } static bool LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_BOOL_HASH(Hash tunableContext, Hash tunableName) { auto retval = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_BOOL_HASH(tunableContext, tunableName); return retval; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_BOOL_MODIFICATION_DETECTION_REGISTRATION_HASH(Hash contextHash, Hash nameHash, bool value) { std::tuple return_values; std::get<0>(return_values) = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_BOOL_MODIFICATION_DETECTION_REGISTRATION_HASH(contextHash, nameHash, (BOOL*)&value); std::get<1>(return_values) = value; return return_values; } static bool LUA_NATIVE_NETWORK_NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH(Hash tunableContext, Hash tunableName, bool defaultValue) { auto retval = (bool)NETWORK::NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH(tunableContext, tunableName, defaultValue); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_CONTENT_MODIFIER_LIST_ID(Hash contentHash) { auto retval = NETWORK::NETWORK_GET_CONTENT_MODIFIER_LIST_ID(contentHash); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_BONE_ID_OF_FATAL_HIT() { auto retval = NETWORK::NETWORK_GET_BONE_ID_OF_FATAL_HIT(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_RESET_BODY_TRACKER() { NETWORK::NETWORK_RESET_BODY_TRACKER(); } static int LUA_NATIVE_NETWORK_NETWORK_GET_NUMBER_BODY_TRACKER_HITS() { auto retval = NETWORK::NETWORK_GET_NUMBER_BODY_TRACKER_HITS(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_BONE_BEEN_HIT_BY_KILLER(int boneIndex) { auto retval = (bool)NETWORK::NETWORK_HAS_BONE_BEEN_HIT_BY_KILLER(boneIndex); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SET_ATTRIBUTE_DAMAGE_TO_PLAYER(Ped ped, Player player) { auto retval = (bool)NETWORK::NETWORK_SET_ATTRIBUTE_DAMAGE_TO_PLAYER(ped, player); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_DAMAGE(Entity entity, bool toggle) { NETWORK::NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_DAMAGE(entity, toggle); } static void LUA_NATIVE_NETWORK_NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_WEAPON_HASH(Entity entity, bool toggle) { NETWORK::NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_WEAPON_HASH(entity, toggle); } static void LUA_NATIVE_NETWORK_NETWORK_SET_NO_LONGER_NEEDED(Entity entity, bool toggle) { NETWORK::NETWORK_SET_NO_LONGER_NEEDED(entity, toggle); } static bool LUA_NATIVE_NETWORK_NETWORK_EXPLODE_VEHICLE(Vehicle vehicle, bool isAudible, bool isInvisible, int netId) { auto retval = (bool)NETWORK::NETWORK_EXPLODE_VEHICLE(vehicle, isAudible, isInvisible, netId); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_EXPLODE_HELI(Vehicle vehicle, bool isAudible, bool isInvisible, int netId) { NETWORK::NETWORK_EXPLODE_HELI(vehicle, isAudible, isInvisible, netId); } static void LUA_NATIVE_NETWORK_NETWORK_USE_LOGARITHMIC_BLENDING_THIS_FRAME(Entity entity) { NETWORK::NETWORK_USE_LOGARITHMIC_BLENDING_THIS_FRAME(entity); } static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_COORDS_AND_HEADING(Entity entity, float x, float y, float z, float heading) { NETWORK::NETWORK_OVERRIDE_COORDS_AND_HEADING(entity, x, y, z, heading); } static void LUA_NATIVE_NETWORK_NETWORK_ENABLE_EXTRA_VEHICLE_ORIENTATION_BLEND_CHECKS(int netId, bool toggle) { NETWORK::NETWORK_ENABLE_EXTRA_VEHICLE_ORIENTATION_BLEND_CHECKS(netId, toggle); } static void LUA_NATIVE_NETWORK_NETWORK_DISABLE_PROXIMITY_MIGRATION(int netID) { NETWORK::NETWORK_DISABLE_PROXIMITY_MIGRATION(netID); } static void LUA_NATIVE_NETWORK_NETWORK_SET_PROPERTY_ID(int id) { NETWORK::NETWORK_SET_PROPERTY_ID(id); } static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_PROPERTY_ID() { NETWORK::NETWORK_CLEAR_PROPERTY_ID(); } static void LUA_NATIVE_NETWORK_NETWORK_SET_PLAYER_MENTAL_STATE(int p0) { NETWORK::NETWORK_SET_PLAYER_MENTAL_STATE(p0); } static void LUA_NATIVE_NETWORK_NETWORK_SET_MINIMUM_RANK_FOR_MISSION(bool p0) { NETWORK::NETWORK_SET_MINIMUM_RANK_FOR_MISSION(p0); } static void LUA_NATIVE_NETWORK_NETWORK_CACHE_LOCAL_PLAYER_HEAD_BLEND_DATA() { NETWORK::NETWORK_CACHE_LOCAL_PLAYER_HEAD_BLEND_DATA(); } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_CACHED_PLAYER_HEAD_BLEND_DATA(Player player) { auto retval = (bool)NETWORK::NETWORK_HAS_CACHED_PLAYER_HEAD_BLEND_DATA(player); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_APPLY_CACHED_PLAYER_HEAD_BLEND_DATA(Ped ped, Player player) { auto retval = (bool)NETWORK::NETWORK_APPLY_CACHED_PLAYER_HEAD_BLEND_DATA(ped, player); return retval; } static int LUA_NATIVE_NETWORK_GET_NUM_COMMERCE_ITEMS() { auto retval = NETWORK::GET_NUM_COMMERCE_ITEMS(); return retval; } static bool LUA_NATIVE_NETWORK_IS_COMMERCE_DATA_VALID() { auto retval = (bool)NETWORK::IS_COMMERCE_DATA_VALID(); return retval; } static void LUA_NATIVE_NETWORK_TRIGGER_COMMERCE_DATA_FETCH(Any p0) { NETWORK::TRIGGER_COMMERCE_DATA_FETCH(p0); } static bool LUA_NATIVE_NETWORK_IS_COMMERCE_DATA_FETCH_IN_PROGRESS() { auto retval = (bool)NETWORK::IS_COMMERCE_DATA_FETCH_IN_PROGRESS(); return retval; } static const char* LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_ID(int index) { auto retval = NETWORK::GET_COMMERCE_ITEM_ID(index); return retval; } static const char* LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_NAME(int index) { auto retval = NETWORK::GET_COMMERCE_ITEM_NAME(index); return retval; } static const char* LUA_NATIVE_NETWORK_GET_COMMERCE_PRODUCT_PRICE(int index) { auto retval = NETWORK::GET_COMMERCE_PRODUCT_PRICE(index); return retval; } static int LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_NUM_CATS(int index) { auto retval = NETWORK::GET_COMMERCE_ITEM_NUM_CATS(index); return retval; } static const char* LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_CAT(int index, int index2) { auto retval = NETWORK::GET_COMMERCE_ITEM_CAT(index, index2); return retval; } static void LUA_NATIVE_NETWORK_OPEN_COMMERCE_STORE(sol::stack_object p0, sol::stack_object p1, int p2) { NETWORK::OPEN_COMMERCE_STORE(p0.is() ? p0.as() : nullptr, p1.is() ? p1.as() : nullptr, p2); } static bool LUA_NATIVE_NETWORK_IS_COMMERCE_STORE_OPEN() { auto retval = (bool)NETWORK::IS_COMMERCE_STORE_OPEN(); return retval; } static void LUA_NATIVE_NETWORK_SET_STORE_ENABLED(bool toggle) { NETWORK::SET_STORE_ENABLED(toggle); } static bool LUA_NATIVE_NETWORK_REQUEST_COMMERCE_ITEM_IMAGE(int index) { auto retval = (bool)NETWORK::REQUEST_COMMERCE_ITEM_IMAGE(index); return retval; } static void LUA_NATIVE_NETWORK_RELEASE_ALL_COMMERCE_ITEM_IMAGES() { NETWORK::RELEASE_ALL_COMMERCE_ITEM_IMAGES(); } static const char* LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_TEXTURENAME(int index) { auto retval = NETWORK::GET_COMMERCE_ITEM_TEXTURENAME(index); return retval; } static bool LUA_NATIVE_NETWORK_IS_STORE_AVAILABLE_TO_USER() { auto retval = (bool)NETWORK::IS_STORE_AVAILABLE_TO_USER(); return retval; } static void LUA_NATIVE_NETWORK_DELAY_MP_STORE_OPEN() { NETWORK::DELAY_MP_STORE_OPEN(); } static void LUA_NATIVE_NETWORK_RESET_STORE_NETWORK_GAME_TRACKING() { NETWORK::RESET_STORE_NETWORK_GAME_TRACKING(); } static bool LUA_NATIVE_NETWORK_IS_USER_OLD_ENOUGH_TO_ACCESS_STORE() { auto retval = (bool)NETWORK::IS_USER_OLD_ENOUGH_TO_ACCESS_STORE(); return retval; } static void LUA_NATIVE_NETWORK_SET_LAST_VIEWED_SHOP_ITEM(Hash p0, int p1, Hash p2) { NETWORK::SET_LAST_VIEWED_SHOP_ITEM(p0, p1, p2); } static int LUA_NATIVE_NETWORK_GET_USER_PREMIUM_ACCESS() { auto retval = NETWORK::GET_USER_PREMIUM_ACCESS(); return retval; } static int LUA_NATIVE_NETWORK_GET_USER_STARTER_ACCESS() { auto retval = NETWORK::GET_USER_STARTER_ACCESS(); return retval; } static int LUA_NATIVE_NETWORK_CLOUD_DELETE_MEMBER_FILE(sol::stack_object p0) { auto retval = NETWORK::CLOUD_DELETE_MEMBER_FILE(p0.is() ? p0.as() : nullptr); return retval; } static bool LUA_NATIVE_NETWORK_CLOUD_HAS_REQUEST_COMPLETED(int requestId) { auto retval = (bool)NETWORK::CLOUD_HAS_REQUEST_COMPLETED(requestId); return retval; } static bool LUA_NATIVE_NETWORK_CLOUD_DID_REQUEST_SUCCEED(int requestId) { auto retval = (bool)NETWORK::CLOUD_DID_REQUEST_SUCCEED(requestId); return retval; } static void LUA_NATIVE_NETWORK_CLOUD_CHECK_AVAILABILITY() { NETWORK::CLOUD_CHECK_AVAILABILITY(); } static bool LUA_NATIVE_NETWORK_CLOUD_IS_CHECKING_AVAILABILITY() { auto retval = (bool)NETWORK::CLOUD_IS_CHECKING_AVAILABILITY(); return retval; } static bool LUA_NATIVE_NETWORK_CLOUD_GET_AVAILABILITY_CHECK_RESULT() { auto retval = (bool)NETWORK::CLOUD_GET_AVAILABILITY_CHECK_RESULT(); return retval; } static int LUA_NATIVE_NETWORK_GET_CONTENT_TO_LOAD_TYPE() { auto retval = NETWORK::GET_CONTENT_TO_LOAD_TYPE(); return retval; } static bool LUA_NATIVE_NETWORK_GET_IS_LAUNCH_FROM_LIVE_AREA() { auto retval = (bool)NETWORK::GET_IS_LAUNCH_FROM_LIVE_AREA(); return retval; } static bool LUA_NATIVE_NETWORK_GET_IS_LIVE_AREA_LAUNCH_WITH_CONTENT() { auto retval = (bool)NETWORK::GET_IS_LIVE_AREA_LAUNCH_WITH_CONTENT(); return retval; } static void LUA_NATIVE_NETWORK_CLEAR_SERVICE_EVENT_ARGUMENTS() { NETWORK::CLEAR_SERVICE_EVENT_ARGUMENTS(); } static bool LUA_NATIVE_NETWORK_UGC_COPY_CONTENT(uintptr_t p0, uintptr_t p1) { auto retval = (bool)NETWORK::UGC_COPY_CONTENT((Any*)p0, (Any*)p1); return retval; } static bool LUA_NATIVE_NETWORK_UGC_IS_CREATING() { auto retval = (bool)NETWORK::UGC_IS_CREATING(); return retval; } static bool LUA_NATIVE_NETWORK_UGC_HAS_CREATE_FINISHED() { auto retval = (bool)NETWORK::UGC_HAS_CREATE_FINISHED(); return retval; } static bool LUA_NATIVE_NETWORK_UGC_DID_CREATE_SUCCEED() { auto retval = (bool)NETWORK::UGC_DID_CREATE_SUCCEED(); return retval; } static int LUA_NATIVE_NETWORK_UGC_GET_CREATE_RESULT() { auto retval = NETWORK::UGC_GET_CREATE_RESULT(); return retval; } static const char* LUA_NATIVE_NETWORK_UGC_GET_CREATE_CONTENT_ID() { auto retval = NETWORK::UGC_GET_CREATE_CONTENT_ID(); return retval; } static void LUA_NATIVE_NETWORK_UGC_CLEAR_CREATE_RESULT() { NETWORK::UGC_CLEAR_CREATE_RESULT(); } static bool LUA_NATIVE_NETWORK_UGC_QUERY_MY_CONTENT(Any p0, Any p1, uintptr_t p2, Any p3, Any p4, Any p5) { auto retval = (bool)NETWORK::UGC_QUERY_MY_CONTENT(p0, p1, (Any*)p2, p3, p4, p5); return retval; } static bool LUA_NATIVE_NETWORK_UGC_QUERY_BY_CATEGORY(Any p0, Any p1, Any p2, sol::stack_object p3, Any p4, bool p5) { auto retval = (bool)NETWORK::UGC_QUERY_BY_CATEGORY(p0, p1, p2, p3.is() ? p3.as() : nullptr, p4, p5); return retval; } static bool LUA_NATIVE_NETWORK_UGC_QUERY_BY_CONTENT_ID(sol::stack_object contentId, bool latestVersion, sol::stack_object contentTypeName) { auto retval = (bool)NETWORK::UGC_QUERY_BY_CONTENT_ID(contentId.is() ? contentId.as() : nullptr, latestVersion, contentTypeName.is() ? contentTypeName.as() : nullptr); return retval; } static bool LUA_NATIVE_NETWORK_UGC_QUERY_BY_CONTENT_IDS(uintptr_t data, int count, bool latestVersion, sol::stack_object contentTypeName) { auto retval = (bool)NETWORK::UGC_QUERY_BY_CONTENT_IDS((Any*)data, count, latestVersion, contentTypeName.is() ? contentTypeName.as() : nullptr); return retval; } static bool LUA_NATIVE_NETWORK_UGC_QUERY_MOST_RECENTLY_CREATED_CONTENT(int offset, int count, sol::stack_object contentTypeName, int p3) { auto retval = (bool)NETWORK::UGC_QUERY_MOST_RECENTLY_CREATED_CONTENT(offset, count, contentTypeName.is() ? contentTypeName.as() : nullptr, p3); return retval; } static bool LUA_NATIVE_NETWORK_UGC_GET_BOOKMARKED_CONTENT(Any p0, Any p1, sol::stack_object p2, uintptr_t p3) { auto retval = (bool)NETWORK::UGC_GET_BOOKMARKED_CONTENT(p0, p1, p2.is() ? p2.as() : nullptr, (Any*)p3); return retval; } static bool LUA_NATIVE_NETWORK_UGC_GET_MY_CONTENT(Any p0, Any p1, sol::stack_object p2, uintptr_t p3) { auto retval = (bool)NETWORK::UGC_GET_MY_CONTENT(p0, p1, p2.is() ? p2.as() : nullptr, (Any*)p3); return retval; } static bool LUA_NATIVE_NETWORK_UGC_GET_FRIEND_CONTENT(Any p0, Any p1, sol::stack_object p2, uintptr_t p3) { auto retval = (bool)NETWORK::UGC_GET_FRIEND_CONTENT(p0, p1, p2.is() ? p2.as() : nullptr, (Any*)p3); return retval; } static bool LUA_NATIVE_NETWORK_UGC_GET_CREW_CONTENT(Any p0, Any p1, Any p2, sol::stack_object p3, uintptr_t p4) { auto retval = (bool)NETWORK::UGC_GET_CREW_CONTENT(p0, p1, p2, p3.is() ? p3.as() : nullptr, (Any*)p4); return retval; } static bool LUA_NATIVE_NETWORK_UGC_GET_GET_BY_CATEGORY(Any p0, Any p1, Any p2, sol::stack_object p3, uintptr_t p4) { auto retval = (bool)NETWORK::UGC_GET_GET_BY_CATEGORY(p0, p1, p2, p3.is() ? p3.as() : nullptr, (Any*)p4); return retval; } static bool LUA_NATIVE_NETWORK_UGC_GET_GET_BY_CONTENT_ID(sol::stack_object contentId, sol::stack_object contentTypeName) { auto retval = (bool)NETWORK::UGC_GET_GET_BY_CONTENT_ID(contentId.is() ? contentId.as() : nullptr, contentTypeName.is() ? contentTypeName.as() : nullptr); return retval; } static bool LUA_NATIVE_NETWORK_UGC_GET_GET_BY_CONTENT_IDS(uintptr_t data, int dataCount, sol::stack_object contentTypeName) { auto retval = (bool)NETWORK::UGC_GET_GET_BY_CONTENT_IDS((Any*)data, dataCount, contentTypeName.is() ? contentTypeName.as() : nullptr); return retval; } static bool LUA_NATIVE_NETWORK_UGC_GET_MOST_RECENTLY_CREATED_CONTENT(Any p0, Any p1, uintptr_t p2, uintptr_t p3) { auto retval = (bool)NETWORK::UGC_GET_MOST_RECENTLY_CREATED_CONTENT(p0, p1, (Any*)p2, (Any*)p3); return retval; } static bool LUA_NATIVE_NETWORK_UGC_GET_MOST_RECENTLY_PLAYED_CONTENT(Any p0, Any p1, uintptr_t p2, uintptr_t p3) { auto retval = (bool)NETWORK::UGC_GET_MOST_RECENTLY_PLAYED_CONTENT(p0, p1, (Any*)p2, (Any*)p3); return retval; } static bool LUA_NATIVE_NETWORK_UGC_GET_TOP_RATED_CONTENT(Any p0, Any p1, uintptr_t p2, uintptr_t p3) { auto retval = (bool)NETWORK::UGC_GET_TOP_RATED_CONTENT(p0, p1, (Any*)p2, (Any*)p3); return retval; } static void LUA_NATIVE_NETWORK_UGC_CANCEL_QUERY() { NETWORK::UGC_CANCEL_QUERY(); } static bool LUA_NATIVE_NETWORK_UGC_IS_GETTING() { auto retval = (bool)NETWORK::UGC_IS_GETTING(); return retval; } static bool LUA_NATIVE_NETWORK_UGC_HAS_GET_FINISHED() { auto retval = (bool)NETWORK::UGC_HAS_GET_FINISHED(); return retval; } static bool LUA_NATIVE_NETWORK_UGC_DID_GET_SUCCEED() { auto retval = (bool)NETWORK::UGC_DID_GET_SUCCEED(); return retval; } static bool LUA_NATIVE_NETWORK_UGC_WAS_QUERY_FORCE_CANCELLED() { auto retval = (bool)NETWORK::UGC_WAS_QUERY_FORCE_CANCELLED(); return retval; } static int LUA_NATIVE_NETWORK_UGC_GET_QUERY_RESULT() { auto retval = NETWORK::UGC_GET_QUERY_RESULT(); return retval; } static int LUA_NATIVE_NETWORK_UGC_GET_CONTENT_NUM() { auto retval = NETWORK::UGC_GET_CONTENT_NUM(); return retval; } static int LUA_NATIVE_NETWORK_UGC_GET_CONTENT_TOTAL() { auto retval = NETWORK::UGC_GET_CONTENT_TOTAL(); return retval; } static Hash LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HASH() { auto retval = NETWORK::UGC_GET_CONTENT_HASH(); return retval; } static void LUA_NATIVE_NETWORK_UGC_CLEAR_QUERY_RESULTS() { NETWORK::UGC_CLEAR_QUERY_RESULTS(); } static const char* LUA_NATIVE_NETWORK_UGC_GET_CONTENT_USER_ID(int p0) { auto retval = NETWORK::UGC_GET_CONTENT_USER_ID(p0); return retval; } static bool LUA_NATIVE_NETWORK_UGC_GET_CONTENT_CREATOR_GAMER_HANDLE(int p0, uintptr_t p1) { auto retval = (bool)NETWORK::UGC_GET_CONTENT_CREATOR_GAMER_HANDLE(p0, (Any*)p1); return retval; } static bool LUA_NATIVE_NETWORK_UGC_GET_CONTENT_CREATED_BY_LOCAL_PLAYER(Any p0) { auto retval = (bool)NETWORK::UGC_GET_CONTENT_CREATED_BY_LOCAL_PLAYER(p0); return retval; } static const char* LUA_NATIVE_NETWORK_UGC_GET_CONTENT_USER_NAME(Any p0) { auto retval = NETWORK::UGC_GET_CONTENT_USER_NAME(p0); return retval; } static bool LUA_NATIVE_NETWORK_UGC_GET_CONTENT_IS_USING_SC_NICKNAME(Any p0) { auto retval = (bool)NETWORK::UGC_GET_CONTENT_IS_USING_SC_NICKNAME(p0); return retval; } static int LUA_NATIVE_NETWORK_UGC_GET_CONTENT_CATEGORY(int p0) { auto retval = NETWORK::UGC_GET_CONTENT_CATEGORY(p0); return retval; } static const char* LUA_NATIVE_NETWORK_UGC_GET_CONTENT_ID(int p0) { auto retval = NETWORK::UGC_GET_CONTENT_ID(p0); return retval; } static const char* LUA_NATIVE_NETWORK_UGC_GET_ROOT_CONTENT_ID(int p0) { auto retval = NETWORK::UGC_GET_ROOT_CONTENT_ID(p0); return retval; } static const char* LUA_NATIVE_NETWORK_UGC_GET_CONTENT_NAME(Any p0) { auto retval = NETWORK::UGC_GET_CONTENT_NAME(p0); return retval; } static int LUA_NATIVE_NETWORK_UGC_GET_CONTENT_DESCRIPTION_HASH(Any p0) { auto retval = NETWORK::UGC_GET_CONTENT_DESCRIPTION_HASH(p0); return retval; } static const char* LUA_NATIVE_NETWORK_UGC_GET_CONTENT_PATH(int p0, int p1) { auto retval = NETWORK::UGC_GET_CONTENT_PATH(p0, p1); return retval; } static void LUA_NATIVE_NETWORK_UGC_GET_CONTENT_UPDATED_DATE(Any p0, uintptr_t p1) { NETWORK::UGC_GET_CONTENT_UPDATED_DATE(p0, (Any*)p1); } static int LUA_NATIVE_NETWORK_UGC_GET_CONTENT_FILE_VERSION(Any p0, Any p1) { auto retval = NETWORK::UGC_GET_CONTENT_FILE_VERSION(p0, p1); return retval; } static bool LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HAS_LO_RES_PHOTO(int p0) { auto retval = (bool)NETWORK::UGC_GET_CONTENT_HAS_LO_RES_PHOTO(p0); return retval; } static bool LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HAS_HI_RES_PHOTO(int p0) { auto retval = (bool)NETWORK::UGC_GET_CONTENT_HAS_HI_RES_PHOTO(p0); return retval; } static int LUA_NATIVE_NETWORK_UGC_GET_CONTENT_LANGUAGE(Any p0) { auto retval = NETWORK::UGC_GET_CONTENT_LANGUAGE(p0); return retval; } static bool LUA_NATIVE_NETWORK_UGC_GET_CONTENT_IS_PUBLISHED(Any p0) { auto retval = (bool)NETWORK::UGC_GET_CONTENT_IS_PUBLISHED(p0); return retval; } static bool LUA_NATIVE_NETWORK_UGC_GET_CONTENT_IS_VERIFIED(Any p0) { auto retval = (bool)NETWORK::UGC_GET_CONTENT_IS_VERIFIED(p0); return retval; } static float LUA_NATIVE_NETWORK_UGC_GET_CONTENT_RATING(Any p0, Any p1) { auto retval = NETWORK::UGC_GET_CONTENT_RATING(p0, p1); return retval; } static int LUA_NATIVE_NETWORK_UGC_GET_CONTENT_RATING_COUNT(Any p0, Any p1) { auto retval = NETWORK::UGC_GET_CONTENT_RATING_COUNT(p0, p1); return retval; } static int LUA_NATIVE_NETWORK_UGC_GET_CONTENT_RATING_POSITIVE_COUNT(Any p0, Any p1) { auto retval = NETWORK::UGC_GET_CONTENT_RATING_POSITIVE_COUNT(p0, p1); return retval; } static int LUA_NATIVE_NETWORK_UGC_GET_CONTENT_RATING_NEGATIVE_COUNT(Any p0, Any p1) { auto retval = NETWORK::UGC_GET_CONTENT_RATING_NEGATIVE_COUNT(p0, p1); return retval; } static bool LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HAS_PLAYER_RECORD(Any p0) { auto retval = (bool)NETWORK::UGC_GET_CONTENT_HAS_PLAYER_RECORD(p0); return retval; } static bool LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HAS_PLAYER_BOOKMARKED(Any p0) { auto retval = (bool)NETWORK::UGC_GET_CONTENT_HAS_PLAYER_BOOKMARKED(p0); return retval; } static int LUA_NATIVE_NETWORK_UGC_REQUEST_CONTENT_DATA_FROM_INDEX(int p0, int p1) { auto retval = NETWORK::UGC_REQUEST_CONTENT_DATA_FROM_INDEX(p0, p1); return retval; } static int LUA_NATIVE_NETWORK_UGC_REQUEST_CONTENT_DATA_FROM_PARAMS(sol::stack_object contentTypeName, sol::stack_object contentId, int p2, int p3, int p4) { auto retval = NETWORK::UGC_REQUEST_CONTENT_DATA_FROM_PARAMS(contentTypeName.is() ? contentTypeName.as() : nullptr, contentId.is() ? contentId.as() : nullptr, p2, p3, p4); return retval; } static int LUA_NATIVE_NETWORK_UGC_REQUEST_CACHED_DESCRIPTION(int p0) { auto retval = NETWORK::UGC_REQUEST_CACHED_DESCRIPTION(p0); return retval; } static bool LUA_NATIVE_NETWORK_UGC_IS_DESCRIPTION_REQUEST_IN_PROGRESS(Any p0) { auto retval = (bool)NETWORK::UGC_IS_DESCRIPTION_REQUEST_IN_PROGRESS(p0); return retval; } static bool LUA_NATIVE_NETWORK_UGC_HAS_DESCRIPTION_REQUEST_FINISHED(Any p0) { auto retval = (bool)NETWORK::UGC_HAS_DESCRIPTION_REQUEST_FINISHED(p0); return retval; } static bool LUA_NATIVE_NETWORK_UGC_DID_DESCRIPTION_REQUEST_SUCCEED(Any p0) { auto retval = (bool)NETWORK::UGC_DID_DESCRIPTION_REQUEST_SUCCEED(p0); return retval; } static const char* LUA_NATIVE_NETWORK_UGC_GET_CACHED_DESCRIPTION(Any p0, Any p1) { auto retval = NETWORK::UGC_GET_CACHED_DESCRIPTION(p0, p1); return retval; } static bool LUA_NATIVE_NETWORK_UGC_RELEASE_CACHED_DESCRIPTION(Any p0) { auto retval = (bool)NETWORK::UGC_RELEASE_CACHED_DESCRIPTION(p0); return retval; } static void LUA_NATIVE_NETWORK_UGC_RELEASE_ALL_CACHED_DESCRIPTIONS() { NETWORK::UGC_RELEASE_ALL_CACHED_DESCRIPTIONS(); } static bool LUA_NATIVE_NETWORK_UGC_HAS_PERMISSION_TO_WRITE() { auto retval = (bool)NETWORK::UGC_HAS_PERMISSION_TO_WRITE(); return retval; } static bool LUA_NATIVE_NETWORK_UGC_PUBLISH(sol::stack_object contentId, sol::stack_object baseContentId, sol::stack_object contentTypeName) { auto retval = (bool)NETWORK::UGC_PUBLISH(contentId.is() ? contentId.as() : nullptr, baseContentId.is() ? baseContentId.as() : nullptr, contentTypeName.is() ? contentTypeName.as() : nullptr); return retval; } static bool LUA_NATIVE_NETWORK_UGC_SET_BOOKMARKED(sol::stack_object contentId, bool bookmarked, sol::stack_object contentTypeName) { auto retval = (bool)NETWORK::UGC_SET_BOOKMARKED(contentId.is() ? contentId.as() : nullptr, bookmarked, contentTypeName.is() ? contentTypeName.as() : nullptr); return retval; } static bool LUA_NATIVE_NETWORK_UGC_SET_DELETED(uintptr_t p0, bool p1, sol::stack_object p2) { auto retval = (bool)NETWORK::UGC_SET_DELETED((Any*)p0, p1, p2.is() ? p2.as() : nullptr); return retval; } static bool LUA_NATIVE_NETWORK_UGC_IS_MODIFYING() { auto retval = (bool)NETWORK::UGC_IS_MODIFYING(); return retval; } static bool LUA_NATIVE_NETWORK_UGC_HAS_MODIFY_FINISHED() { auto retval = (bool)NETWORK::UGC_HAS_MODIFY_FINISHED(); return retval; } static bool LUA_NATIVE_NETWORK_UGC_DID_MODIFY_SUCCEED() { auto retval = (bool)NETWORK::UGC_DID_MODIFY_SUCCEED(); return retval; } static int LUA_NATIVE_NETWORK_UGC_GET_MODIFY_RESULT() { auto retval = NETWORK::UGC_GET_MODIFY_RESULT(); return retval; } static void LUA_NATIVE_NETWORK_UGC_CLEAR_MODIFY_RESULT() { NETWORK::UGC_CLEAR_MODIFY_RESULT(); } static bool LUA_NATIVE_NETWORK_UGC_GET_CREATORS_BY_USER_ID(uintptr_t p0, uintptr_t p1) { auto retval = (bool)NETWORK::UGC_GET_CREATORS_BY_USER_ID((Any*)p0, (Any*)p1); return retval; } static bool LUA_NATIVE_NETWORK_UGC_HAS_QUERY_CREATORS_FINISHED() { auto retval = (bool)NETWORK::UGC_HAS_QUERY_CREATORS_FINISHED(); return retval; } static bool LUA_NATIVE_NETWORK_UGC_DID_QUERY_CREATORS_SUCCEED() { auto retval = (bool)NETWORK::UGC_DID_QUERY_CREATORS_SUCCEED(); return retval; } static int LUA_NATIVE_NETWORK_UGC_GET_CREATOR_NUM() { auto retval = NETWORK::UGC_GET_CREATOR_NUM(); return retval; } static bool LUA_NATIVE_NETWORK_UGC_LOAD_OFFLINE_QUERY(Any p0) { auto retval = (bool)NETWORK::UGC_LOAD_OFFLINE_QUERY(p0); return retval; } static void LUA_NATIVE_NETWORK_UGC_CLEAR_OFFLINE_QUERY() { NETWORK::UGC_CLEAR_OFFLINE_QUERY(); } static void LUA_NATIVE_NETWORK_UGC_SET_QUERY_DATA_FROM_OFFLINE(bool p0) { NETWORK::UGC_SET_QUERY_DATA_FROM_OFFLINE(p0); } static void LUA_NATIVE_NETWORK_UGC_SET_USING_OFFLINE_CONTENT(bool p0) { NETWORK::UGC_SET_USING_OFFLINE_CONTENT(p0); } static bool LUA_NATIVE_NETWORK_UGC_IS_LANGUAGE_SUPPORTED(Any p0) { auto retval = (bool)NETWORK::UGC_IS_LANGUAGE_SUPPORTED(p0); return retval; } static bool LUA_NATIVE_NETWORK_FACEBOOK_POST_COMPLETED_HEIST(sol::stack_object heistName, int cashEarned, int xpEarned) { auto retval = (bool)NETWORK::FACEBOOK_POST_COMPLETED_HEIST(heistName.is() ? heistName.as() : nullptr, cashEarned, xpEarned); return retval; } static bool LUA_NATIVE_NETWORK_FACEBOOK_POST_CREATE_CHARACTER() { auto retval = (bool)NETWORK::FACEBOOK_POST_CREATE_CHARACTER(); return retval; } static bool LUA_NATIVE_NETWORK_FACEBOOK_POST_COMPLETED_MILESTONE(int milestoneId) { auto retval = (bool)NETWORK::FACEBOOK_POST_COMPLETED_MILESTONE(milestoneId); return retval; } static bool LUA_NATIVE_NETWORK_FACEBOOK_HAS_POST_COMPLETED() { auto retval = (bool)NETWORK::FACEBOOK_HAS_POST_COMPLETED(); return retval; } static bool LUA_NATIVE_NETWORK_FACEBOOK_DID_POST_SUCCEED() { auto retval = (bool)NETWORK::FACEBOOK_DID_POST_SUCCEED(); return retval; } static bool LUA_NATIVE_NETWORK_FACEBOOK_CAN_POST_TO_FACEBOOK() { auto retval = (bool)NETWORK::FACEBOOK_CAN_POST_TO_FACEBOOK(); return retval; } static int LUA_NATIVE_NETWORK_TEXTURE_DOWNLOAD_REQUEST(uintptr_t gamerHandle, sol::stack_object filePath, sol::stack_object name, bool p3) { auto retval = NETWORK::TEXTURE_DOWNLOAD_REQUEST((Any*)gamerHandle, filePath.is() ? filePath.as() : nullptr, name.is() ? name.as() : nullptr, p3); return retval; } static int LUA_NATIVE_NETWORK_TITLE_TEXTURE_DOWNLOAD_REQUEST(sol::stack_object filePath, sol::stack_object name, bool p2) { auto retval = NETWORK::TITLE_TEXTURE_DOWNLOAD_REQUEST(filePath.is() ? filePath.as() : nullptr, name.is() ? name.as() : nullptr, p2); return retval; } static int LUA_NATIVE_NETWORK_UGC_TEXTURE_DOWNLOAD_REQUEST(sol::stack_object p0, int p1, int p2, int p3, sol::stack_object p4, bool p5) { auto retval = NETWORK::UGC_TEXTURE_DOWNLOAD_REQUEST(p0.is() ? p0.as() : nullptr, p1, p2, p3, p4.is() ? p4.as() : nullptr, p5); return retval; } static void LUA_NATIVE_NETWORK_TEXTURE_DOWNLOAD_RELEASE(int p0) { NETWORK::TEXTURE_DOWNLOAD_RELEASE(p0); } static bool LUA_NATIVE_NETWORK_TEXTURE_DOWNLOAD_HAS_FAILED(int p0) { auto retval = (bool)NETWORK::TEXTURE_DOWNLOAD_HAS_FAILED(p0); return retval; } static const char* LUA_NATIVE_NETWORK_TEXTURE_DOWNLOAD_GET_NAME(int p0) { auto retval = NETWORK::TEXTURE_DOWNLOAD_GET_NAME(p0); return retval; } static int LUA_NATIVE_NETWORK_GET_STATUS_OF_TEXTURE_DOWNLOAD(int p0) { auto retval = NETWORK::GET_STATUS_OF_TEXTURE_DOWNLOAD(p0); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_CHECK_ROS_LINK_WENTDOWN_NOT_NET() { auto retval = (bool)NETWORK::NETWORK_CHECK_ROS_LINK_WENTDOWN_NOT_NET(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_SHOULD_SHOW_STRICT_NAT_WARNING() { auto retval = (bool)NETWORK::NETWORK_SHOULD_SHOW_STRICT_NAT_WARNING(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_IS_CABLE_CONNECTED() { auto retval = (bool)NETWORK::NETWORK_IS_CABLE_CONNECTED(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_SCS_PRIVATE_MSG_PRIV() { auto retval = (bool)NETWORK::NETWORK_HAVE_SCS_PRIVATE_MSG_PRIV(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_SOCIAL_CLUB_PRIV() { auto retval = (bool)NETWORK::NETWORK_HAVE_ROS_SOCIAL_CLUB_PRIV(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_BANNED_PRIV() { auto retval = (bool)NETWORK::NETWORK_HAVE_ROS_BANNED_PRIV(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_CREATE_TICKET_PRIV() { auto retval = (bool)NETWORK::NETWORK_HAVE_ROS_CREATE_TICKET_PRIV(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_MULTIPLAYER_PRIV() { auto retval = (bool)NETWORK::NETWORK_HAVE_ROS_MULTIPLAYER_PRIV(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_LEADERBOARD_WRITE_PRIV() { auto retval = (bool)NETWORK::NETWORK_HAVE_ROS_LEADERBOARD_WRITE_PRIV(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE(int index) { auto retval = (bool)NETWORK::NETWORK_HAS_ROS_PRIVILEGE(index); return retval; } static std::tuple LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_END_DATE(int privilege, int banType, uintptr_t timeData) { std::tuple return_values; std::get<0>(return_values) = (bool)NETWORK::NETWORK_HAS_ROS_PRIVILEGE_END_DATE(privilege, &banType, (Any*)timeData); std::get<1>(return_values) = banType; return return_values; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_PLAYED_LAST_GEN() { auto retval = (bool)NETWORK::NETWORK_HAS_ROS_PRIVILEGE_PLAYED_LAST_GEN(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_SPECIAL_EDITION_CONTENT() { auto retval = (bool)NETWORK::NETWORK_HAS_ROS_PRIVILEGE_SPECIAL_EDITION_CONTENT(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_MP_TEXT_COMMUNICATION_() { auto retval = (bool)NETWORK::_NETWORK_HAS_ROS_PRIVILEGE_MP_TEXT_COMMUNICATION(); return retval; } static bool LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_MP_VOICE_COMMUNICATION_() { auto retval = (bool)NETWORK::_NETWORK_HAS_ROS_PRIVILEGE_MP_VOICE_COMMUNICATION(); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_START_COMMUNICATION_PERMISSIONS_CHECK(Any p0) { auto retval = NETWORK::NETWORK_START_COMMUNICATION_PERMISSIONS_CHECK(p0); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK(uintptr_t netHandle) { auto retval = NETWORK::NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK((Any*)netHandle); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_SKIP_RADIO_RESET_NEXT_CLOSE() { NETWORK::NETWORK_SKIP_RADIO_RESET_NEXT_CLOSE(); } static void LUA_NATIVE_NETWORK_NETWORK_SKIP_RADIO_RESET_NEXT_OPEN() { NETWORK::NETWORK_SKIP_RADIO_RESET_NEXT_OPEN(); } static bool LUA_NATIVE_NETWORK_NETWORK_SKIP_RADIO_WARNING() { auto retval = (bool)NETWORK::NETWORK_SKIP_RADIO_WARNING(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_FORCE_LOCAL_PLAYER_SCAR_SYNC() { NETWORK::NETWORK_FORCE_LOCAL_PLAYER_SCAR_SYNC(); } static void LUA_NATIVE_NETWORK_NETWORK_DISABLE_LEAVE_REMOTE_PED_BEHIND(bool toggle) { NETWORK::NETWORK_DISABLE_LEAVE_REMOTE_PED_BEHIND(toggle); } static void LUA_NATIVE_NETWORK_NETWORK_ALLOW_REMOTE_ATTACHMENT_MODIFICATION(Entity entity, bool toggle) { NETWORK::NETWORK_ALLOW_REMOTE_ATTACHMENT_MODIFICATION(entity, toggle); } static void LUA_NATIVE_NETWORK_NETWORK_SHOW_CHAT_RESTRICTION_MSC(Player player) { NETWORK::NETWORK_SHOW_CHAT_RESTRICTION_MSC(player); } static void LUA_NATIVE_NETWORK_NETWORK_SHOW_PSN_UGC_RESTRICTION() { NETWORK::NETWORK_SHOW_PSN_UGC_RESTRICTION(); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_TITLE_UPDATE_REQUIRED() { auto retval = (bool)NETWORK::NETWORK_IS_TITLE_UPDATE_REQUIRED(); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_QUIT_MP_TO_DESKTOP() { NETWORK::NETWORK_QUIT_MP_TO_DESKTOP(); } static bool LUA_NATIVE_NETWORK_NETWORK_IS_CONNECTED_VIA_RELAY(Player player) { auto retval = (bool)NETWORK::NETWORK_IS_CONNECTED_VIA_RELAY(player); return retval; } static float LUA_NATIVE_NETWORK_NETWORK_GET_AVERAGE_LATENCY(Player player) { auto retval = NETWORK::NETWORK_GET_AVERAGE_LATENCY(player); return retval; } static float LUA_NATIVE_NETWORK_NETWORK_GET_AVERAGE_PING(Player player) { auto retval = NETWORK::NETWORK_GET_AVERAGE_PING(player); return retval; } static float LUA_NATIVE_NETWORK_NETWORK_GET_AVERAGE_PACKET_LOSS(Player player) { auto retval = NETWORK::NETWORK_GET_AVERAGE_PACKET_LOSS(player); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_NUM_UNACKED_RELIABLES(Player player) { auto retval = NETWORK::NETWORK_GET_NUM_UNACKED_RELIABLES(player); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_UNRELIABLE_RESEND_COUNT(Player player) { auto retval = NETWORK::NETWORK_GET_UNRELIABLE_RESEND_COUNT(player); return retval; } static int LUA_NATIVE_NETWORK_NETWORK_GET_HIGHEST_RELIABLE_RESEND_COUNT(Player player) { auto retval = NETWORK::NETWORK_GET_HIGHEST_RELIABLE_RESEND_COUNT(player); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_REPORT_CODE_TAMPER() { NETWORK::NETWORK_REPORT_CODE_TAMPER(); } static Vector3 LUA_NATIVE_NETWORK_NETWORK_GET_LAST_ENTITY_POS_RECEIVED_OVER_NETWORK(Entity entity) { auto retval = NETWORK::NETWORK_GET_LAST_ENTITY_POS_RECEIVED_OVER_NETWORK(entity); return retval; } static Vector3 LUA_NATIVE_NETWORK_NETWORK_GET_LAST_PLAYER_POS_RECEIVED_OVER_NETWORK(Player player) { auto retval = NETWORK::NETWORK_GET_LAST_PLAYER_POS_RECEIVED_OVER_NETWORK(player); return retval; } static Vector3 LUA_NATIVE_NETWORK_NETWORK_GET_LAST_VEL_RECEIVED_OVER_NETWORK(Entity entity) { auto retval = NETWORK::NETWORK_GET_LAST_VEL_RECEIVED_OVER_NETWORK(entity); return retval; } static Vector3 LUA_NATIVE_NETWORK_NETWORK_GET_PREDICTED_VELOCITY(Entity entity, float maxSpeedToPredict) { auto retval = NETWORK::NETWORK_GET_PREDICTED_VELOCITY(entity, maxSpeedToPredict); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_DUMP_NET_IF_CONFIG() { NETWORK::NETWORK_DUMP_NET_IF_CONFIG(); } static void LUA_NATIVE_NETWORK_NETWORK_GET_SIGNALLING_INFO(uintptr_t p0) { NETWORK::NETWORK_GET_SIGNALLING_INFO((Any*)p0); } static void LUA_NATIVE_NETWORK_NETWORK_GET_NET_STATISTICS_INFO(uintptr_t p0) { NETWORK::NETWORK_GET_NET_STATISTICS_INFO((Any*)p0); } static int LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_ACCOUNT_ID(Player player) { auto retval = NETWORK::NETWORK_GET_PLAYER_ACCOUNT_ID(player); return retval; } static void LUA_NATIVE_NETWORK_NETWORK_UGC_NAV(Any p0, Any p1) { NETWORK::NETWORK_UGC_NAV(p0, p1); } void init_native_binding_NETWORK(sol::state& L) { auto NETWORK = L["NETWORK"].get_or_create(); NETWORK.set_function("GET_ONLINE_VERSION", LUA_NATIVE_NETWORK_GET_ONLINE_VERSION); NETWORK.set_function("NETWORK_IS_SIGNED_IN", LUA_NATIVE_NETWORK_NETWORK_IS_SIGNED_IN); NETWORK.set_function("NETWORK_IS_SIGNED_ONLINE", LUA_NATIVE_NETWORK_NETWORK_IS_SIGNED_ONLINE); NETWORK.set_function("NETWORK_IS_NP_AVAILABLE", LUA_NATIVE_NETWORK_NETWORK_IS_NP_AVAILABLE); NETWORK.set_function("NETWORK_IS_NP_PENDING", LUA_NATIVE_NETWORK_NETWORK_IS_NP_PENDING); NETWORK.set_function("NETWORK_GET_NP_UNAVAILABLE_REASON", LUA_NATIVE_NETWORK_NETWORK_GET_NP_UNAVAILABLE_REASON); NETWORK.set_function("NETWORK_IS_CONNETED_TO_NP_PRESENCE", LUA_NATIVE_NETWORK_NETWORK_IS_CONNETED_TO_NP_PRESENCE); NETWORK.set_function("NETWORK_IS_LOGGED_IN_TO_PSN", LUA_NATIVE_NETWORK_NETWORK_IS_LOGGED_IN_TO_PSN); NETWORK.set_function("NETWORK_HAS_VALID_ROS_CREDENTIALS", LUA_NATIVE_NETWORK_NETWORK_HAS_VALID_ROS_CREDENTIALS); NETWORK.set_function("NETWORK_IS_REFRESHING_ROS_CREDENTIALS", LUA_NATIVE_NETWORK_NETWORK_IS_REFRESHING_ROS_CREDENTIALS); NETWORK.set_function("NETWORK_IS_CLOUD_AVAILABLE", LUA_NATIVE_NETWORK_NETWORK_IS_CLOUD_AVAILABLE); NETWORK.set_function("NETWORK_HAS_SOCIAL_CLUB_ACCOUNT", LUA_NATIVE_NETWORK_NETWORK_HAS_SOCIAL_CLUB_ACCOUNT); NETWORK.set_function("NETWORK_ARE_SOCIAL_CLUB_POLICIES_CURRENT", LUA_NATIVE_NETWORK_NETWORK_ARE_SOCIAL_CLUB_POLICIES_CURRENT); NETWORK.set_function("NETWORK_IS_HOST", LUA_NATIVE_NETWORK_NETWORK_IS_HOST); NETWORK.set_function("NETWORK_GET_HOST_PLAYER_INDEX", LUA_NATIVE_NETWORK_NETWORK_GET_HOST_PLAYER_INDEX); NETWORK.set_function("NETWORK_WAS_GAME_SUSPENDED", LUA_NATIVE_NETWORK_NETWORK_WAS_GAME_SUSPENDED); NETWORK.set_function("NETWORK_HAVE_ONLINE_PRIVILEGES", LUA_NATIVE_NETWORK_NETWORK_HAVE_ONLINE_PRIVILEGES); NETWORK.set_function("NETWORK_HAS_AGE_RESTRICTIONS", LUA_NATIVE_NETWORK_NETWORK_HAS_AGE_RESTRICTIONS); NETWORK.set_function("NETWORK_HAVE_USER_CONTENT_PRIVILEGES", LUA_NATIVE_NETWORK_NETWORK_HAVE_USER_CONTENT_PRIVILEGES); NETWORK.set_function("NETWORK_HAVE_COMMUNICATION_PRIVILEGES", LUA_NATIVE_NETWORK_NETWORK_HAVE_COMMUNICATION_PRIVILEGES); NETWORK.set_function("NETWORK_HAVE_PLATFORM_COMMUNICATION_PRIVILEGES_", LUA_NATIVE_NETWORK_NETWORK_HAVE_PLATFORM_COMMUNICATION_PRIVILEGES_); NETWORK.set_function("NETWORK_CHECK_ONLINE_PRIVILEGES", LUA_NATIVE_NETWORK_NETWORK_CHECK_ONLINE_PRIVILEGES); NETWORK.set_function("NETWORK_CHECK_USER_CONTENT_PRIVILEGES", LUA_NATIVE_NETWORK_NETWORK_CHECK_USER_CONTENT_PRIVILEGES); NETWORK.set_function("NETWORK_CHECK_COMMUNICATION_PRIVILEGES", LUA_NATIVE_NETWORK_NETWORK_CHECK_COMMUNICATION_PRIVILEGES); NETWORK.set_function("NETWORK_CHECK_TEXT_COMMUNICATION_PRIVILEGES", LUA_NATIVE_NETWORK_NETWORK_CHECK_TEXT_COMMUNICATION_PRIVILEGES); NETWORK.set_function("NETWORK_IS_USING_ONLINE_PROMOTION", LUA_NATIVE_NETWORK_NETWORK_IS_USING_ONLINE_PROMOTION); NETWORK.set_function("NETWORK_SHOULD_SHOW_PROMOTION_ALERT_SCREEN", LUA_NATIVE_NETWORK_NETWORK_SHOULD_SHOW_PROMOTION_ALERT_SCREEN); NETWORK.set_function("NETWORK_HAS_SOCIAL_NETWORKING_SHARING_PRIV", LUA_NATIVE_NETWORK_NETWORK_HAS_SOCIAL_NETWORKING_SHARING_PRIV); NETWORK.set_function("NETWORK_GET_AGE_GROUP", LUA_NATIVE_NETWORK_NETWORK_GET_AGE_GROUP); NETWORK.set_function("NETWORK_CHECK_PRIVILEGES", LUA_NATIVE_NETWORK_NETWORK_CHECK_PRIVILEGES); NETWORK.set_function("NETWORK_IS_PRIVILEGE_CHECK_IN_PROGRESS", LUA_NATIVE_NETWORK_NETWORK_IS_PRIVILEGE_CHECK_IN_PROGRESS); NETWORK.set_function("NETWORK_SET_PRIVILEGE_CHECK_RESULT_NOT_NEEDED", LUA_NATIVE_NETWORK_NETWORK_SET_PRIVILEGE_CHECK_RESULT_NOT_NEEDED); NETWORK.set_function("NETWORK_RESOLVE_PRIVILEGE_USER_CONTENT", LUA_NATIVE_NETWORK_NETWORK_RESOLVE_PRIVILEGE_USER_CONTENT); NETWORK.set_function("NETWORK_HAVE_PLATFORM_SUBSCRIPTION", LUA_NATIVE_NETWORK_NETWORK_HAVE_PLATFORM_SUBSCRIPTION); NETWORK.set_function("NETWORK_IS_PLATFORM_SUBSCRIPTION_CHECK_PENDING", LUA_NATIVE_NETWORK_NETWORK_IS_PLATFORM_SUBSCRIPTION_CHECK_PENDING); NETWORK.set_function("NETWORK_SHOW_ACCOUNT_UPGRADE_UI", LUA_NATIVE_NETWORK_NETWORK_SHOW_ACCOUNT_UPGRADE_UI); NETWORK.set_function("NETWORK_IS_SHOWING_SYSTEM_UI_OR_RECENTLY_REQUESTED_UPSELL", LUA_NATIVE_NETWORK_NETWORK_IS_SHOWING_SYSTEM_UI_OR_RECENTLY_REQUESTED_UPSELL); NETWORK.set_function("NETWORK_NEED_TO_START_NEW_GAME_BUT_BLOCKED", LUA_NATIVE_NETWORK_NETWORK_NEED_TO_START_NEW_GAME_BUT_BLOCKED); NETWORK.set_function("NETWORK_CAN_BAIL", LUA_NATIVE_NETWORK_NETWORK_CAN_BAIL); NETWORK.set_function("NETWORK_BAIL", LUA_NATIVE_NETWORK_NETWORK_BAIL); NETWORK.set_function("NETWORK_ON_RETURN_TO_SINGLE_PLAYER", LUA_NATIVE_NETWORK_NETWORK_ON_RETURN_TO_SINGLE_PLAYER); NETWORK.set_function("NETWORK_TRANSITION_START", LUA_NATIVE_NETWORK_NETWORK_TRANSITION_START); NETWORK.set_function("NETWORK_TRANSITION_ADD_STAGE", LUA_NATIVE_NETWORK_NETWORK_TRANSITION_ADD_STAGE); NETWORK.set_function("NETWORK_TRANSITION_FINISH", LUA_NATIVE_NETWORK_NETWORK_TRANSITION_FINISH); NETWORK.set_function("NETWORK_CAN_ACCESS_MULTIPLAYER", LUA_NATIVE_NETWORK_NETWORK_CAN_ACCESS_MULTIPLAYER); NETWORK.set_function("NETWORK_IS_MULTIPLAYER_DISABLED", LUA_NATIVE_NETWORK_NETWORK_IS_MULTIPLAYER_DISABLED); NETWORK.set_function("NETWORK_CAN_ENTER_MULTIPLAYER", LUA_NATIVE_NETWORK_NETWORK_CAN_ENTER_MULTIPLAYER); NETWORK.set_function("NETWORK_SESSION_DO_FREEROAM_QUICKMATCH", LUA_NATIVE_NETWORK_NETWORK_SESSION_DO_FREEROAM_QUICKMATCH); NETWORK.set_function("NETWORK_SESSION_DO_FRIEND_MATCHMAKING", LUA_NATIVE_NETWORK_NETWORK_SESSION_DO_FRIEND_MATCHMAKING); NETWORK.set_function("NETWORK_SESSION_DO_CREW_MATCHMAKING", LUA_NATIVE_NETWORK_NETWORK_SESSION_DO_CREW_MATCHMAKING); NETWORK.set_function("NETWORK_SESSION_DO_ACTIVITY_QUICKMATCH", LUA_NATIVE_NETWORK_NETWORK_SESSION_DO_ACTIVITY_QUICKMATCH); NETWORK.set_function("NETWORK_SESSION_HOST", LUA_NATIVE_NETWORK_NETWORK_SESSION_HOST); NETWORK.set_function("NETWORK_SESSION_HOST_CLOSED", LUA_NATIVE_NETWORK_NETWORK_SESSION_HOST_CLOSED); NETWORK.set_function("NETWORK_SESSION_HOST_FRIENDS_ONLY", LUA_NATIVE_NETWORK_NETWORK_SESSION_HOST_FRIENDS_ONLY); NETWORK.set_function("NETWORK_SESSION_IS_CLOSED_FRIENDS", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_CLOSED_FRIENDS); NETWORK.set_function("NETWORK_SESSION_IS_CLOSED_CREW", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_CLOSED_CREW); NETWORK.set_function("NETWORK_SESSION_IS_SOLO", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_SOLO); NETWORK.set_function("NETWORK_SESSION_IS_PRIVATE", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_PRIVATE); NETWORK.set_function("NETWORK_SESSION_LEAVE_INCLUDING_REASON_", LUA_NATIVE_NETWORK_NETWORK_SESSION_LEAVE_INCLUDING_REASON_); NETWORK.set_function("NETWORK_SESSION_END", LUA_NATIVE_NETWORK_NETWORK_SESSION_END); NETWORK.set_function("NETWORK_SESSION_LEAVE", LUA_NATIVE_NETWORK_NETWORK_SESSION_LEAVE); NETWORK.set_function("NETWORK_SESSION_KICK_PLAYER", LUA_NATIVE_NETWORK_NETWORK_SESSION_KICK_PLAYER); NETWORK.set_function("NETWORK_SESSION_GET_KICK_VOTE", LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_KICK_VOTE); NETWORK.set_function("NETWORK_SESSION_RESERVE_SLOTS_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_SESSION_RESERVE_SLOTS_TRANSITION); NETWORK.set_function("NETWORK_JOIN_PREVIOUSLY_FAILED_SESSION", LUA_NATIVE_NETWORK_NETWORK_JOIN_PREVIOUSLY_FAILED_SESSION); NETWORK.set_function("NETWORK_JOIN_PREVIOUSLY_FAILED_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_JOIN_PREVIOUSLY_FAILED_TRANSITION); NETWORK.set_function("NETWORK_SESSION_SET_MATCHMAKING_GROUP", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_MATCHMAKING_GROUP); NETWORK.set_function("NETWORK_SESSION_SET_MATCHMAKING_GROUP_MAX", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_MATCHMAKING_GROUP_MAX); NETWORK.set_function("NETWORK_SESSION_GET_MATCHMAKING_GROUP_FREE", LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_MATCHMAKING_GROUP_FREE); NETWORK.set_function("NETWORK_SESSION_ADD_ACTIVE_MATCHMAKING_GROUP", LUA_NATIVE_NETWORK_NETWORK_SESSION_ADD_ACTIVE_MATCHMAKING_GROUP); NETWORK.set_function("NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT); NETWORK.set_function("NETWORK_SESSION_GET_UNIQUE_CREW_LIMIT", LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_UNIQUE_CREW_LIMIT); NETWORK.set_function("NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT_TRANSITION); NETWORK.set_function("NETWORK_SESSION_SET_UNIQUE_CREW_ONLY_CREWS_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_UNIQUE_CREW_ONLY_CREWS_TRANSITION); NETWORK.set_function("NETWORK_SESSION_SET_CREW_LIMIT_MAX_MEMBERS_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_CREW_LIMIT_MAX_MEMBERS_TRANSITION); NETWORK.set_function("NETWORK_SESSION_SET_MATCHMAKING_PROPERTY_ID", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_MATCHMAKING_PROPERTY_ID); NETWORK.set_function("NETWORK_SESSION_SET_MATCHMAKING_MENTAL_STATE", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_MATCHMAKING_MENTAL_STATE); NETWORK.set_function("NETWORK_SESSION_SET_NUM_BOSSES", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_NUM_BOSSES); NETWORK.set_function("NETWORK_SESSION_SET_SCRIPT_VALIDATE_JOIN", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_SCRIPT_VALIDATE_JOIN); NETWORK.set_function("NETWORK_SESSION_VALIDATE_JOIN", LUA_NATIVE_NETWORK_NETWORK_SESSION_VALIDATE_JOIN); NETWORK.set_function("NETWORK_ADD_FOLLOWERS", LUA_NATIVE_NETWORK_NETWORK_ADD_FOLLOWERS); NETWORK.set_function("NETWORK_CLEAR_FOLLOWERS", LUA_NATIVE_NETWORK_NETWORK_CLEAR_FOLLOWERS); NETWORK.set_function("NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK", LUA_NATIVE_NETWORK_NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK); NETWORK.set_function("NETWORK_SESSION_SET_GAMEMODE", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_GAMEMODE); NETWORK.set_function("NETWORK_SESSION_GET_HOST_AIM_PREFERENCE", LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_HOST_AIM_PREFERENCE); NETWORK.set_function("NETWORK_FIND_GAMERS_IN_CREW", LUA_NATIVE_NETWORK_NETWORK_FIND_GAMERS_IN_CREW); NETWORK.set_function("NETWORK_FIND_MATCHED_GAMERS", LUA_NATIVE_NETWORK_NETWORK_FIND_MATCHED_GAMERS); NETWORK.set_function("NETWORK_IS_FINDING_GAMERS", LUA_NATIVE_NETWORK_NETWORK_IS_FINDING_GAMERS); NETWORK.set_function("NETWORK_DID_FIND_GAMERS_SUCCEED", LUA_NATIVE_NETWORK_NETWORK_DID_FIND_GAMERS_SUCCEED); NETWORK.set_function("NETWORK_GET_NUM_FOUND_GAMERS", LUA_NATIVE_NETWORK_NETWORK_GET_NUM_FOUND_GAMERS); NETWORK.set_function("NETWORK_GET_FOUND_GAMER", LUA_NATIVE_NETWORK_NETWORK_GET_FOUND_GAMER); NETWORK.set_function("NETWORK_CLEAR_FOUND_GAMERS", LUA_NATIVE_NETWORK_NETWORK_CLEAR_FOUND_GAMERS); NETWORK.set_function("NETWORK_QUEUE_GAMER_FOR_STATUS", LUA_NATIVE_NETWORK_NETWORK_QUEUE_GAMER_FOR_STATUS); NETWORK.set_function("NETWORK_GET_GAMER_STATUS_FROM_QUEUE", LUA_NATIVE_NETWORK_NETWORK_GET_GAMER_STATUS_FROM_QUEUE); NETWORK.set_function("NETWORK_IS_GETTING_GAMER_STATUS", LUA_NATIVE_NETWORK_NETWORK_IS_GETTING_GAMER_STATUS); NETWORK.set_function("NETWORK_DID_GET_GAMER_STATUS_SUCCEED", LUA_NATIVE_NETWORK_NETWORK_DID_GET_GAMER_STATUS_SUCCEED); NETWORK.set_function("NETWORK_GET_GAMER_STATUS_RESULT", LUA_NATIVE_NETWORK_NETWORK_GET_GAMER_STATUS_RESULT); NETWORK.set_function("NETWORK_CLEAR_GET_GAMER_STATUS", LUA_NATIVE_NETWORK_NETWORK_CLEAR_GET_GAMER_STATUS); NETWORK.set_function("NETWORK_SESSION_JOIN_INVITE", LUA_NATIVE_NETWORK_NETWORK_SESSION_JOIN_INVITE); NETWORK.set_function("NETWORK_SESSION_CANCEL_INVITE", LUA_NATIVE_NETWORK_NETWORK_SESSION_CANCEL_INVITE); NETWORK.set_function("NETWORK_SESSION_FORCE_CANCEL_INVITE", LUA_NATIVE_NETWORK_NETWORK_SESSION_FORCE_CANCEL_INVITE); NETWORK.set_function("NETWORK_HAS_PENDING_INVITE", LUA_NATIVE_NETWORK_NETWORK_HAS_PENDING_INVITE); NETWORK.set_function("NETWORK_HAS_CONFIRMED_INVITE", LUA_NATIVE_NETWORK_NETWORK_HAS_CONFIRMED_INVITE); NETWORK.set_function("NETWORK_REQUEST_INVITE_CONFIRMED_EVENT", LUA_NATIVE_NETWORK_NETWORK_REQUEST_INVITE_CONFIRMED_EVENT); NETWORK.set_function("NETWORK_SESSION_WAS_INVITED", LUA_NATIVE_NETWORK_NETWORK_SESSION_WAS_INVITED); NETWORK.set_function("NETWORK_SESSION_GET_INVITER", LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_INVITER); NETWORK.set_function("NETWORK_SESSION_IS_AWAITING_INVITE_RESPONSE", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_AWAITING_INVITE_RESPONSE); NETWORK.set_function("NETWORK_SESSION_IS_DISPLAYING_INVITE_CONFIRMATION", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_DISPLAYING_INVITE_CONFIRMATION); NETWORK.set_function("NETWORK_SUPPRESS_INVITE", LUA_NATIVE_NETWORK_NETWORK_SUPPRESS_INVITE); NETWORK.set_function("NETWORK_BLOCK_INVITES", LUA_NATIVE_NETWORK_NETWORK_BLOCK_INVITES); NETWORK.set_function("NETWORK_BLOCK_JOIN_QUEUE_INVITES", LUA_NATIVE_NETWORK_NETWORK_BLOCK_JOIN_QUEUE_INVITES); NETWORK.set_function("NETWORK_SET_CAN_RECEIVE_RS_INVITES", LUA_NATIVE_NETWORK_NETWORK_SET_CAN_RECEIVE_RS_INVITES); NETWORK.set_function("NETWORK_STORE_INVITE_THROUGH_RESTART", LUA_NATIVE_NETWORK_NETWORK_STORE_INVITE_THROUGH_RESTART); NETWORK.set_function("NETWORK_ALLOW_INVITE_PROCESS_IN_PLAYER_SWITCH", LUA_NATIVE_NETWORK_NETWORK_ALLOW_INVITE_PROCESS_IN_PLAYER_SWITCH); NETWORK.set_function("NETWORK_SET_SCRIPT_READY_FOR_EVENTS", LUA_NATIVE_NETWORK_NETWORK_SET_SCRIPT_READY_FOR_EVENTS); NETWORK.set_function("NETWORK_IS_OFFLINE_INVITE_PENDING", LUA_NATIVE_NETWORK_NETWORK_IS_OFFLINE_INVITE_PENDING); NETWORK.set_function("NETWORK_CLEAR_OFFLINE_INVITE_PENDING", LUA_NATIVE_NETWORK_NETWORK_CLEAR_OFFLINE_INVITE_PENDING); NETWORK.set_function("NETWORK_SESSION_HOST_SINGLE_PLAYER", LUA_NATIVE_NETWORK_NETWORK_SESSION_HOST_SINGLE_PLAYER); NETWORK.set_function("NETWORK_SESSION_LEAVE_SINGLE_PLAYER", LUA_NATIVE_NETWORK_NETWORK_SESSION_LEAVE_SINGLE_PLAYER); NETWORK.set_function("NETWORK_IS_GAME_IN_PROGRESS", LUA_NATIVE_NETWORK_NETWORK_IS_GAME_IN_PROGRESS); NETWORK.set_function("NETWORK_IS_SESSION_ACTIVE", LUA_NATIVE_NETWORK_NETWORK_IS_SESSION_ACTIVE); NETWORK.set_function("NETWORK_IS_IN_SESSION", LUA_NATIVE_NETWORK_NETWORK_IS_IN_SESSION); NETWORK.set_function("NETWORK_IS_AMERICAS_VERSION_", LUA_NATIVE_NETWORK_NETWORK_IS_AMERICAS_VERSION_); NETWORK.set_function("NETWORK_IS_SESSION_STARTED", LUA_NATIVE_NETWORK_NETWORK_IS_SESSION_STARTED); NETWORK.set_function("NETWORK_IS_SESSION_BUSY", LUA_NATIVE_NETWORK_NETWORK_IS_SESSION_BUSY); NETWORK.set_function("NETWORK_CAN_SESSION_END", LUA_NATIVE_NETWORK_NETWORK_CAN_SESSION_END); NETWORK.set_function("NETWORK_GET_GAME_MODE", LUA_NATIVE_NETWORK_NETWORK_GET_GAME_MODE); NETWORK.set_function("NETWORK_SESSION_MARK_VISIBLE", LUA_NATIVE_NETWORK_NETWORK_SESSION_MARK_VISIBLE); NETWORK.set_function("NETWORK_SESSION_IS_VISIBLE", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_VISIBLE); NETWORK.set_function("NETWORK_SESSION_BLOCK_JOIN_REQUESTS", LUA_NATIVE_NETWORK_NETWORK_SESSION_BLOCK_JOIN_REQUESTS); NETWORK.set_function("NETWORK_SESSION_CHANGE_SLOTS", LUA_NATIVE_NETWORK_NETWORK_SESSION_CHANGE_SLOTS); NETWORK.set_function("NETWORK_SESSION_GET_PRIVATE_SLOTS", LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_PRIVATE_SLOTS); NETWORK.set_function("NETWORK_SESSION_VOICE_HOST", LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_HOST); NETWORK.set_function("NETWORK_SESSION_VOICE_LEAVE", LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_LEAVE); NETWORK.set_function("NETWORK_SESSION_VOICE_CONNECT_TO_PLAYER", LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_CONNECT_TO_PLAYER); NETWORK.set_function("NETWORK_SESSION_VOICE_RESPOND_TO_REQUEST", LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_RESPOND_TO_REQUEST); NETWORK.set_function("NETWORK_SESSION_VOICE_SET_TIMEOUT", LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_SET_TIMEOUT); NETWORK.set_function("NETWORK_SESSION_IS_IN_VOICE_SESSION", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_IN_VOICE_SESSION); NETWORK.set_function("NETWORK_SESSION_IS_VOICE_SESSION_ACTIVE", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_VOICE_SESSION_ACTIVE); NETWORK.set_function("NETWORK_SESSION_IS_VOICE_SESSION_BUSY", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_VOICE_SESSION_BUSY); NETWORK.set_function("NETWORK_SEND_TEXT_MESSAGE", LUA_NATIVE_NETWORK_NETWORK_SEND_TEXT_MESSAGE); NETWORK.set_function("NETWORK_SET_ACTIVITY_SPECTATOR", LUA_NATIVE_NETWORK_NETWORK_SET_ACTIVITY_SPECTATOR); NETWORK.set_function("NETWORK_IS_ACTIVITY_SPECTATOR", LUA_NATIVE_NETWORK_NETWORK_IS_ACTIVITY_SPECTATOR); NETWORK.set_function("NETWORK_SET_ACTIVITY_PLAYER_MAX", LUA_NATIVE_NETWORK_NETWORK_SET_ACTIVITY_PLAYER_MAX); NETWORK.set_function("NETWORK_SET_ACTIVITY_SPECTATOR_MAX", LUA_NATIVE_NETWORK_NETWORK_SET_ACTIVITY_SPECTATOR_MAX); NETWORK.set_function("NETWORK_GET_ACTIVITY_PLAYER_NUM", LUA_NATIVE_NETWORK_NETWORK_GET_ACTIVITY_PLAYER_NUM); NETWORK.set_function("NETWORK_IS_ACTIVITY_SPECTATOR_FROM_HANDLE", LUA_NATIVE_NETWORK_NETWORK_IS_ACTIVITY_SPECTATOR_FROM_HANDLE); NETWORK.set_function("NETWORK_HOST_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_HOST_TRANSITION); NETWORK.set_function("NETWORK_DO_TRANSITION_QUICKMATCH", LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_QUICKMATCH); NETWORK.set_function("NETWORK_DO_TRANSITION_QUICKMATCH_ASYNC", LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_QUICKMATCH_ASYNC); NETWORK.set_function("NETWORK_DO_TRANSITION_QUICKMATCH_WITH_GROUP", LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_QUICKMATCH_WITH_GROUP); NETWORK.set_function("NETWORK_JOIN_GROUP_ACTIVITY", LUA_NATIVE_NETWORK_NETWORK_JOIN_GROUP_ACTIVITY); NETWORK.set_function("NETWORK_CLEAR_GROUP_ACTIVITY", LUA_NATIVE_NETWORK_NETWORK_CLEAR_GROUP_ACTIVITY); NETWORK.set_function("NETWORK_RETAIN_ACTIVITY_GROUP", LUA_NATIVE_NETWORK_NETWORK_RETAIN_ACTIVITY_GROUP); NETWORK.set_function("NETWORK_IS_TRANSITION_CLOSED_FRIENDS", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_CLOSED_FRIENDS); NETWORK.set_function("NETWORK_IS_TRANSITION_CLOSED_CREW", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_CLOSED_CREW); NETWORK.set_function("NETWORK_IS_TRANSITION_SOLO", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_SOLO); NETWORK.set_function("NETWORK_IS_TRANSITION_PRIVATE", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_PRIVATE); NETWORK.set_function("NETWORK_GET_NUM_TRANSITION_NON_ASYNC_GAMERS", LUA_NATIVE_NETWORK_NETWORK_GET_NUM_TRANSITION_NON_ASYNC_GAMERS); NETWORK.set_function("NETWORK_MARK_AS_PREFERRED_ACTIVITY", LUA_NATIVE_NETWORK_NETWORK_MARK_AS_PREFERRED_ACTIVITY); NETWORK.set_function("NETWORK_MARK_AS_WAITING_ASYNC", LUA_NATIVE_NETWORK_NETWORK_MARK_AS_WAITING_ASYNC); NETWORK.set_function("NETWORK_SET_IN_PROGRESS_FINISH_TIME", LUA_NATIVE_NETWORK_NETWORK_SET_IN_PROGRESS_FINISH_TIME); NETWORK.set_function("NETWORK_SET_TRANSITION_CREATOR_HANDLE", LUA_NATIVE_NETWORK_NETWORK_SET_TRANSITION_CREATOR_HANDLE); NETWORK.set_function("NETWORK_CLEAR_TRANSITION_CREATOR_HANDLE", LUA_NATIVE_NETWORK_NETWORK_CLEAR_TRANSITION_CREATOR_HANDLE); NETWORK.set_function("NETWORK_INVITE_GAMERS_TO_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_INVITE_GAMERS_TO_TRANSITION); NETWORK.set_function("NETWORK_SET_GAMER_INVITED_TO_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_SET_GAMER_INVITED_TO_TRANSITION); NETWORK.set_function("NETWORK_LEAVE_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_LEAVE_TRANSITION); NETWORK.set_function("NETWORK_LAUNCH_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_LAUNCH_TRANSITION); NETWORK.set_function("NETWORK_SET_DO_NOT_LAUNCH_FROM_JOIN_AS_MIGRATED_HOST", LUA_NATIVE_NETWORK_NETWORK_SET_DO_NOT_LAUNCH_FROM_JOIN_AS_MIGRATED_HOST); NETWORK.set_function("NETWORK_CANCEL_TRANSITION_MATCHMAKING", LUA_NATIVE_NETWORK_NETWORK_CANCEL_TRANSITION_MATCHMAKING); NETWORK.set_function("NETWORK_BAIL_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_BAIL_TRANSITION); NETWORK.set_function("NETWORK_DO_TRANSITION_TO_GAME", LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_TO_GAME); NETWORK.set_function("NETWORK_DO_TRANSITION_TO_NEW_GAME", LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_TO_NEW_GAME); NETWORK.set_function("NETWORK_DO_TRANSITION_TO_FREEMODE", LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_TO_FREEMODE); NETWORK.set_function("NETWORK_DO_TRANSITION_TO_NEW_FREEMODE", LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_TO_NEW_FREEMODE); NETWORK.set_function("NETWORK_IS_TRANSITION_TO_GAME", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_TO_GAME); NETWORK.set_function("NETWORK_GET_TRANSITION_MEMBERS", LUA_NATIVE_NETWORK_NETWORK_GET_TRANSITION_MEMBERS); NETWORK.set_function("NETWORK_APPLY_TRANSITION_PARAMETER", LUA_NATIVE_NETWORK_NETWORK_APPLY_TRANSITION_PARAMETER); NETWORK.set_function("NETWORK_APPLY_TRANSITION_PARAMETER_STRING", LUA_NATIVE_NETWORK_NETWORK_APPLY_TRANSITION_PARAMETER_STRING); NETWORK.set_function("NETWORK_SEND_TRANSITION_GAMER_INSTRUCTION", LUA_NATIVE_NETWORK_NETWORK_SEND_TRANSITION_GAMER_INSTRUCTION); NETWORK.set_function("NETWORK_MARK_TRANSITION_GAMER_AS_FULLY_JOINED", LUA_NATIVE_NETWORK_NETWORK_MARK_TRANSITION_GAMER_AS_FULLY_JOINED); NETWORK.set_function("NETWORK_IS_TRANSITION_HOST", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_HOST); NETWORK.set_function("NETWORK_IS_TRANSITION_HOST_FROM_HANDLE", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_HOST_FROM_HANDLE); NETWORK.set_function("NETWORK_GET_TRANSITION_HOST", LUA_NATIVE_NETWORK_NETWORK_GET_TRANSITION_HOST); NETWORK.set_function("NETWORK_IS_IN_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_IS_IN_TRANSITION); NETWORK.set_function("NETWORK_IS_TRANSITION_STARTED", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_STARTED); NETWORK.set_function("NETWORK_IS_TRANSITION_BUSY", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_BUSY); NETWORK.set_function("NETWORK_IS_TRANSITION_MATCHMAKING", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_MATCHMAKING); NETWORK.set_function("NETWORK_IS_TRANSITION_LEAVE_POSTPONED", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_LEAVE_POSTPONED); NETWORK.set_function("NETWORK_TRANSITION_SET_IN_PROGRESS", LUA_NATIVE_NETWORK_NETWORK_TRANSITION_SET_IN_PROGRESS); NETWORK.set_function("NETWORK_TRANSITION_SET_CONTENT_CREATOR", LUA_NATIVE_NETWORK_NETWORK_TRANSITION_SET_CONTENT_CREATOR); NETWORK.set_function("NETWORK_TRANSITION_SET_ACTIVITY_ISLAND", LUA_NATIVE_NETWORK_NETWORK_TRANSITION_SET_ACTIVITY_ISLAND); NETWORK.set_function("NETWORK_OPEN_TRANSITION_MATCHMAKING", LUA_NATIVE_NETWORK_NETWORK_OPEN_TRANSITION_MATCHMAKING); NETWORK.set_function("NETWORK_CLOSE_TRANSITION_MATCHMAKING", LUA_NATIVE_NETWORK_NETWORK_CLOSE_TRANSITION_MATCHMAKING); NETWORK.set_function("NETWORK_IS_TRANSITION_OPEN_TO_MATCHMAKING", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_OPEN_TO_MATCHMAKING); NETWORK.set_function("NETWORK_SET_TRANSITION_VISIBILITY_LOCK", LUA_NATIVE_NETWORK_NETWORK_SET_TRANSITION_VISIBILITY_LOCK); NETWORK.set_function("NETWORK_IS_TRANSITION_VISIBILITY_LOCKED", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_VISIBILITY_LOCKED); NETWORK.set_function("NETWORK_SET_TRANSITION_ACTIVITY_ID", LUA_NATIVE_NETWORK_NETWORK_SET_TRANSITION_ACTIVITY_ID); NETWORK.set_function("NETWORK_CHANGE_TRANSITION_SLOTS", LUA_NATIVE_NETWORK_NETWORK_CHANGE_TRANSITION_SLOTS); NETWORK.set_function("NETWORK_TRANSITION_BLOCK_JOIN_REQUESTS", LUA_NATIVE_NETWORK_NETWORK_TRANSITION_BLOCK_JOIN_REQUESTS); NETWORK.set_function("NETWORK_HAS_PLAYER_STARTED_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_HAS_PLAYER_STARTED_TRANSITION); NETWORK.set_function("NETWORK_ARE_TRANSITION_DETAILS_VALID", LUA_NATIVE_NETWORK_NETWORK_ARE_TRANSITION_DETAILS_VALID); NETWORK.set_function("NETWORK_JOIN_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_JOIN_TRANSITION); NETWORK.set_function("NETWORK_HAS_INVITED_GAMER_TO_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_HAS_INVITED_GAMER_TO_TRANSITION); NETWORK.set_function("NETWORK_HAS_TRANSITION_INVITE_BEEN_ACKED", LUA_NATIVE_NETWORK_NETWORK_HAS_TRANSITION_INVITE_BEEN_ACKED); NETWORK.set_function("NETWORK_IS_ACTIVITY_SESSION", LUA_NATIVE_NETWORK_NETWORK_IS_ACTIVITY_SESSION); NETWORK.set_function("NETWORK_DISABLE_REALTIME_MULTIPLAYER", LUA_NATIVE_NETWORK_NETWORK_DISABLE_REALTIME_MULTIPLAYER); NETWORK.set_function("NETWORK_SET_PRESENCE_SESSION_INVITES_BLOCKED", LUA_NATIVE_NETWORK_NETWORK_SET_PRESENCE_SESSION_INVITES_BLOCKED); NETWORK.set_function("NETWORK_SEND_INVITE_VIA_PRESENCE", LUA_NATIVE_NETWORK_NETWORK_SEND_INVITE_VIA_PRESENCE); NETWORK.set_function("NETWORK_SEND_TRANSITION_INVITE_VIA_PRESENCE", LUA_NATIVE_NETWORK_NETWORK_SEND_TRANSITION_INVITE_VIA_PRESENCE); NETWORK.set_function("NETWORK_SEND_IMPORTANT_TRANSITION_INVITE_VIA_PRESENCE", LUA_NATIVE_NETWORK_NETWORK_SEND_IMPORTANT_TRANSITION_INVITE_VIA_PRESENCE); NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_INDEX_BY_ID", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_INDEX_BY_ID); NETWORK.set_function("NETWORK_GET_NUM_PRESENCE_INVITES", LUA_NATIVE_NETWORK_NETWORK_GET_NUM_PRESENCE_INVITES); NETWORK.set_function("NETWORK_ACCEPT_PRESENCE_INVITE", LUA_NATIVE_NETWORK_NETWORK_ACCEPT_PRESENCE_INVITE); NETWORK.set_function("NETWORK_REMOVE_PRESENCE_INVITE", LUA_NATIVE_NETWORK_NETWORK_REMOVE_PRESENCE_INVITE); NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_ID", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_ID); NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_INVITER", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_INVITER); NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_HANDLE", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_HANDLE); NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_SESSION_ID", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_SESSION_ID); NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_CONTENT_ID", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_CONTENT_ID); NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_PLAYLIST_LENGTH", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_PLAYLIST_LENGTH); NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_PLAYLIST_CURRENT", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_PLAYLIST_CURRENT); NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_FROM_ADMIN", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_FROM_ADMIN); NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_IS_TOURNAMENT", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_IS_TOURNAMENT); NETWORK.set_function("NETWORK_HAS_FOLLOW_INVITE", LUA_NATIVE_NETWORK_NETWORK_HAS_FOLLOW_INVITE); NETWORK.set_function("NETWORK_ACTION_FOLLOW_INVITE", LUA_NATIVE_NETWORK_NETWORK_ACTION_FOLLOW_INVITE); NETWORK.set_function("NETWORK_CLEAR_FOLLOW_INVITE", LUA_NATIVE_NETWORK_NETWORK_CLEAR_FOLLOW_INVITE); NETWORK.set_function("NETWORK_REMOVE_AND_CANCEL_ALL_INVITES", LUA_NATIVE_NETWORK_NETWORK_REMOVE_AND_CANCEL_ALL_INVITES); NETWORK.set_function("NETWORK_REMOVE_TRANSITION_INVITE", LUA_NATIVE_NETWORK_NETWORK_REMOVE_TRANSITION_INVITE); NETWORK.set_function("NETWORK_REMOVE_ALL_TRANSITION_INVITE", LUA_NATIVE_NETWORK_NETWORK_REMOVE_ALL_TRANSITION_INVITE); NETWORK.set_function("NETWORK_REMOVE_AND_CANCEL_ALL_TRANSITION_INVITES", LUA_NATIVE_NETWORK_NETWORK_REMOVE_AND_CANCEL_ALL_TRANSITION_INVITES); NETWORK.set_function("NETWORK_INVITE_GAMERS", LUA_NATIVE_NETWORK_NETWORK_INVITE_GAMERS); NETWORK.set_function("NETWORK_HAS_INVITED_GAMER", LUA_NATIVE_NETWORK_NETWORK_HAS_INVITED_GAMER); NETWORK.set_function("NETWORK_HAS_MADE_INVITE_DECISION", LUA_NATIVE_NETWORK_NETWORK_HAS_MADE_INVITE_DECISION); NETWORK.set_function("NETWORK_GET_INVITE_REPLY_STATUS", LUA_NATIVE_NETWORK_NETWORK_GET_INVITE_REPLY_STATUS); NETWORK.set_function("NETWORK_GET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU", LUA_NATIVE_NETWORK_NETWORK_GET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU); NETWORK.set_function("NETWORK_SET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU", LUA_NATIVE_NETWORK_NETWORK_SET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU); NETWORK.set_function("NETWORK_SET_INVITE_ON_CALL_FOR_INVITE_MENU", LUA_NATIVE_NETWORK_NETWORK_SET_INVITE_ON_CALL_FOR_INVITE_MENU); NETWORK.set_function("NETWORK_CHECK_DATA_MANAGER_SUCCEEDED_FOR_HANDLE", LUA_NATIVE_NETWORK_NETWORK_CHECK_DATA_MANAGER_SUCCEEDED_FOR_HANDLE); NETWORK.set_function("NETWORK_CHECK_DATA_MANAGER_FOR_HANDLE", LUA_NATIVE_NETWORK_NETWORK_CHECK_DATA_MANAGER_FOR_HANDLE); NETWORK.set_function("NETWORK_SET_INVITE_FAILED_MESSAGE_FOR_INVITE_MENU", LUA_NATIVE_NETWORK_NETWORK_SET_INVITE_FAILED_MESSAGE_FOR_INVITE_MENU); NETWORK.set_function("FILLOUT_PM_PLAYER_LIST", LUA_NATIVE_NETWORK_FILLOUT_PM_PLAYER_LIST); NETWORK.set_function("FILLOUT_PM_PLAYER_LIST_WITH_NAMES", LUA_NATIVE_NETWORK_FILLOUT_PM_PLAYER_LIST_WITH_NAMES); NETWORK.set_function("REFRESH_PLAYER_LIST_STATS", LUA_NATIVE_NETWORK_REFRESH_PLAYER_LIST_STATS); NETWORK.set_function("NETWORK_SET_CURRENT_DATA_MANAGER_HANDLE", LUA_NATIVE_NETWORK_NETWORK_SET_CURRENT_DATA_MANAGER_HANDLE); NETWORK.set_function("NETWORK_IS_IN_PLATFORM_PARTY", LUA_NATIVE_NETWORK_NETWORK_IS_IN_PLATFORM_PARTY); NETWORK.set_function("NETWORK_GET_PLATFORM_PARTY_MEMBER_COUNT", LUA_NATIVE_NETWORK_NETWORK_GET_PLATFORM_PARTY_MEMBER_COUNT); NETWORK.set_function("NETWORK_GET_PLATFORM_PARTY_MEMBERS", LUA_NATIVE_NETWORK_NETWORK_GET_PLATFORM_PARTY_MEMBERS); NETWORK.set_function("NETWORK_IS_IN_PLATFORM_PARTY_CHAT", LUA_NATIVE_NETWORK_NETWORK_IS_IN_PLATFORM_PARTY_CHAT); NETWORK.set_function("NETWORK_IS_CHATTING_IN_PLATFORM_PARTY", LUA_NATIVE_NETWORK_NETWORK_IS_CHATTING_IN_PLATFORM_PARTY); NETWORK.set_function("NETWORK_CAN_QUEUE_FOR_PREVIOUS_SESSION_JOIN", LUA_NATIVE_NETWORK_NETWORK_CAN_QUEUE_FOR_PREVIOUS_SESSION_JOIN); NETWORK.set_function("NETWORK_IS_QUEUING_FOR_SESSION_JOIN", LUA_NATIVE_NETWORK_NETWORK_IS_QUEUING_FOR_SESSION_JOIN); NETWORK.set_function("NETWORK_CLEAR_QUEUED_JOIN_REQUEST", LUA_NATIVE_NETWORK_NETWORK_CLEAR_QUEUED_JOIN_REQUEST); NETWORK.set_function("NETWORK_SEND_QUEUED_JOIN_REQUEST", LUA_NATIVE_NETWORK_NETWORK_SEND_QUEUED_JOIN_REQUEST); NETWORK.set_function("NETWORK_REMOVE_ALL_QUEUED_JOIN_REQUESTS", LUA_NATIVE_NETWORK_NETWORK_REMOVE_ALL_QUEUED_JOIN_REQUESTS); NETWORK.set_function("NETWORK_SEED_RANDOM_NUMBER_GENERATOR", LUA_NATIVE_NETWORK_NETWORK_SEED_RANDOM_NUMBER_GENERATOR); NETWORK.set_function("NETWORK_GET_RANDOM_INT", LUA_NATIVE_NETWORK_NETWORK_GET_RANDOM_INT); NETWORK.set_function("NETWORK_GET_RANDOM_INT_RANGED", LUA_NATIVE_NETWORK_NETWORK_GET_RANDOM_INT_RANGED); NETWORK.set_function("NETWORK_GET_RANDOM_FLOAT_RANGED_", LUA_NATIVE_NETWORK_NETWORK_GET_RANDOM_FLOAT_RANGED_); NETWORK.set_function("NETWORK_PLAYER_IS_CHEATER", LUA_NATIVE_NETWORK_NETWORK_PLAYER_IS_CHEATER); NETWORK.set_function("NETWORK_PLAYER_GET_CHEATER_REASON", LUA_NATIVE_NETWORK_NETWORK_PLAYER_GET_CHEATER_REASON); NETWORK.set_function("NETWORK_PLAYER_IS_BADSPORT", LUA_NATIVE_NETWORK_NETWORK_PLAYER_IS_BADSPORT); NETWORK.set_function("REMOTE_CHEATER_PLAYER_DETECTED", LUA_NATIVE_NETWORK_REMOTE_CHEATER_PLAYER_DETECTED); NETWORK.set_function("BAD_SPORT_PLAYER_LEFT_DETECTED", LUA_NATIVE_NETWORK_BAD_SPORT_PLAYER_LEFT_DETECTED); NETWORK.set_function("NETWORK_ADD_INVALID_OBJECT_MODEL", LUA_NATIVE_NETWORK_NETWORK_ADD_INVALID_OBJECT_MODEL); NETWORK.set_function("NETWORK_REMOVE_INVALID_OBJECT_MODEL", LUA_NATIVE_NETWORK_NETWORK_REMOVE_INVALID_OBJECT_MODEL); NETWORK.set_function("NETWORK_CLEAR_INVALID_OBJECT_MODELS", LUA_NATIVE_NETWORK_NETWORK_CLEAR_INVALID_OBJECT_MODELS); NETWORK.set_function("NETWORK_APPLY_PED_SCAR_DATA", LUA_NATIVE_NETWORK_NETWORK_APPLY_PED_SCAR_DATA); NETWORK.set_function("NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT); NETWORK.set_function("NETWORK_TRY_TO_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_TRY_TO_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT); NETWORK.set_function("NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT); NETWORK.set_function("NETWORK_GET_MAX_NUM_PARTICIPANTS", LUA_NATIVE_NETWORK_NETWORK_GET_MAX_NUM_PARTICIPANTS); NETWORK.set_function("NETWORK_GET_NUM_PARTICIPANTS", LUA_NATIVE_NETWORK_NETWORK_GET_NUM_PARTICIPANTS); NETWORK.set_function("NETWORK_GET_SCRIPT_STATUS", LUA_NATIVE_NETWORK_NETWORK_GET_SCRIPT_STATUS); NETWORK.set_function("NETWORK_REGISTER_HOST_BROADCAST_VARIABLES", LUA_NATIVE_NETWORK_NETWORK_REGISTER_HOST_BROADCAST_VARIABLES); NETWORK.set_function("NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES", LUA_NATIVE_NETWORK_NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES); NETWORK.set_function("NETWORK_REGISTER_HIGH_FREQUENCY_HOST_BROADCAST_VARIABLES", LUA_NATIVE_NETWORK_NETWORK_REGISTER_HIGH_FREQUENCY_HOST_BROADCAST_VARIABLES); NETWORK.set_function("NETWORK_REGISTER_HIGH_FREQUENCY_PLAYER_BROADCAST_VARIABLES", LUA_NATIVE_NETWORK_NETWORK_REGISTER_HIGH_FREQUENCY_PLAYER_BROADCAST_VARIABLES); NETWORK.set_function("NETWORK_FINISH_BROADCASTING_DATA", LUA_NATIVE_NETWORK_NETWORK_FINISH_BROADCASTING_DATA); NETWORK.set_function("NETWORK_HAS_RECEIVED_HOST_BROADCAST_DATA", LUA_NATIVE_NETWORK_NETWORK_HAS_RECEIVED_HOST_BROADCAST_DATA); NETWORK.set_function("NETWORK_GET_PLAYER_INDEX", LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_INDEX); NETWORK.set_function("NETWORK_GET_PARTICIPANT_INDEX", LUA_NATIVE_NETWORK_NETWORK_GET_PARTICIPANT_INDEX); NETWORK.set_function("NETWORK_GET_PLAYER_INDEX_FROM_PED", LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_INDEX_FROM_PED); NETWORK.set_function("NETWORK_GET_NUM_CONNECTED_PLAYERS", LUA_NATIVE_NETWORK_NETWORK_GET_NUM_CONNECTED_PLAYERS); NETWORK.set_function("NETWORK_IS_PLAYER_CONNECTED", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_CONNECTED); NETWORK.set_function("NETWORK_GET_TOTAL_NUM_PLAYERS", LUA_NATIVE_NETWORK_NETWORK_GET_TOTAL_NUM_PLAYERS); NETWORK.set_function("NETWORK_IS_PARTICIPANT_ACTIVE", LUA_NATIVE_NETWORK_NETWORK_IS_PARTICIPANT_ACTIVE); NETWORK.set_function("NETWORK_IS_PLAYER_ACTIVE", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_ACTIVE); NETWORK.set_function("NETWORK_IS_PLAYER_A_PARTICIPANT", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_A_PARTICIPANT); NETWORK.set_function("NETWORK_IS_HOST_OF_THIS_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_IS_HOST_OF_THIS_SCRIPT); NETWORK.set_function("NETWORK_GET_HOST_OF_THIS_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_GET_HOST_OF_THIS_SCRIPT); NETWORK.set_function("NETWORK_GET_HOST_OF_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_GET_HOST_OF_SCRIPT); NETWORK.set_function("NETWORK_SET_MISSION_FINISHED", LUA_NATIVE_NETWORK_NETWORK_SET_MISSION_FINISHED); NETWORK.set_function("NETWORK_IS_SCRIPT_ACTIVE", LUA_NATIVE_NETWORK_NETWORK_IS_SCRIPT_ACTIVE); NETWORK.set_function("NETWORK_IS_SCRIPT_ACTIVE_BY_HASH", LUA_NATIVE_NETWORK_NETWORK_IS_SCRIPT_ACTIVE_BY_HASH); NETWORK.set_function("NETWORK_IS_THREAD_A_NETWORK_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_IS_THREAD_A_NETWORK_SCRIPT); NETWORK.set_function("NETWORK_GET_NUM_SCRIPT_PARTICIPANTS", LUA_NATIVE_NETWORK_NETWORK_GET_NUM_SCRIPT_PARTICIPANTS); NETWORK.set_function("NETWORK_GET_INSTANCE_ID_OF_THIS_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_GET_INSTANCE_ID_OF_THIS_SCRIPT); NETWORK.set_function("NETWORK_GET_POSITION_HASH_OF_THIS_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_GET_POSITION_HASH_OF_THIS_SCRIPT); NETWORK.set_function("NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT); NETWORK.set_function("NETWORK_PREVENT_SCRIPT_HOST_MIGRATION", LUA_NATIVE_NETWORK_NETWORK_PREVENT_SCRIPT_HOST_MIGRATION); NETWORK.set_function("NETWORK_REQUEST_TO_BE_HOST_OF_THIS_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_REQUEST_TO_BE_HOST_OF_THIS_SCRIPT); NETWORK.set_function("PARTICIPANT_ID", LUA_NATIVE_NETWORK_PARTICIPANT_ID); NETWORK.set_function("PARTICIPANT_ID_TO_INT", LUA_NATIVE_NETWORK_PARTICIPANT_ID_TO_INT); NETWORK.set_function("NETWORK_GET_KILLER_OF_PLAYER", LUA_NATIVE_NETWORK_NETWORK_GET_KILLER_OF_PLAYER); NETWORK.set_function("NETWORK_GET_DESTROYER_OF_NETWORK_ID", LUA_NATIVE_NETWORK_NETWORK_GET_DESTROYER_OF_NETWORK_ID); NETWORK.set_function("NETWORK_GET_DESTROYER_OF_ENTITY", LUA_NATIVE_NETWORK_NETWORK_GET_DESTROYER_OF_ENTITY); NETWORK.set_function("NETWORK_GET_ASSISTED_KILL_OF_ENTITY", LUA_NATIVE_NETWORK_NETWORK_GET_ASSISTED_KILL_OF_ENTITY); NETWORK.set_function("NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY", LUA_NATIVE_NETWORK_NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY); NETWORK.set_function("NETWORK_GET_ENTITY_KILLER_OF_PLAYER", LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_KILLER_OF_PLAYER); NETWORK.set_function("NETWORK_SET_CURRENT_PUBLIC_CONTENT_ID", LUA_NATIVE_NETWORK_NETWORK_SET_CURRENT_PUBLIC_CONTENT_ID); NETWORK.set_function("NETWORK_SET_CURRENT_CHAT_OPTION", LUA_NATIVE_NETWORK_NETWORK_SET_CURRENT_CHAT_OPTION); NETWORK.set_function("NETWORK_SET_CURRENT_SPAWN_LOCATION_OPTION", LUA_NATIVE_NETWORK_NETWORK_SET_CURRENT_SPAWN_LOCATION_OPTION); NETWORK.set_function("NETWORK_SET_VEHICLE_DRIVEN_IN_TEST_DRIVE", LUA_NATIVE_NETWORK_NETWORK_SET_VEHICLE_DRIVEN_IN_TEST_DRIVE); NETWORK.set_function("NETWORK_SET_VEHICLE_DRIVEN_LOCATION", LUA_NATIVE_NETWORK_NETWORK_SET_VEHICLE_DRIVEN_LOCATION); NETWORK.set_function("NETWORK_RESURRECT_LOCAL_PLAYER", LUA_NATIVE_NETWORK_NETWORK_RESURRECT_LOCAL_PLAYER); NETWORK.set_function("NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME", LUA_NATIVE_NETWORK_NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME); NETWORK.set_function("NETWORK_IS_LOCAL_PLAYER_INVINCIBLE", LUA_NATIVE_NETWORK_NETWORK_IS_LOCAL_PLAYER_INVINCIBLE); NETWORK.set_function("NETWORK_DISABLE_INVINCIBLE_FLASHING", LUA_NATIVE_NETWORK_NETWORK_DISABLE_INVINCIBLE_FLASHING); NETWORK.set_function("NETWORK_PATCH_POST_CUTSCENE_HS4F_TUN_ENT", LUA_NATIVE_NETWORK_NETWORK_PATCH_POST_CUTSCENE_HS4F_TUN_ENT); NETWORK.set_function("NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT", LUA_NATIVE_NETWORK_NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT); NETWORK.set_function("NETWORK_HAS_ENTITY_BEEN_REGISTERED_WITH_THIS_THREAD", LUA_NATIVE_NETWORK_NETWORK_HAS_ENTITY_BEEN_REGISTERED_WITH_THIS_THREAD); NETWORK.set_function("NETWORK_GET_NETWORK_ID_FROM_ENTITY", LUA_NATIVE_NETWORK_NETWORK_GET_NETWORK_ID_FROM_ENTITY); NETWORK.set_function("NETWORK_GET_ENTITY_FROM_NETWORK_ID", LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_FROM_NETWORK_ID); NETWORK.set_function("NETWORK_GET_ENTITY_IS_NETWORKED", LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_IS_NETWORKED); NETWORK.set_function("NETWORK_GET_ENTITY_IS_LOCAL", LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_IS_LOCAL); NETWORK.set_function("NETWORK_REGISTER_ENTITY_AS_NETWORKED", LUA_NATIVE_NETWORK_NETWORK_REGISTER_ENTITY_AS_NETWORKED); NETWORK.set_function("NETWORK_UNREGISTER_NETWORKED_ENTITY", LUA_NATIVE_NETWORK_NETWORK_UNREGISTER_NETWORKED_ENTITY); NETWORK.set_function("NETWORK_DOES_NETWORK_ID_EXIST", LUA_NATIVE_NETWORK_NETWORK_DOES_NETWORK_ID_EXIST); NETWORK.set_function("NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID", LUA_NATIVE_NETWORK_NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID); NETWORK.set_function("NETWORK_REQUEST_CONTROL_OF_NETWORK_ID", LUA_NATIVE_NETWORK_NETWORK_REQUEST_CONTROL_OF_NETWORK_ID); NETWORK.set_function("NETWORK_HAS_CONTROL_OF_NETWORK_ID", LUA_NATIVE_NETWORK_NETWORK_HAS_CONTROL_OF_NETWORK_ID); NETWORK.set_function("NETWORK_IS_NETWORK_ID_REMOTELY_CONTROLLED", LUA_NATIVE_NETWORK_NETWORK_IS_NETWORK_ID_REMOTELY_CONTROLLED); NETWORK.set_function("NETWORK_REQUEST_CONTROL_OF_ENTITY", LUA_NATIVE_NETWORK_NETWORK_REQUEST_CONTROL_OF_ENTITY); NETWORK.set_function("NETWORK_REQUEST_CONTROL_OF_DOOR", LUA_NATIVE_NETWORK_NETWORK_REQUEST_CONTROL_OF_DOOR); NETWORK.set_function("NETWORK_HAS_CONTROL_OF_ENTITY", LUA_NATIVE_NETWORK_NETWORK_HAS_CONTROL_OF_ENTITY); NETWORK.set_function("NETWORK_HAS_CONTROL_OF_PICKUP", LUA_NATIVE_NETWORK_NETWORK_HAS_CONTROL_OF_PICKUP); NETWORK.set_function("NETWORK_HAS_CONTROL_OF_DOOR", LUA_NATIVE_NETWORK_NETWORK_HAS_CONTROL_OF_DOOR); NETWORK.set_function("NETWORK_IS_DOOR_NETWORKED", LUA_NATIVE_NETWORK_NETWORK_IS_DOOR_NETWORKED); NETWORK.set_function("VEH_TO_NET", LUA_NATIVE_NETWORK_VEH_TO_NET); NETWORK.set_function("PED_TO_NET", LUA_NATIVE_NETWORK_PED_TO_NET); NETWORK.set_function("OBJ_TO_NET", LUA_NATIVE_NETWORK_OBJ_TO_NET); NETWORK.set_function("NET_TO_VEH", LUA_NATIVE_NETWORK_NET_TO_VEH); NETWORK.set_function("NET_TO_PED", LUA_NATIVE_NETWORK_NET_TO_PED); NETWORK.set_function("NET_TO_OBJ", LUA_NATIVE_NETWORK_NET_TO_OBJ); NETWORK.set_function("NET_TO_ENT", LUA_NATIVE_NETWORK_NET_TO_ENT); NETWORK.set_function("NETWORK_GET_LOCAL_HANDLE", LUA_NATIVE_NETWORK_NETWORK_GET_LOCAL_HANDLE); NETWORK.set_function("NETWORK_HANDLE_FROM_USER_ID", LUA_NATIVE_NETWORK_NETWORK_HANDLE_FROM_USER_ID); NETWORK.set_function("NETWORK_HANDLE_FROM_MEMBER_ID", LUA_NATIVE_NETWORK_NETWORK_HANDLE_FROM_MEMBER_ID); NETWORK.set_function("NETWORK_HANDLE_FROM_PLAYER", LUA_NATIVE_NETWORK_NETWORK_HANDLE_FROM_PLAYER); NETWORK.set_function("NETWORK_HASH_FROM_PLAYER_HANDLE", LUA_NATIVE_NETWORK_NETWORK_HASH_FROM_PLAYER_HANDLE); NETWORK.set_function("NETWORK_HASH_FROM_GAMER_HANDLE", LUA_NATIVE_NETWORK_NETWORK_HASH_FROM_GAMER_HANDLE); NETWORK.set_function("NETWORK_HANDLE_FROM_FRIEND", LUA_NATIVE_NETWORK_NETWORK_HANDLE_FROM_FRIEND); NETWORK.set_function("NETWORK_GAMERTAG_FROM_HANDLE_START", LUA_NATIVE_NETWORK_NETWORK_GAMERTAG_FROM_HANDLE_START); NETWORK.set_function("NETWORK_GAMERTAG_FROM_HANDLE_PENDING", LUA_NATIVE_NETWORK_NETWORK_GAMERTAG_FROM_HANDLE_PENDING); NETWORK.set_function("NETWORK_GAMERTAG_FROM_HANDLE_SUCCEEDED", LUA_NATIVE_NETWORK_NETWORK_GAMERTAG_FROM_HANDLE_SUCCEEDED); NETWORK.set_function("NETWORK_GET_GAMERTAG_FROM_HANDLE", LUA_NATIVE_NETWORK_NETWORK_GET_GAMERTAG_FROM_HANDLE); NETWORK.set_function("NETWORK_DISPLAYNAMES_FROM_HANDLES_START", LUA_NATIVE_NETWORK_NETWORK_DISPLAYNAMES_FROM_HANDLES_START); NETWORK.set_function("NETWORK_GET_DISPLAYNAMES_FROM_HANDLES", LUA_NATIVE_NETWORK_NETWORK_GET_DISPLAYNAMES_FROM_HANDLES); NETWORK.set_function("NETWORK_ARE_HANDLES_THE_SAME", LUA_NATIVE_NETWORK_NETWORK_ARE_HANDLES_THE_SAME); NETWORK.set_function("NETWORK_IS_HANDLE_VALID", LUA_NATIVE_NETWORK_NETWORK_IS_HANDLE_VALID); NETWORK.set_function("NETWORK_GET_PLAYER_FROM_GAMER_HANDLE", LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_FROM_GAMER_HANDLE); NETWORK.set_function("NETWORK_MEMBER_ID_FROM_GAMER_HANDLE", LUA_NATIVE_NETWORK_NETWORK_MEMBER_ID_FROM_GAMER_HANDLE); NETWORK.set_function("NETWORK_IS_GAMER_IN_MY_SESSION", LUA_NATIVE_NETWORK_NETWORK_IS_GAMER_IN_MY_SESSION); NETWORK.set_function("NETWORK_SHOW_PROFILE_UI", LUA_NATIVE_NETWORK_NETWORK_SHOW_PROFILE_UI); NETWORK.set_function("NETWORK_PLAYER_GET_NAME", LUA_NATIVE_NETWORK_NETWORK_PLAYER_GET_NAME); NETWORK.set_function("NETWORK_PLAYER_GET_USERID", LUA_NATIVE_NETWORK_NETWORK_PLAYER_GET_USERID); NETWORK.set_function("NETWORK_PLAYER_IS_ROCKSTAR_DEV", LUA_NATIVE_NETWORK_NETWORK_PLAYER_IS_ROCKSTAR_DEV); NETWORK.set_function("NETWORK_PLAYER_INDEX_IS_CHEATER", LUA_NATIVE_NETWORK_NETWORK_PLAYER_INDEX_IS_CHEATER); NETWORK.set_function("NETWORK_ENTITY_GET_OBJECT_ID", LUA_NATIVE_NETWORK_NETWORK_ENTITY_GET_OBJECT_ID); NETWORK.set_function("NETWORK_GET_ENTITY_FROM_OBJECT_ID", LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_FROM_OBJECT_ID); NETWORK.set_function("NETWORK_IS_INACTIVE_PROFILE", LUA_NATIVE_NETWORK_NETWORK_IS_INACTIVE_PROFILE); NETWORK.set_function("NETWORK_GET_MAX_FRIENDS", LUA_NATIVE_NETWORK_NETWORK_GET_MAX_FRIENDS); NETWORK.set_function("NETWORK_GET_FRIEND_COUNT", LUA_NATIVE_NETWORK_NETWORK_GET_FRIEND_COUNT); NETWORK.set_function("NETWORK_GET_FRIEND_NAME", LUA_NATIVE_NETWORK_NETWORK_GET_FRIEND_NAME); NETWORK.set_function("NETWORK_GET_FRIEND_DISPLAY_NAME", LUA_NATIVE_NETWORK_NETWORK_GET_FRIEND_DISPLAY_NAME); NETWORK.set_function("NETWORK_IS_FRIEND_ONLINE", LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_ONLINE); NETWORK.set_function("NETWORK_IS_FRIEND_HANDLE_ONLINE", LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_HANDLE_ONLINE); NETWORK.set_function("NETWORK_IS_FRIEND_IN_SAME_TITLE", LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_IN_SAME_TITLE); NETWORK.set_function("NETWORK_IS_FRIEND_IN_MULTIPLAYER", LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_IN_MULTIPLAYER); NETWORK.set_function("NETWORK_IS_FRIEND", LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND); NETWORK.set_function("NETWORK_IS_PENDING_FRIEND", LUA_NATIVE_NETWORK_NETWORK_IS_PENDING_FRIEND); NETWORK.set_function("NETWORK_IS_ADDING_FRIEND", LUA_NATIVE_NETWORK_NETWORK_IS_ADDING_FRIEND); NETWORK.set_function("NETWORK_ADD_FRIEND", LUA_NATIVE_NETWORK_NETWORK_ADD_FRIEND); NETWORK.set_function("NETWORK_IS_FRIEND_INDEX_ONLINE", LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_INDEX_ONLINE); NETWORK.set_function("NETWORK_SET_PLAYER_IS_PASSIVE", LUA_NATIVE_NETWORK_NETWORK_SET_PLAYER_IS_PASSIVE); NETWORK.set_function("NETWORK_GET_PLAYER_OWNS_WAYPOINT", LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_OWNS_WAYPOINT); NETWORK.set_function("NETWORK_CAN_SET_WAYPOINT", LUA_NATIVE_NETWORK_NETWORK_CAN_SET_WAYPOINT); NETWORK.set_function("NETWORK_IGNORE_REMOTE_WAYPOINTS", LUA_NATIVE_NETWORK_NETWORK_IGNORE_REMOTE_WAYPOINTS); NETWORK.set_function("NETWORK_DOES_COMMUNICATION_GROUP_EXIST_", LUA_NATIVE_NETWORK_NETWORK_DOES_COMMUNICATION_GROUP_EXIST_); NETWORK.set_function("NETWORK_GET_COMMUNICATION_GROUP_FLAGS_", LUA_NATIVE_NETWORK_NETWORK_GET_COMMUNICATION_GROUP_FLAGS_); NETWORK.set_function("NETWORK_SET_COMMUNICATION_GROUP_FLAGS_", LUA_NATIVE_NETWORK_NETWORK_SET_COMMUNICATION_GROUP_FLAGS_); NETWORK.set_function("NETWORK_IS_PLAYER_ON_BLOCKLIST", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_ON_BLOCKLIST); NETWORK.set_function("NETWORK_SET_SCRIPT_AUTOMUTED", LUA_NATIVE_NETWORK_NETWORK_SET_SCRIPT_AUTOMUTED); NETWORK.set_function("NETWORK_HAS_AUTOMUTE_OVERRIDE", LUA_NATIVE_NETWORK_NETWORK_HAS_AUTOMUTE_OVERRIDE); NETWORK.set_function("NETWORK_HAS_HEADSET", LUA_NATIVE_NETWORK_NETWORK_HAS_HEADSET); NETWORK.set_function("NETWORK_SET_LOOK_AT_TALKERS", LUA_NATIVE_NETWORK_NETWORK_SET_LOOK_AT_TALKERS); NETWORK.set_function("NETWORK_IS_PUSH_TO_TALK_ACTIVE", LUA_NATIVE_NETWORK_NETWORK_IS_PUSH_TO_TALK_ACTIVE); NETWORK.set_function("NETWORK_GAMER_HAS_HEADSET", LUA_NATIVE_NETWORK_NETWORK_GAMER_HAS_HEADSET); NETWORK.set_function("NETWORK_IS_GAMER_TALKING", LUA_NATIVE_NETWORK_NETWORK_IS_GAMER_TALKING); NETWORK.set_function("NETWORK_PERMISSIONS_HAS_GAMER_RECORD", LUA_NATIVE_NETWORK_NETWORK_PERMISSIONS_HAS_GAMER_RECORD); NETWORK.set_function("NETWORK_CAN_COMMUNICATE_WITH_GAMER", LUA_NATIVE_NETWORK_NETWORK_CAN_COMMUNICATE_WITH_GAMER); NETWORK.set_function("NETWORK_CAN_TEXT_CHAT_WITH_GAMER", LUA_NATIVE_NETWORK_NETWORK_CAN_TEXT_CHAT_WITH_GAMER); NETWORK.set_function("NETWORK_IS_GAMER_MUTED_BY_ME", LUA_NATIVE_NETWORK_NETWORK_IS_GAMER_MUTED_BY_ME); NETWORK.set_function("NETWORK_AM_I_MUTED_BY_GAMER", LUA_NATIVE_NETWORK_NETWORK_AM_I_MUTED_BY_GAMER); NETWORK.set_function("NETWORK_IS_GAMER_BLOCKED_BY_ME", LUA_NATIVE_NETWORK_NETWORK_IS_GAMER_BLOCKED_BY_ME); NETWORK.set_function("NETWORK_AM_I_BLOCKED_BY_GAMER", LUA_NATIVE_NETWORK_NETWORK_AM_I_BLOCKED_BY_GAMER); NETWORK.set_function("NETWORK_CAN_VIEW_GAMER_USER_CONTENT", LUA_NATIVE_NETWORK_NETWORK_CAN_VIEW_GAMER_USER_CONTENT); NETWORK.set_function("NETWORK_HAS_VIEW_GAMER_USER_CONTENT_RESULT", LUA_NATIVE_NETWORK_NETWORK_HAS_VIEW_GAMER_USER_CONTENT_RESULT); NETWORK.set_function("NETWORK_CAN_PLAY_MULTIPLAYER_WITH_GAMER", LUA_NATIVE_NETWORK_NETWORK_CAN_PLAY_MULTIPLAYER_WITH_GAMER); NETWORK.set_function("NETWORK_CAN_GAMER_PLAY_MULTIPLAYER_WITH_ME", LUA_NATIVE_NETWORK_NETWORK_CAN_GAMER_PLAY_MULTIPLAYER_WITH_ME); NETWORK.set_function("NETWORK_CAN_SEND_LOCAL_INVITE", LUA_NATIVE_NETWORK_NETWORK_CAN_SEND_LOCAL_INVITE); NETWORK.set_function("NETWORK_CAN_RECEIVE_LOCAL_INVITE", LUA_NATIVE_NETWORK_NETWORK_CAN_RECEIVE_LOCAL_INVITE); NETWORK.set_function("NETWORK_IS_PLAYER_TALKING", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_TALKING); NETWORK.set_function("NETWORK_PLAYER_HAS_HEADSET", LUA_NATIVE_NETWORK_NETWORK_PLAYER_HAS_HEADSET); NETWORK.set_function("NETWORK_IS_PLAYER_MUTED_BY_ME", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_MUTED_BY_ME); NETWORK.set_function("NETWORK_AM_I_MUTED_BY_PLAYER", LUA_NATIVE_NETWORK_NETWORK_AM_I_MUTED_BY_PLAYER); NETWORK.set_function("NETWORK_IS_PLAYER_BLOCKED_BY_ME", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_BLOCKED_BY_ME); NETWORK.set_function("NETWORK_AM_I_BLOCKED_BY_PLAYER", LUA_NATIVE_NETWORK_NETWORK_AM_I_BLOCKED_BY_PLAYER); NETWORK.set_function("NETWORK_GET_PLAYER_LOUDNESS", LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_LOUDNESS); NETWORK.set_function("NETWORK_SET_TALKER_PROXIMITY", LUA_NATIVE_NETWORK_NETWORK_SET_TALKER_PROXIMITY); NETWORK.set_function("NETWORK_GET_TALKER_PROXIMITY", LUA_NATIVE_NETWORK_NETWORK_GET_TALKER_PROXIMITY); NETWORK.set_function("NETWORK_SET_VOICE_ACTIVE", LUA_NATIVE_NETWORK_NETWORK_SET_VOICE_ACTIVE); NETWORK.set_function("NETWORK_REMAIN_IN_GAME_CHAT", LUA_NATIVE_NETWORK_NETWORK_REMAIN_IN_GAME_CHAT); NETWORK.set_function("NETWORK_OVERRIDE_TRANSITION_CHAT", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_TRANSITION_CHAT); NETWORK.set_function("NETWORK_SET_TEAM_ONLY_CHAT", LUA_NATIVE_NETWORK_NETWORK_SET_TEAM_ONLY_CHAT); NETWORK.set_function("NETWORK_SET_SCRIPT_CONTROLLING_TEAMS", LUA_NATIVE_NETWORK_NETWORK_SET_SCRIPT_CONTROLLING_TEAMS); NETWORK.set_function("NETWORK_SET_SAME_TEAM_AS_LOCAL_PLAYER", LUA_NATIVE_NETWORK_NETWORK_SET_SAME_TEAM_AS_LOCAL_PLAYER); NETWORK.set_function("NETWORK_OVERRIDE_TEAM_RESTRICTIONS", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_TEAM_RESTRICTIONS); NETWORK.set_function("NETWORK_SET_OVERRIDE_SPECTATOR_MODE", LUA_NATIVE_NETWORK_NETWORK_SET_OVERRIDE_SPECTATOR_MODE); NETWORK.set_function("NETWORK_SET_OVERRIDE_TUTORIAL_SESSION_CHAT", LUA_NATIVE_NETWORK_NETWORK_SET_OVERRIDE_TUTORIAL_SESSION_CHAT); NETWORK.set_function("NETWORK_SET_PROXIMITY_AFFECTS_TEAM", LUA_NATIVE_NETWORK_NETWORK_SET_PROXIMITY_AFFECTS_TEAM); NETWORK.set_function("NETWORK_SET_NO_SPECTATOR_CHAT", LUA_NATIVE_NETWORK_NETWORK_SET_NO_SPECTATOR_CHAT); NETWORK.set_function("NETWORK_SET_IGNORE_SPECTATOR_CHAT_LIMITS_SAME_TEAM", LUA_NATIVE_NETWORK_NETWORK_SET_IGNORE_SPECTATOR_CHAT_LIMITS_SAME_TEAM); NETWORK.set_function("NETWORK_OVERRIDE_CHAT_RESTRICTIONS", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_CHAT_RESTRICTIONS); NETWORK.set_function("NETWORK_OVERRIDE_SEND_RESTRICTIONS", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_SEND_RESTRICTIONS); NETWORK.set_function("NETWORK_OVERRIDE_SEND_RESTRICTIONS_ALL", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_SEND_RESTRICTIONS_ALL); NETWORK.set_function("NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS); NETWORK.set_function("NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS_ALL", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS_ALL); NETWORK.set_function("NETWORK_SET_VOICE_CHANNEL", LUA_NATIVE_NETWORK_NETWORK_SET_VOICE_CHANNEL); NETWORK.set_function("NETWORK_CLEAR_VOICE_CHANNEL", LUA_NATIVE_NETWORK_NETWORK_CLEAR_VOICE_CHANNEL); NETWORK.set_function("NETWORK_APPLY_VOICE_PROXIMITY_OVERRIDE", LUA_NATIVE_NETWORK_NETWORK_APPLY_VOICE_PROXIMITY_OVERRIDE); NETWORK.set_function("NETWORK_CLEAR_VOICE_PROXIMITY_OVERRIDE", LUA_NATIVE_NETWORK_NETWORK_CLEAR_VOICE_PROXIMITY_OVERRIDE); NETWORK.set_function("NETWORK_ENABLE_VOICE_BANDWIDTH_RESTRICTION", LUA_NATIVE_NETWORK_NETWORK_ENABLE_VOICE_BANDWIDTH_RESTRICTION); NETWORK.set_function("NETWORK_DISABLE_VOICE_BANDWIDTH_RESTRICTION", LUA_NATIVE_NETWORK_NETWORK_DISABLE_VOICE_BANDWIDTH_RESTRICTION); NETWORK.set_function("NETWORK_GET_MUTE_COUNT_FOR_PLAYER", LUA_NATIVE_NETWORK_NETWORK_GET_MUTE_COUNT_FOR_PLAYER); NETWORK.set_function("NETWORK_SET_SPECTATOR_TO_NON_SPECTATOR_TEXT_CHAT", LUA_NATIVE_NETWORK_NETWORK_SET_SPECTATOR_TO_NON_SPECTATOR_TEXT_CHAT); NETWORK.set_function("NETWORK_TEXT_CHAT_IS_TYPING", LUA_NATIVE_NETWORK_NETWORK_TEXT_CHAT_IS_TYPING); NETWORK.set_function("SHUTDOWN_AND_LAUNCH_SINGLE_PLAYER_GAME", LUA_NATIVE_NETWORK_SHUTDOWN_AND_LAUNCH_SINGLE_PLAYER_GAME); NETWORK.set_function("SHUTDOWN_AND_LOAD_MOST_RECENT_SAVE", LUA_NATIVE_NETWORK_SHUTDOWN_AND_LOAD_MOST_RECENT_SAVE); NETWORK.set_function("NETWORK_SET_FRIENDLY_FIRE_OPTION", LUA_NATIVE_NETWORK_NETWORK_SET_FRIENDLY_FIRE_OPTION); NETWORK.set_function("NETWORK_SET_RICH_PRESENCE", LUA_NATIVE_NETWORK_NETWORK_SET_RICH_PRESENCE); NETWORK.set_function("NETWORK_SET_RICH_PRESENCE_STRING", LUA_NATIVE_NETWORK_NETWORK_SET_RICH_PRESENCE_STRING); NETWORK.set_function("NETWORK_GET_TIMEOUT_TIME", LUA_NATIVE_NETWORK_NETWORK_GET_TIMEOUT_TIME); NETWORK.set_function("NETWORK_LEAVE_PED_BEHIND_BEFORE_WARP", LUA_NATIVE_NETWORK_NETWORK_LEAVE_PED_BEHIND_BEFORE_WARP); NETWORK.set_function("NETWORK_LEAVE_PED_BEHIND_BEFORE_CUTSCENE", LUA_NATIVE_NETWORK_NETWORK_LEAVE_PED_BEHIND_BEFORE_CUTSCENE); NETWORK.set_function("REMOVE_ALL_STICKY_BOMBS_FROM_ENTITY", LUA_NATIVE_NETWORK_REMOVE_ALL_STICKY_BOMBS_FROM_ENTITY); NETWORK.set_function("NETWORK_KEEP_ENTITY_COLLISION_DISABLED_AFTER_ANIM_SCENE", LUA_NATIVE_NETWORK_NETWORK_KEEP_ENTITY_COLLISION_DISABLED_AFTER_ANIM_SCENE); NETWORK.set_function("NETWORK_IS_ANY_PLAYER_NEAR", LUA_NATIVE_NETWORK_NETWORK_IS_ANY_PLAYER_NEAR); NETWORK.set_function("NETWORK_CLAN_SERVICE_IS_VALID", LUA_NATIVE_NETWORK_NETWORK_CLAN_SERVICE_IS_VALID); NETWORK.set_function("NETWORK_CLAN_PLAYER_IS_ACTIVE", LUA_NATIVE_NETWORK_NETWORK_CLAN_PLAYER_IS_ACTIVE); NETWORK.set_function("NETWORK_CLAN_PLAYER_GET_DESC", LUA_NATIVE_NETWORK_NETWORK_CLAN_PLAYER_GET_DESC); NETWORK.set_function("NETWORK_CLAN_IS_ROCKSTAR_CLAN", LUA_NATIVE_NETWORK_NETWORK_CLAN_IS_ROCKSTAR_CLAN); NETWORK.set_function("NETWORK_CLAN_GET_UI_FORMATTED_TAG", LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_UI_FORMATTED_TAG); NETWORK.set_function("NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT", LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT); NETWORK.set_function("NETWORK_CLAN_GET_MEMBERSHIP_DESC", LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_MEMBERSHIP_DESC); NETWORK.set_function("NETWORK_CLAN_DOWNLOAD_MEMBERSHIP", LUA_NATIVE_NETWORK_NETWORK_CLAN_DOWNLOAD_MEMBERSHIP); NETWORK.set_function("NETWORK_CLAN_DOWNLOAD_MEMBERSHIP_PENDING", LUA_NATIVE_NETWORK_NETWORK_CLAN_DOWNLOAD_MEMBERSHIP_PENDING); NETWORK.set_function("NETWORK_CLAN_ANY_DOWNLOAD_MEMBERSHIP_PENDING", LUA_NATIVE_NETWORK_NETWORK_CLAN_ANY_DOWNLOAD_MEMBERSHIP_PENDING); NETWORK.set_function("NETWORK_CLAN_REMOTE_MEMBERSHIPS_ARE_IN_CACHE", LUA_NATIVE_NETWORK_NETWORK_CLAN_REMOTE_MEMBERSHIPS_ARE_IN_CACHE); NETWORK.set_function("NETWORK_CLAN_GET_MEMBERSHIP_COUNT", LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_MEMBERSHIP_COUNT); NETWORK.set_function("NETWORK_CLAN_GET_MEMBERSHIP_VALID", LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_MEMBERSHIP_VALID); NETWORK.set_function("NETWORK_CLAN_GET_MEMBERSHIP", LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_MEMBERSHIP); NETWORK.set_function("NETWORK_CLAN_JOIN", LUA_NATIVE_NETWORK_NETWORK_CLAN_JOIN); NETWORK.set_function("NETWORK_CLAN_CREWINFO_GET_STRING_VALUE", LUA_NATIVE_NETWORK_NETWORK_CLAN_CREWINFO_GET_STRING_VALUE); NETWORK.set_function("NETWORK_CLAN_CREWINFO_GET_CREWRANKTITLE", LUA_NATIVE_NETWORK_NETWORK_CLAN_CREWINFO_GET_CREWRANKTITLE); NETWORK.set_function("NETWORK_CLAN_HAS_CREWINFO_METADATA_BEEN_RECEIVED", LUA_NATIVE_NETWORK_NETWORK_CLAN_HAS_CREWINFO_METADATA_BEEN_RECEIVED); NETWORK.set_function("NETWORK_CLAN_GET_EMBLEM_TXD_NAME", LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_EMBLEM_TXD_NAME); NETWORK.set_function("NETWORK_CLAN_REQUEST_EMBLEM", LUA_NATIVE_NETWORK_NETWORK_CLAN_REQUEST_EMBLEM); NETWORK.set_function("NETWORK_CLAN_IS_EMBLEM_READY", LUA_NATIVE_NETWORK_NETWORK_CLAN_IS_EMBLEM_READY); NETWORK.set_function("NETWORK_CLAN_RELEASE_EMBLEM", LUA_NATIVE_NETWORK_NETWORK_CLAN_RELEASE_EMBLEM); NETWORK.set_function("NETWORK_GET_PRIMARY_CLAN_DATA_CLEAR", LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_CLEAR); NETWORK.set_function("NETWORK_GET_PRIMARY_CLAN_DATA_CANCEL", LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_CANCEL); NETWORK.set_function("NETWORK_GET_PRIMARY_CLAN_DATA_START", LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_START); NETWORK.set_function("NETWORK_GET_PRIMARY_CLAN_DATA_PENDING", LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_PENDING); NETWORK.set_function("NETWORK_GET_PRIMARY_CLAN_DATA_SUCCESS", LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_SUCCESS); NETWORK.set_function("NETWORK_GET_PRIMARY_CLAN_DATA_NEW", LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_NEW); NETWORK.set_function("SET_NETWORK_ID_CAN_MIGRATE", LUA_NATIVE_NETWORK_SET_NETWORK_ID_CAN_MIGRATE); NETWORK.set_function("SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES", LUA_NATIVE_NETWORK_SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES); NETWORK.set_function("SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER", LUA_NATIVE_NETWORK_SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER); NETWORK.set_function("SET_NETWORK_ID_CAN_BE_REASSIGNED", LUA_NATIVE_NETWORK_SET_NETWORK_ID_CAN_BE_REASSIGNED); NETWORK.set_function("NETWORK_SET_ENTITY_CAN_BLEND", LUA_NATIVE_NETWORK_NETWORK_SET_ENTITY_CAN_BLEND); NETWORK.set_function("NETWORK_SET_OBJECT_CAN_BLEND_WHEN_FIXED", LUA_NATIVE_NETWORK_NETWORK_SET_OBJECT_CAN_BLEND_WHEN_FIXED); NETWORK.set_function("NETWORK_SET_ENTITY_ONLY_EXISTS_FOR_PARTICIPANTS", LUA_NATIVE_NETWORK_NETWORK_SET_ENTITY_ONLY_EXISTS_FOR_PARTICIPANTS); NETWORK.set_function("SET_NETWORK_ID_VISIBLE_IN_CUTSCENE", LUA_NATIVE_NETWORK_SET_NETWORK_ID_VISIBLE_IN_CUTSCENE); NETWORK.set_function("SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_HACK", LUA_NATIVE_NETWORK_SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_HACK); NETWORK.set_function("SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_REMAIN_HACK", LUA_NATIVE_NETWORK_SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_REMAIN_HACK); NETWORK.set_function("SET_NETWORK_CUTSCENE_ENTITIES", LUA_NATIVE_NETWORK_SET_NETWORK_CUTSCENE_ENTITIES); NETWORK.set_function("ARE_CUTSCENE_ENTITIES_NETWORKED", LUA_NATIVE_NETWORK_ARE_CUTSCENE_ENTITIES_NETWORKED); NETWORK.set_function("SET_NETWORK_ID_PASS_CONTROL_IN_TUTORIAL", LUA_NATIVE_NETWORK_SET_NETWORK_ID_PASS_CONTROL_IN_TUTORIAL); NETWORK.set_function("IS_NETWORK_ID_OWNED_BY_PARTICIPANT", LUA_NATIVE_NETWORK_IS_NETWORK_ID_OWNED_BY_PARTICIPANT); NETWORK.set_function("SET_REMOTE_PLAYER_VISIBLE_IN_CUTSCENE", LUA_NATIVE_NETWORK_SET_REMOTE_PLAYER_VISIBLE_IN_CUTSCENE); NETWORK.set_function("SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE", LUA_NATIVE_NETWORK_SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE); NETWORK.set_function("SET_LOCAL_PLAYER_INVISIBLE_LOCALLY", LUA_NATIVE_NETWORK_SET_LOCAL_PLAYER_INVISIBLE_LOCALLY); NETWORK.set_function("SET_LOCAL_PLAYER_VISIBLE_LOCALLY", LUA_NATIVE_NETWORK_SET_LOCAL_PLAYER_VISIBLE_LOCALLY); NETWORK.set_function("SET_PLAYER_INVISIBLE_LOCALLY", LUA_NATIVE_NETWORK_SET_PLAYER_INVISIBLE_LOCALLY); NETWORK.set_function("SET_PLAYER_VISIBLE_LOCALLY", LUA_NATIVE_NETWORK_SET_PLAYER_VISIBLE_LOCALLY); NETWORK.set_function("FADE_OUT_LOCAL_PLAYER", LUA_NATIVE_NETWORK_FADE_OUT_LOCAL_PLAYER); NETWORK.set_function("NETWORK_FADE_OUT_ENTITY", LUA_NATIVE_NETWORK_NETWORK_FADE_OUT_ENTITY); NETWORK.set_function("NETWORK_FADE_IN_ENTITY", LUA_NATIVE_NETWORK_NETWORK_FADE_IN_ENTITY); NETWORK.set_function("NETWORK_IS_PLAYER_FADING", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_FADING); NETWORK.set_function("NETWORK_IS_ENTITY_FADING", LUA_NATIVE_NETWORK_NETWORK_IS_ENTITY_FADING); NETWORK.set_function("IS_PLAYER_IN_CUTSCENE", LUA_NATIVE_NETWORK_IS_PLAYER_IN_CUTSCENE); NETWORK.set_function("SET_ENTITY_VISIBLE_IN_CUTSCENE", LUA_NATIVE_NETWORK_SET_ENTITY_VISIBLE_IN_CUTSCENE); NETWORK.set_function("SET_ENTITY_LOCALLY_INVISIBLE", LUA_NATIVE_NETWORK_SET_ENTITY_LOCALLY_INVISIBLE); NETWORK.set_function("SET_ENTITY_LOCALLY_VISIBLE", LUA_NATIVE_NETWORK_SET_ENTITY_LOCALLY_VISIBLE); NETWORK.set_function("IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID", LUA_NATIVE_NETWORK_IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID); NETWORK.set_function("ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID", LUA_NATIVE_NETWORK_ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID); NETWORK.set_function("IS_DAMAGE_TRACKER_ACTIVE_ON_PLAYER", LUA_NATIVE_NETWORK_IS_DAMAGE_TRACKER_ACTIVE_ON_PLAYER); NETWORK.set_function("ACTIVATE_DAMAGE_TRACKER_ON_PLAYER", LUA_NATIVE_NETWORK_ACTIVATE_DAMAGE_TRACKER_ON_PLAYER); NETWORK.set_function("IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE", LUA_NATIVE_NETWORK_IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE); NETWORK.set_function("IS_SPHERE_VISIBLE_TO_PLAYER", LUA_NATIVE_NETWORK_IS_SPHERE_VISIBLE_TO_PLAYER); NETWORK.set_function("RESERVE_NETWORK_MISSION_OBJECTS", LUA_NATIVE_NETWORK_RESERVE_NETWORK_MISSION_OBJECTS); NETWORK.set_function("RESERVE_NETWORK_MISSION_PEDS", LUA_NATIVE_NETWORK_RESERVE_NETWORK_MISSION_PEDS); NETWORK.set_function("RESERVE_NETWORK_MISSION_VEHICLES", LUA_NATIVE_NETWORK_RESERVE_NETWORK_MISSION_VEHICLES); NETWORK.set_function("RESERVE_LOCAL_NETWORK_MISSION_OBJECTS", LUA_NATIVE_NETWORK_RESERVE_LOCAL_NETWORK_MISSION_OBJECTS); NETWORK.set_function("RESERVE_LOCAL_NETWORK_MISSION_PEDS", LUA_NATIVE_NETWORK_RESERVE_LOCAL_NETWORK_MISSION_PEDS); NETWORK.set_function("RESERVE_LOCAL_NETWORK_MISSION_VEHICLES", LUA_NATIVE_NETWORK_RESERVE_LOCAL_NETWORK_MISSION_VEHICLES); NETWORK.set_function("CAN_REGISTER_MISSION_OBJECTS", LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_OBJECTS); NETWORK.set_function("CAN_REGISTER_MISSION_PEDS", LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_PEDS); NETWORK.set_function("CAN_REGISTER_MISSION_VEHICLES", LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_VEHICLES); NETWORK.set_function("CAN_REGISTER_MISSION_PICKUPS", LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_PICKUPS); NETWORK.set_function("CAN_REGISTER_MISSION_DOORS", LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_DOORS); NETWORK.set_function("CAN_REGISTER_MISSION_ENTITIES", LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_ENTITIES); NETWORK.set_function("GET_NUM_RESERVED_MISSION_OBJECTS", LUA_NATIVE_NETWORK_GET_NUM_RESERVED_MISSION_OBJECTS); NETWORK.set_function("GET_NUM_RESERVED_MISSION_PEDS", LUA_NATIVE_NETWORK_GET_NUM_RESERVED_MISSION_PEDS); NETWORK.set_function("GET_NUM_RESERVED_MISSION_VEHICLES", LUA_NATIVE_NETWORK_GET_NUM_RESERVED_MISSION_VEHICLES); NETWORK.set_function("GET_NUM_CREATED_MISSION_OBJECTS", LUA_NATIVE_NETWORK_GET_NUM_CREATED_MISSION_OBJECTS); NETWORK.set_function("GET_NUM_CREATED_MISSION_PEDS", LUA_NATIVE_NETWORK_GET_NUM_CREATED_MISSION_PEDS); NETWORK.set_function("GET_NUM_CREATED_MISSION_VEHICLES", LUA_NATIVE_NETWORK_GET_NUM_CREATED_MISSION_VEHICLES); NETWORK.set_function("GET_RESERVED_MISSION_ENTITIES_IN_AREA", LUA_NATIVE_NETWORK_GET_RESERVED_MISSION_ENTITIES_IN_AREA); NETWORK.set_function("GET_MAX_NUM_NETWORK_OBJECTS", LUA_NATIVE_NETWORK_GET_MAX_NUM_NETWORK_OBJECTS); NETWORK.set_function("GET_MAX_NUM_NETWORK_PEDS", LUA_NATIVE_NETWORK_GET_MAX_NUM_NETWORK_PEDS); NETWORK.set_function("GET_MAX_NUM_NETWORK_VEHICLES", LUA_NATIVE_NETWORK_GET_MAX_NUM_NETWORK_VEHICLES); NETWORK.set_function("GET_MAX_NUM_NETWORK_PICKUPS", LUA_NATIVE_NETWORK_GET_MAX_NUM_NETWORK_PICKUPS); NETWORK.set_function("NETWORK_SET_OBJECT_SCOPE_DISTANCE", LUA_NATIVE_NETWORK_NETWORK_SET_OBJECT_SCOPE_DISTANCE); NETWORK.set_function("NETWORK_ALLOW_CLONING_WHILE_IN_TUTORIAL", LUA_NATIVE_NETWORK_NETWORK_ALLOW_CLONING_WHILE_IN_TUTORIAL); NETWORK.set_function("NETWORK_SET_TASK_CUTSCENE_INSCOPE_MULTIPLER", LUA_NATIVE_NETWORK_NETWORK_SET_TASK_CUTSCENE_INSCOPE_MULTIPLER); NETWORK.set_function("GET_NETWORK_TIME", LUA_NATIVE_NETWORK_GET_NETWORK_TIME); NETWORK.set_function("GET_NETWORK_TIME_ACCURATE", LUA_NATIVE_NETWORK_GET_NETWORK_TIME_ACCURATE); NETWORK.set_function("HAS_NETWORK_TIME_STARTED", LUA_NATIVE_NETWORK_HAS_NETWORK_TIME_STARTED); NETWORK.set_function("GET_TIME_OFFSET", LUA_NATIVE_NETWORK_GET_TIME_OFFSET); NETWORK.set_function("IS_TIME_LESS_THAN", LUA_NATIVE_NETWORK_IS_TIME_LESS_THAN); NETWORK.set_function("IS_TIME_MORE_THAN", LUA_NATIVE_NETWORK_IS_TIME_MORE_THAN); NETWORK.set_function("IS_TIME_EQUAL_TO", LUA_NATIVE_NETWORK_IS_TIME_EQUAL_TO); NETWORK.set_function("GET_TIME_DIFFERENCE", LUA_NATIVE_NETWORK_GET_TIME_DIFFERENCE); NETWORK.set_function("GET_TIME_AS_STRING", LUA_NATIVE_NETWORK_GET_TIME_AS_STRING); NETWORK.set_function("GET_CLOUD_TIME_AS_STRING", LUA_NATIVE_NETWORK_GET_CLOUD_TIME_AS_STRING); NETWORK.set_function("GET_CLOUD_TIME_AS_INT", LUA_NATIVE_NETWORK_GET_CLOUD_TIME_AS_INT); NETWORK.set_function("CONVERT_POSIX_TIME", LUA_NATIVE_NETWORK_CONVERT_POSIX_TIME); NETWORK.set_function("NETWORK_SET_IN_SPECTATOR_MODE", LUA_NATIVE_NETWORK_NETWORK_SET_IN_SPECTATOR_MODE); NETWORK.set_function("NETWORK_SET_IN_SPECTATOR_MODE_EXTENDED", LUA_NATIVE_NETWORK_NETWORK_SET_IN_SPECTATOR_MODE_EXTENDED); NETWORK.set_function("NETWORK_SET_IN_FREE_CAM_MODE", LUA_NATIVE_NETWORK_NETWORK_SET_IN_FREE_CAM_MODE); NETWORK.set_function("NETWORK_SET_ANTAGONISTIC_TO_PLAYER", LUA_NATIVE_NETWORK_NETWORK_SET_ANTAGONISTIC_TO_PLAYER); NETWORK.set_function("NETWORK_IS_IN_SPECTATOR_MODE", LUA_NATIVE_NETWORK_NETWORK_IS_IN_SPECTATOR_MODE); NETWORK.set_function("NETWORK_SET_IN_MP_CUTSCENE", LUA_NATIVE_NETWORK_NETWORK_SET_IN_MP_CUTSCENE); NETWORK.set_function("NETWORK_IS_IN_MP_CUTSCENE", LUA_NATIVE_NETWORK_NETWORK_IS_IN_MP_CUTSCENE); NETWORK.set_function("NETWORK_IS_PLAYER_IN_MP_CUTSCENE", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_IN_MP_CUTSCENE); NETWORK.set_function("NETWORK_HIDE_PROJECTILE_IN_CUTSCENE", LUA_NATIVE_NETWORK_NETWORK_HIDE_PROJECTILE_IN_CUTSCENE); NETWORK.set_function("SET_NETWORK_VEHICLE_RESPOT_TIMER", LUA_NATIVE_NETWORK_SET_NETWORK_VEHICLE_RESPOT_TIMER); NETWORK.set_function("IS_NETWORK_VEHICLE_RUNNING_RESPOT_TIMER", LUA_NATIVE_NETWORK_IS_NETWORK_VEHICLE_RUNNING_RESPOT_TIMER); NETWORK.set_function("SET_NETWORK_VEHICLE_AS_GHOST", LUA_NATIVE_NETWORK_SET_NETWORK_VEHICLE_AS_GHOST); NETWORK.set_function("SET_NETWORK_VEHICLE_MAX_POSITION_DELTA_MULTIPLIER", LUA_NATIVE_NETWORK_SET_NETWORK_VEHICLE_MAX_POSITION_DELTA_MULTIPLIER); NETWORK.set_function("SET_NETWORK_ENABLE_HIGH_SPEED_EDGE_FALL_DETECTION", LUA_NATIVE_NETWORK_SET_NETWORK_ENABLE_HIGH_SPEED_EDGE_FALL_DETECTION); NETWORK.set_function("SET_LOCAL_PLAYER_AS_GHOST", LUA_NATIVE_NETWORK_SET_LOCAL_PLAYER_AS_GHOST); NETWORK.set_function("IS_ENTITY_A_GHOST", LUA_NATIVE_NETWORK_IS_ENTITY_A_GHOST); NETWORK.set_function("SET_NON_PARTICIPANTS_OF_THIS_SCRIPT_AS_GHOSTS", LUA_NATIVE_NETWORK_SET_NON_PARTICIPANTS_OF_THIS_SCRIPT_AS_GHOSTS); NETWORK.set_function("SET_REMOTE_PLAYER_AS_GHOST", LUA_NATIVE_NETWORK_SET_REMOTE_PLAYER_AS_GHOST); NETWORK.set_function("SET_GHOST_ALPHA", LUA_NATIVE_NETWORK_SET_GHOST_ALPHA); NETWORK.set_function("RESET_GHOST_ALPHA", LUA_NATIVE_NETWORK_RESET_GHOST_ALPHA); NETWORK.set_function("SET_ENTITY_GHOSTED_FOR_GHOST_PLAYERS", LUA_NATIVE_NETWORK_SET_ENTITY_GHOSTED_FOR_GHOST_PLAYERS); NETWORK.set_function("SET_INVERT_GHOSTING", LUA_NATIVE_NETWORK_SET_INVERT_GHOSTING); NETWORK.set_function("IS_ENTITY_IN_GHOST_COLLISION", LUA_NATIVE_NETWORK_IS_ENTITY_IN_GHOST_COLLISION); NETWORK.set_function("USE_PLAYER_COLOUR_INSTEAD_OF_TEAM_COLOUR", LUA_NATIVE_NETWORK_USE_PLAYER_COLOUR_INSTEAD_OF_TEAM_COLOUR); NETWORK.set_function("NETWORK_CREATE_SYNCHRONISED_SCENE", LUA_NATIVE_NETWORK_NETWORK_CREATE_SYNCHRONISED_SCENE); NETWORK.set_function("NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE", LUA_NATIVE_NETWORK_NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE); NETWORK.set_function("NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE_WITH_IK", LUA_NATIVE_NETWORK_NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE_WITH_IK); NETWORK.set_function("NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE", LUA_NATIVE_NETWORK_NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE); NETWORK.set_function("NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE", LUA_NATIVE_NETWORK_NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE); NETWORK.set_function("NETWORK_ADD_SYNCHRONISED_SCENE_CAMERA", LUA_NATIVE_NETWORK_NETWORK_ADD_SYNCHRONISED_SCENE_CAMERA); NETWORK.set_function("NETWORK_ATTACH_SYNCHRONISED_SCENE_TO_ENTITY", LUA_NATIVE_NETWORK_NETWORK_ATTACH_SYNCHRONISED_SCENE_TO_ENTITY); NETWORK.set_function("NETWORK_START_SYNCHRONISED_SCENE", LUA_NATIVE_NETWORK_NETWORK_START_SYNCHRONISED_SCENE); NETWORK.set_function("NETWORK_STOP_SYNCHRONISED_SCENE", LUA_NATIVE_NETWORK_NETWORK_STOP_SYNCHRONISED_SCENE); NETWORK.set_function("NETWORK_GET_LOCAL_SCENE_FROM_NETWORK_ID", LUA_NATIVE_NETWORK_NETWORK_GET_LOCAL_SCENE_FROM_NETWORK_ID); NETWORK.set_function("NETWORK_FORCE_LOCAL_USE_OF_SYNCED_SCENE_CAMERA", LUA_NATIVE_NETWORK_NETWORK_FORCE_LOCAL_USE_OF_SYNCED_SCENE_CAMERA); NETWORK.set_function("NETWORK_ALLOW_REMOTE_SYNCED_SCENE_LOCAL_PLAYER_REQUESTS", LUA_NATIVE_NETWORK_NETWORK_ALLOW_REMOTE_SYNCED_SCENE_LOCAL_PLAYER_REQUESTS); NETWORK.set_function("NETWORK_FIND_LARGEST_BUNCH_OF_PLAYERS", LUA_NATIVE_NETWORK_NETWORK_FIND_LARGEST_BUNCH_OF_PLAYERS); NETWORK.set_function("NETWORK_START_RESPAWN_SEARCH_FOR_PLAYER", LUA_NATIVE_NETWORK_NETWORK_START_RESPAWN_SEARCH_FOR_PLAYER); NETWORK.set_function("NETWORK_START_RESPAWN_SEARCH_IN_ANGLED_AREA_FOR_PLAYER", LUA_NATIVE_NETWORK_NETWORK_START_RESPAWN_SEARCH_IN_ANGLED_AREA_FOR_PLAYER); NETWORK.set_function("NETWORK_QUERY_RESPAWN_RESULTS", LUA_NATIVE_NETWORK_NETWORK_QUERY_RESPAWN_RESULTS); NETWORK.set_function("NETWORK_CANCEL_RESPAWN_SEARCH", LUA_NATIVE_NETWORK_NETWORK_CANCEL_RESPAWN_SEARCH); NETWORK.set_function("NETWORK_GET_RESPAWN_RESULT", LUA_NATIVE_NETWORK_NETWORK_GET_RESPAWN_RESULT); NETWORK.set_function("NETWORK_GET_RESPAWN_RESULT_FLAGS", LUA_NATIVE_NETWORK_NETWORK_GET_RESPAWN_RESULT_FLAGS); NETWORK.set_function("NETWORK_START_SOLO_TUTORIAL_SESSION", LUA_NATIVE_NETWORK_NETWORK_START_SOLO_TUTORIAL_SESSION); NETWORK.set_function("NETWORK_ALLOW_GANG_TO_JOIN_TUTORIAL_SESSION", LUA_NATIVE_NETWORK_NETWORK_ALLOW_GANG_TO_JOIN_TUTORIAL_SESSION); NETWORK.set_function("NETWORK_END_TUTORIAL_SESSION", LUA_NATIVE_NETWORK_NETWORK_END_TUTORIAL_SESSION); NETWORK.set_function("NETWORK_IS_IN_TUTORIAL_SESSION", LUA_NATIVE_NETWORK_NETWORK_IS_IN_TUTORIAL_SESSION); NETWORK.set_function("NETWORK_WAITING_POP_CLEAR_TUTORIAL_SESSION", LUA_NATIVE_NETWORK_NETWORK_WAITING_POP_CLEAR_TUTORIAL_SESSION); NETWORK.set_function("NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING", LUA_NATIVE_NETWORK_NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING); NETWORK.set_function("NETWORK_GET_PLAYER_TUTORIAL_SESSION_INSTANCE", LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_TUTORIAL_SESSION_INSTANCE); NETWORK.set_function("NETWORK_ARE_PLAYERS_IN_SAME_TUTORIAL_SESSION", LUA_NATIVE_NETWORK_NETWORK_ARE_PLAYERS_IN_SAME_TUTORIAL_SESSION); NETWORK.set_function("NETWORK_BLOCK_PROXY_MIGRATION_BETWEEN_TUTORIAL_SESSIONS", LUA_NATIVE_NETWORK_NETWORK_BLOCK_PROXY_MIGRATION_BETWEEN_TUTORIAL_SESSIONS); NETWORK.set_function("NETWORK_CONCEAL_PLAYER", LUA_NATIVE_NETWORK_NETWORK_CONCEAL_PLAYER); NETWORK.set_function("NETWORK_IS_PLAYER_CONCEALED", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_CONCEALED); NETWORK.set_function("NETWORK_CONCEAL_ENTITY", LUA_NATIVE_NETWORK_NETWORK_CONCEAL_ENTITY); NETWORK.set_function("NETWORK_IS_ENTITY_CONCEALED", LUA_NATIVE_NETWORK_NETWORK_IS_ENTITY_CONCEALED); NETWORK.set_function("NETWORK_OVERRIDE_CLOCK_TIME", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_CLOCK_TIME); NETWORK.set_function("NETWORK_OVERRIDE_CLOCK_RATE", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_CLOCK_RATE); NETWORK.set_function("NETWORK_CLEAR_CLOCK_TIME_OVERRIDE", LUA_NATIVE_NETWORK_NETWORK_CLEAR_CLOCK_TIME_OVERRIDE); NETWORK.set_function("NETWORK_IS_CLOCK_TIME_OVERRIDDEN", LUA_NATIVE_NETWORK_NETWORK_IS_CLOCK_TIME_OVERRIDDEN); NETWORK.set_function("NETWORK_ADD_ENTITY_AREA", LUA_NATIVE_NETWORK_NETWORK_ADD_ENTITY_AREA); NETWORK.set_function("NETWORK_ADD_ENTITY_ANGLED_AREA", LUA_NATIVE_NETWORK_NETWORK_ADD_ENTITY_ANGLED_AREA); NETWORK.set_function("NETWORK_ADD_CLIENT_ENTITY_AREA", LUA_NATIVE_NETWORK_NETWORK_ADD_CLIENT_ENTITY_AREA); NETWORK.set_function("NETWORK_ADD_CLIENT_ENTITY_ANGLED_AREA", LUA_NATIVE_NETWORK_NETWORK_ADD_CLIENT_ENTITY_ANGLED_AREA); NETWORK.set_function("NETWORK_REMOVE_ENTITY_AREA", LUA_NATIVE_NETWORK_NETWORK_REMOVE_ENTITY_AREA); NETWORK.set_function("NETWORK_ENTITY_AREA_DOES_EXIST", LUA_NATIVE_NETWORK_NETWORK_ENTITY_AREA_DOES_EXIST); NETWORK.set_function("NETWORK_ENTITY_AREA_HAVE_ALL_REPLIED", LUA_NATIVE_NETWORK_NETWORK_ENTITY_AREA_HAVE_ALL_REPLIED); NETWORK.set_function("NETWORK_ENTITY_AREA_IS_OCCUPIED", LUA_NATIVE_NETWORK_NETWORK_ENTITY_AREA_IS_OCCUPIED); NETWORK.set_function("NETWORK_USE_HIGH_PRECISION_BLENDING", LUA_NATIVE_NETWORK_NETWORK_USE_HIGH_PRECISION_BLENDING); NETWORK.set_function("NETWORK_SET_CUSTOM_ARENA_BALL_PARAMS", LUA_NATIVE_NETWORK_NETWORK_SET_CUSTOM_ARENA_BALL_PARAMS); NETWORK.set_function("NETWORK_ENTITY_USE_HIGH_PRECISION_ROTATION", LUA_NATIVE_NETWORK_NETWORK_ENTITY_USE_HIGH_PRECISION_ROTATION); NETWORK.set_function("NETWORK_REQUEST_CLOUD_BACKGROUND_SCRIPTS", LUA_NATIVE_NETWORK_NETWORK_REQUEST_CLOUD_BACKGROUND_SCRIPTS); NETWORK.set_function("NETWORK_IS_CLOUD_BACKGROUND_SCRIPT_REQUEST_PENDING", LUA_NATIVE_NETWORK_NETWORK_IS_CLOUD_BACKGROUND_SCRIPT_REQUEST_PENDING); NETWORK.set_function("NETWORK_REQUEST_CLOUD_TUNABLES", LUA_NATIVE_NETWORK_NETWORK_REQUEST_CLOUD_TUNABLES); NETWORK.set_function("NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING", LUA_NATIVE_NETWORK_NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING); NETWORK.set_function("NETWORK_GET_TUNABLE_CLOUD_CRC", LUA_NATIVE_NETWORK_NETWORK_GET_TUNABLE_CLOUD_CRC); NETWORK.set_function("NETWORK_DOES_TUNABLE_EXIST", LUA_NATIVE_NETWORK_NETWORK_DOES_TUNABLE_EXIST); NETWORK.set_function("NETWORK_ACCESS_TUNABLE_INT", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_INT); NETWORK.set_function("NETWORK_ACCESS_TUNABLE_FLOAT", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_FLOAT); NETWORK.set_function("NETWORK_ACCESS_TUNABLE_BOOL", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_BOOL); NETWORK.set_function("NETWORK_DOES_TUNABLE_EXIST_HASH", LUA_NATIVE_NETWORK_NETWORK_DOES_TUNABLE_EXIST_HASH); NETWORK.set_function("NETWORK_ACCESS_TUNABLE_MODIFICATION_DETECTION_CLEAR", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_MODIFICATION_DETECTION_CLEAR); NETWORK.set_function("NETWORK_ACCESS_TUNABLE_INT_HASH", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_INT_HASH); NETWORK.set_function("NETWORK_ACCESS_TUNABLE_INT_MODIFICATION_DETECTION_REGISTRATION_HASH", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_INT_MODIFICATION_DETECTION_REGISTRATION_HASH); NETWORK.set_function("NETWORK_ACCESS_TUNABLE_FLOAT_HASH", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_FLOAT_HASH); NETWORK.set_function("NETWORK_ACCESS_TUNABLE_FLOAT_MODIFICATION_DETECTION_REGISTRATION_HASH", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_FLOAT_MODIFICATION_DETECTION_REGISTRATION_HASH); NETWORK.set_function("NETWORK_ACCESS_TUNABLE_BOOL_HASH", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_BOOL_HASH); NETWORK.set_function("NETWORK_ACCESS_TUNABLE_BOOL_MODIFICATION_DETECTION_REGISTRATION_HASH", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_BOOL_MODIFICATION_DETECTION_REGISTRATION_HASH); NETWORK.set_function("NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH", LUA_NATIVE_NETWORK_NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH); NETWORK.set_function("NETWORK_GET_CONTENT_MODIFIER_LIST_ID", LUA_NATIVE_NETWORK_NETWORK_GET_CONTENT_MODIFIER_LIST_ID); NETWORK.set_function("NETWORK_GET_BONE_ID_OF_FATAL_HIT", LUA_NATIVE_NETWORK_NETWORK_GET_BONE_ID_OF_FATAL_HIT); NETWORK.set_function("NETWORK_RESET_BODY_TRACKER", LUA_NATIVE_NETWORK_NETWORK_RESET_BODY_TRACKER); NETWORK.set_function("NETWORK_GET_NUMBER_BODY_TRACKER_HITS", LUA_NATIVE_NETWORK_NETWORK_GET_NUMBER_BODY_TRACKER_HITS); NETWORK.set_function("NETWORK_HAS_BONE_BEEN_HIT_BY_KILLER", LUA_NATIVE_NETWORK_NETWORK_HAS_BONE_BEEN_HIT_BY_KILLER); NETWORK.set_function("NETWORK_SET_ATTRIBUTE_DAMAGE_TO_PLAYER", LUA_NATIVE_NETWORK_NETWORK_SET_ATTRIBUTE_DAMAGE_TO_PLAYER); NETWORK.set_function("NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_DAMAGE", LUA_NATIVE_NETWORK_NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_DAMAGE); NETWORK.set_function("NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_WEAPON_HASH", LUA_NATIVE_NETWORK_NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_WEAPON_HASH); NETWORK.set_function("NETWORK_SET_NO_LONGER_NEEDED", LUA_NATIVE_NETWORK_NETWORK_SET_NO_LONGER_NEEDED); NETWORK.set_function("NETWORK_EXPLODE_VEHICLE", LUA_NATIVE_NETWORK_NETWORK_EXPLODE_VEHICLE); NETWORK.set_function("NETWORK_EXPLODE_HELI", LUA_NATIVE_NETWORK_NETWORK_EXPLODE_HELI); NETWORK.set_function("NETWORK_USE_LOGARITHMIC_BLENDING_THIS_FRAME", LUA_NATIVE_NETWORK_NETWORK_USE_LOGARITHMIC_BLENDING_THIS_FRAME); NETWORK.set_function("NETWORK_OVERRIDE_COORDS_AND_HEADING", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_COORDS_AND_HEADING); NETWORK.set_function("NETWORK_ENABLE_EXTRA_VEHICLE_ORIENTATION_BLEND_CHECKS", LUA_NATIVE_NETWORK_NETWORK_ENABLE_EXTRA_VEHICLE_ORIENTATION_BLEND_CHECKS); NETWORK.set_function("NETWORK_DISABLE_PROXIMITY_MIGRATION", LUA_NATIVE_NETWORK_NETWORK_DISABLE_PROXIMITY_MIGRATION); NETWORK.set_function("NETWORK_SET_PROPERTY_ID", LUA_NATIVE_NETWORK_NETWORK_SET_PROPERTY_ID); NETWORK.set_function("NETWORK_CLEAR_PROPERTY_ID", LUA_NATIVE_NETWORK_NETWORK_CLEAR_PROPERTY_ID); NETWORK.set_function("NETWORK_SET_PLAYER_MENTAL_STATE", LUA_NATIVE_NETWORK_NETWORK_SET_PLAYER_MENTAL_STATE); NETWORK.set_function("NETWORK_SET_MINIMUM_RANK_FOR_MISSION", LUA_NATIVE_NETWORK_NETWORK_SET_MINIMUM_RANK_FOR_MISSION); NETWORK.set_function("NETWORK_CACHE_LOCAL_PLAYER_HEAD_BLEND_DATA", LUA_NATIVE_NETWORK_NETWORK_CACHE_LOCAL_PLAYER_HEAD_BLEND_DATA); NETWORK.set_function("NETWORK_HAS_CACHED_PLAYER_HEAD_BLEND_DATA", LUA_NATIVE_NETWORK_NETWORK_HAS_CACHED_PLAYER_HEAD_BLEND_DATA); NETWORK.set_function("NETWORK_APPLY_CACHED_PLAYER_HEAD_BLEND_DATA", LUA_NATIVE_NETWORK_NETWORK_APPLY_CACHED_PLAYER_HEAD_BLEND_DATA); NETWORK.set_function("GET_NUM_COMMERCE_ITEMS", LUA_NATIVE_NETWORK_GET_NUM_COMMERCE_ITEMS); NETWORK.set_function("IS_COMMERCE_DATA_VALID", LUA_NATIVE_NETWORK_IS_COMMERCE_DATA_VALID); NETWORK.set_function("TRIGGER_COMMERCE_DATA_FETCH", LUA_NATIVE_NETWORK_TRIGGER_COMMERCE_DATA_FETCH); NETWORK.set_function("IS_COMMERCE_DATA_FETCH_IN_PROGRESS", LUA_NATIVE_NETWORK_IS_COMMERCE_DATA_FETCH_IN_PROGRESS); NETWORK.set_function("GET_COMMERCE_ITEM_ID", LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_ID); NETWORK.set_function("GET_COMMERCE_ITEM_NAME", LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_NAME); NETWORK.set_function("GET_COMMERCE_PRODUCT_PRICE", LUA_NATIVE_NETWORK_GET_COMMERCE_PRODUCT_PRICE); NETWORK.set_function("GET_COMMERCE_ITEM_NUM_CATS", LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_NUM_CATS); NETWORK.set_function("GET_COMMERCE_ITEM_CAT", LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_CAT); NETWORK.set_function("OPEN_COMMERCE_STORE", LUA_NATIVE_NETWORK_OPEN_COMMERCE_STORE); NETWORK.set_function("IS_COMMERCE_STORE_OPEN", LUA_NATIVE_NETWORK_IS_COMMERCE_STORE_OPEN); NETWORK.set_function("SET_STORE_ENABLED", LUA_NATIVE_NETWORK_SET_STORE_ENABLED); NETWORK.set_function("REQUEST_COMMERCE_ITEM_IMAGE", LUA_NATIVE_NETWORK_REQUEST_COMMERCE_ITEM_IMAGE); NETWORK.set_function("RELEASE_ALL_COMMERCE_ITEM_IMAGES", LUA_NATIVE_NETWORK_RELEASE_ALL_COMMERCE_ITEM_IMAGES); NETWORK.set_function("GET_COMMERCE_ITEM_TEXTURENAME", LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_TEXTURENAME); NETWORK.set_function("IS_STORE_AVAILABLE_TO_USER", LUA_NATIVE_NETWORK_IS_STORE_AVAILABLE_TO_USER); NETWORK.set_function("DELAY_MP_STORE_OPEN", LUA_NATIVE_NETWORK_DELAY_MP_STORE_OPEN); NETWORK.set_function("RESET_STORE_NETWORK_GAME_TRACKING", LUA_NATIVE_NETWORK_RESET_STORE_NETWORK_GAME_TRACKING); NETWORK.set_function("IS_USER_OLD_ENOUGH_TO_ACCESS_STORE", LUA_NATIVE_NETWORK_IS_USER_OLD_ENOUGH_TO_ACCESS_STORE); NETWORK.set_function("SET_LAST_VIEWED_SHOP_ITEM", LUA_NATIVE_NETWORK_SET_LAST_VIEWED_SHOP_ITEM); NETWORK.set_function("GET_USER_PREMIUM_ACCESS", LUA_NATIVE_NETWORK_GET_USER_PREMIUM_ACCESS); NETWORK.set_function("GET_USER_STARTER_ACCESS", LUA_NATIVE_NETWORK_GET_USER_STARTER_ACCESS); NETWORK.set_function("CLOUD_DELETE_MEMBER_FILE", LUA_NATIVE_NETWORK_CLOUD_DELETE_MEMBER_FILE); NETWORK.set_function("CLOUD_HAS_REQUEST_COMPLETED", LUA_NATIVE_NETWORK_CLOUD_HAS_REQUEST_COMPLETED); NETWORK.set_function("CLOUD_DID_REQUEST_SUCCEED", LUA_NATIVE_NETWORK_CLOUD_DID_REQUEST_SUCCEED); NETWORK.set_function("CLOUD_CHECK_AVAILABILITY", LUA_NATIVE_NETWORK_CLOUD_CHECK_AVAILABILITY); NETWORK.set_function("CLOUD_IS_CHECKING_AVAILABILITY", LUA_NATIVE_NETWORK_CLOUD_IS_CHECKING_AVAILABILITY); NETWORK.set_function("CLOUD_GET_AVAILABILITY_CHECK_RESULT", LUA_NATIVE_NETWORK_CLOUD_GET_AVAILABILITY_CHECK_RESULT); NETWORK.set_function("GET_CONTENT_TO_LOAD_TYPE", LUA_NATIVE_NETWORK_GET_CONTENT_TO_LOAD_TYPE); NETWORK.set_function("GET_IS_LAUNCH_FROM_LIVE_AREA", LUA_NATIVE_NETWORK_GET_IS_LAUNCH_FROM_LIVE_AREA); NETWORK.set_function("GET_IS_LIVE_AREA_LAUNCH_WITH_CONTENT", LUA_NATIVE_NETWORK_GET_IS_LIVE_AREA_LAUNCH_WITH_CONTENT); NETWORK.set_function("CLEAR_SERVICE_EVENT_ARGUMENTS", LUA_NATIVE_NETWORK_CLEAR_SERVICE_EVENT_ARGUMENTS); NETWORK.set_function("UGC_COPY_CONTENT", LUA_NATIVE_NETWORK_UGC_COPY_CONTENT); NETWORK.set_function("UGC_IS_CREATING", LUA_NATIVE_NETWORK_UGC_IS_CREATING); NETWORK.set_function("UGC_HAS_CREATE_FINISHED", LUA_NATIVE_NETWORK_UGC_HAS_CREATE_FINISHED); NETWORK.set_function("UGC_DID_CREATE_SUCCEED", LUA_NATIVE_NETWORK_UGC_DID_CREATE_SUCCEED); NETWORK.set_function("UGC_GET_CREATE_RESULT", LUA_NATIVE_NETWORK_UGC_GET_CREATE_RESULT); NETWORK.set_function("UGC_GET_CREATE_CONTENT_ID", LUA_NATIVE_NETWORK_UGC_GET_CREATE_CONTENT_ID); NETWORK.set_function("UGC_CLEAR_CREATE_RESULT", LUA_NATIVE_NETWORK_UGC_CLEAR_CREATE_RESULT); NETWORK.set_function("UGC_QUERY_MY_CONTENT", LUA_NATIVE_NETWORK_UGC_QUERY_MY_CONTENT); NETWORK.set_function("UGC_QUERY_BY_CATEGORY", LUA_NATIVE_NETWORK_UGC_QUERY_BY_CATEGORY); NETWORK.set_function("UGC_QUERY_BY_CONTENT_ID", LUA_NATIVE_NETWORK_UGC_QUERY_BY_CONTENT_ID); NETWORK.set_function("UGC_QUERY_BY_CONTENT_IDS", LUA_NATIVE_NETWORK_UGC_QUERY_BY_CONTENT_IDS); NETWORK.set_function("UGC_QUERY_MOST_RECENTLY_CREATED_CONTENT", LUA_NATIVE_NETWORK_UGC_QUERY_MOST_RECENTLY_CREATED_CONTENT); NETWORK.set_function("UGC_GET_BOOKMARKED_CONTENT", LUA_NATIVE_NETWORK_UGC_GET_BOOKMARKED_CONTENT); NETWORK.set_function("UGC_GET_MY_CONTENT", LUA_NATIVE_NETWORK_UGC_GET_MY_CONTENT); NETWORK.set_function("UGC_GET_FRIEND_CONTENT", LUA_NATIVE_NETWORK_UGC_GET_FRIEND_CONTENT); NETWORK.set_function("UGC_GET_CREW_CONTENT", LUA_NATIVE_NETWORK_UGC_GET_CREW_CONTENT); NETWORK.set_function("UGC_GET_GET_BY_CATEGORY", LUA_NATIVE_NETWORK_UGC_GET_GET_BY_CATEGORY); NETWORK.set_function("UGC_GET_GET_BY_CONTENT_ID", LUA_NATIVE_NETWORK_UGC_GET_GET_BY_CONTENT_ID); NETWORK.set_function("UGC_GET_GET_BY_CONTENT_IDS", LUA_NATIVE_NETWORK_UGC_GET_GET_BY_CONTENT_IDS); NETWORK.set_function("UGC_GET_MOST_RECENTLY_CREATED_CONTENT", LUA_NATIVE_NETWORK_UGC_GET_MOST_RECENTLY_CREATED_CONTENT); NETWORK.set_function("UGC_GET_MOST_RECENTLY_PLAYED_CONTENT", LUA_NATIVE_NETWORK_UGC_GET_MOST_RECENTLY_PLAYED_CONTENT); NETWORK.set_function("UGC_GET_TOP_RATED_CONTENT", LUA_NATIVE_NETWORK_UGC_GET_TOP_RATED_CONTENT); NETWORK.set_function("UGC_CANCEL_QUERY", LUA_NATIVE_NETWORK_UGC_CANCEL_QUERY); NETWORK.set_function("UGC_IS_GETTING", LUA_NATIVE_NETWORK_UGC_IS_GETTING); NETWORK.set_function("UGC_HAS_GET_FINISHED", LUA_NATIVE_NETWORK_UGC_HAS_GET_FINISHED); NETWORK.set_function("UGC_DID_GET_SUCCEED", LUA_NATIVE_NETWORK_UGC_DID_GET_SUCCEED); NETWORK.set_function("UGC_WAS_QUERY_FORCE_CANCELLED", LUA_NATIVE_NETWORK_UGC_WAS_QUERY_FORCE_CANCELLED); NETWORK.set_function("UGC_GET_QUERY_RESULT", LUA_NATIVE_NETWORK_UGC_GET_QUERY_RESULT); NETWORK.set_function("UGC_GET_CONTENT_NUM", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_NUM); NETWORK.set_function("UGC_GET_CONTENT_TOTAL", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_TOTAL); NETWORK.set_function("UGC_GET_CONTENT_HASH", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HASH); NETWORK.set_function("UGC_CLEAR_QUERY_RESULTS", LUA_NATIVE_NETWORK_UGC_CLEAR_QUERY_RESULTS); NETWORK.set_function("UGC_GET_CONTENT_USER_ID", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_USER_ID); NETWORK.set_function("UGC_GET_CONTENT_CREATOR_GAMER_HANDLE", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_CREATOR_GAMER_HANDLE); NETWORK.set_function("UGC_GET_CONTENT_CREATED_BY_LOCAL_PLAYER", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_CREATED_BY_LOCAL_PLAYER); NETWORK.set_function("UGC_GET_CONTENT_USER_NAME", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_USER_NAME); NETWORK.set_function("UGC_GET_CONTENT_IS_USING_SC_NICKNAME", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_IS_USING_SC_NICKNAME); NETWORK.set_function("UGC_GET_CONTENT_CATEGORY", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_CATEGORY); NETWORK.set_function("UGC_GET_CONTENT_ID", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_ID); NETWORK.set_function("UGC_GET_ROOT_CONTENT_ID", LUA_NATIVE_NETWORK_UGC_GET_ROOT_CONTENT_ID); NETWORK.set_function("UGC_GET_CONTENT_NAME", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_NAME); NETWORK.set_function("UGC_GET_CONTENT_DESCRIPTION_HASH", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_DESCRIPTION_HASH); NETWORK.set_function("UGC_GET_CONTENT_PATH", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_PATH); NETWORK.set_function("UGC_GET_CONTENT_UPDATED_DATE", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_UPDATED_DATE); NETWORK.set_function("UGC_GET_CONTENT_FILE_VERSION", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_FILE_VERSION); NETWORK.set_function("UGC_GET_CONTENT_HAS_LO_RES_PHOTO", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HAS_LO_RES_PHOTO); NETWORK.set_function("UGC_GET_CONTENT_HAS_HI_RES_PHOTO", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HAS_HI_RES_PHOTO); NETWORK.set_function("UGC_GET_CONTENT_LANGUAGE", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_LANGUAGE); NETWORK.set_function("UGC_GET_CONTENT_IS_PUBLISHED", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_IS_PUBLISHED); NETWORK.set_function("UGC_GET_CONTENT_IS_VERIFIED", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_IS_VERIFIED); NETWORK.set_function("UGC_GET_CONTENT_RATING", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_RATING); NETWORK.set_function("UGC_GET_CONTENT_RATING_COUNT", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_RATING_COUNT); NETWORK.set_function("UGC_GET_CONTENT_RATING_POSITIVE_COUNT", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_RATING_POSITIVE_COUNT); NETWORK.set_function("UGC_GET_CONTENT_RATING_NEGATIVE_COUNT", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_RATING_NEGATIVE_COUNT); NETWORK.set_function("UGC_GET_CONTENT_HAS_PLAYER_RECORD", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HAS_PLAYER_RECORD); NETWORK.set_function("UGC_GET_CONTENT_HAS_PLAYER_BOOKMARKED", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HAS_PLAYER_BOOKMARKED); NETWORK.set_function("UGC_REQUEST_CONTENT_DATA_FROM_INDEX", LUA_NATIVE_NETWORK_UGC_REQUEST_CONTENT_DATA_FROM_INDEX); NETWORK.set_function("UGC_REQUEST_CONTENT_DATA_FROM_PARAMS", LUA_NATIVE_NETWORK_UGC_REQUEST_CONTENT_DATA_FROM_PARAMS); NETWORK.set_function("UGC_REQUEST_CACHED_DESCRIPTION", LUA_NATIVE_NETWORK_UGC_REQUEST_CACHED_DESCRIPTION); NETWORK.set_function("UGC_IS_DESCRIPTION_REQUEST_IN_PROGRESS", LUA_NATIVE_NETWORK_UGC_IS_DESCRIPTION_REQUEST_IN_PROGRESS); NETWORK.set_function("UGC_HAS_DESCRIPTION_REQUEST_FINISHED", LUA_NATIVE_NETWORK_UGC_HAS_DESCRIPTION_REQUEST_FINISHED); NETWORK.set_function("UGC_DID_DESCRIPTION_REQUEST_SUCCEED", LUA_NATIVE_NETWORK_UGC_DID_DESCRIPTION_REQUEST_SUCCEED); NETWORK.set_function("UGC_GET_CACHED_DESCRIPTION", LUA_NATIVE_NETWORK_UGC_GET_CACHED_DESCRIPTION); NETWORK.set_function("UGC_RELEASE_CACHED_DESCRIPTION", LUA_NATIVE_NETWORK_UGC_RELEASE_CACHED_DESCRIPTION); NETWORK.set_function("UGC_RELEASE_ALL_CACHED_DESCRIPTIONS", LUA_NATIVE_NETWORK_UGC_RELEASE_ALL_CACHED_DESCRIPTIONS); NETWORK.set_function("UGC_HAS_PERMISSION_TO_WRITE", LUA_NATIVE_NETWORK_UGC_HAS_PERMISSION_TO_WRITE); NETWORK.set_function("UGC_PUBLISH", LUA_NATIVE_NETWORK_UGC_PUBLISH); NETWORK.set_function("UGC_SET_BOOKMARKED", LUA_NATIVE_NETWORK_UGC_SET_BOOKMARKED); NETWORK.set_function("UGC_SET_DELETED", LUA_NATIVE_NETWORK_UGC_SET_DELETED); NETWORK.set_function("UGC_IS_MODIFYING", LUA_NATIVE_NETWORK_UGC_IS_MODIFYING); NETWORK.set_function("UGC_HAS_MODIFY_FINISHED", LUA_NATIVE_NETWORK_UGC_HAS_MODIFY_FINISHED); NETWORK.set_function("UGC_DID_MODIFY_SUCCEED", LUA_NATIVE_NETWORK_UGC_DID_MODIFY_SUCCEED); NETWORK.set_function("UGC_GET_MODIFY_RESULT", LUA_NATIVE_NETWORK_UGC_GET_MODIFY_RESULT); NETWORK.set_function("UGC_CLEAR_MODIFY_RESULT", LUA_NATIVE_NETWORK_UGC_CLEAR_MODIFY_RESULT); NETWORK.set_function("UGC_GET_CREATORS_BY_USER_ID", LUA_NATIVE_NETWORK_UGC_GET_CREATORS_BY_USER_ID); NETWORK.set_function("UGC_HAS_QUERY_CREATORS_FINISHED", LUA_NATIVE_NETWORK_UGC_HAS_QUERY_CREATORS_FINISHED); NETWORK.set_function("UGC_DID_QUERY_CREATORS_SUCCEED", LUA_NATIVE_NETWORK_UGC_DID_QUERY_CREATORS_SUCCEED); NETWORK.set_function("UGC_GET_CREATOR_NUM", LUA_NATIVE_NETWORK_UGC_GET_CREATOR_NUM); NETWORK.set_function("UGC_LOAD_OFFLINE_QUERY", LUA_NATIVE_NETWORK_UGC_LOAD_OFFLINE_QUERY); NETWORK.set_function("UGC_CLEAR_OFFLINE_QUERY", LUA_NATIVE_NETWORK_UGC_CLEAR_OFFLINE_QUERY); NETWORK.set_function("UGC_SET_QUERY_DATA_FROM_OFFLINE", LUA_NATIVE_NETWORK_UGC_SET_QUERY_DATA_FROM_OFFLINE); NETWORK.set_function("UGC_SET_USING_OFFLINE_CONTENT", LUA_NATIVE_NETWORK_UGC_SET_USING_OFFLINE_CONTENT); NETWORK.set_function("UGC_IS_LANGUAGE_SUPPORTED", LUA_NATIVE_NETWORK_UGC_IS_LANGUAGE_SUPPORTED); NETWORK.set_function("FACEBOOK_POST_COMPLETED_HEIST", LUA_NATIVE_NETWORK_FACEBOOK_POST_COMPLETED_HEIST); NETWORK.set_function("FACEBOOK_POST_CREATE_CHARACTER", LUA_NATIVE_NETWORK_FACEBOOK_POST_CREATE_CHARACTER); NETWORK.set_function("FACEBOOK_POST_COMPLETED_MILESTONE", LUA_NATIVE_NETWORK_FACEBOOK_POST_COMPLETED_MILESTONE); NETWORK.set_function("FACEBOOK_HAS_POST_COMPLETED", LUA_NATIVE_NETWORK_FACEBOOK_HAS_POST_COMPLETED); NETWORK.set_function("FACEBOOK_DID_POST_SUCCEED", LUA_NATIVE_NETWORK_FACEBOOK_DID_POST_SUCCEED); NETWORK.set_function("FACEBOOK_CAN_POST_TO_FACEBOOK", LUA_NATIVE_NETWORK_FACEBOOK_CAN_POST_TO_FACEBOOK); NETWORK.set_function("TEXTURE_DOWNLOAD_REQUEST", LUA_NATIVE_NETWORK_TEXTURE_DOWNLOAD_REQUEST); NETWORK.set_function("TITLE_TEXTURE_DOWNLOAD_REQUEST", LUA_NATIVE_NETWORK_TITLE_TEXTURE_DOWNLOAD_REQUEST); NETWORK.set_function("UGC_TEXTURE_DOWNLOAD_REQUEST", LUA_NATIVE_NETWORK_UGC_TEXTURE_DOWNLOAD_REQUEST); NETWORK.set_function("TEXTURE_DOWNLOAD_RELEASE", LUA_NATIVE_NETWORK_TEXTURE_DOWNLOAD_RELEASE); NETWORK.set_function("TEXTURE_DOWNLOAD_HAS_FAILED", LUA_NATIVE_NETWORK_TEXTURE_DOWNLOAD_HAS_FAILED); NETWORK.set_function("TEXTURE_DOWNLOAD_GET_NAME", LUA_NATIVE_NETWORK_TEXTURE_DOWNLOAD_GET_NAME); NETWORK.set_function("GET_STATUS_OF_TEXTURE_DOWNLOAD", LUA_NATIVE_NETWORK_GET_STATUS_OF_TEXTURE_DOWNLOAD); NETWORK.set_function("NETWORK_CHECK_ROS_LINK_WENTDOWN_NOT_NET", LUA_NATIVE_NETWORK_NETWORK_CHECK_ROS_LINK_WENTDOWN_NOT_NET); NETWORK.set_function("NETWORK_SHOULD_SHOW_STRICT_NAT_WARNING", LUA_NATIVE_NETWORK_NETWORK_SHOULD_SHOW_STRICT_NAT_WARNING); NETWORK.set_function("NETWORK_IS_CABLE_CONNECTED", LUA_NATIVE_NETWORK_NETWORK_IS_CABLE_CONNECTED); NETWORK.set_function("NETWORK_HAVE_SCS_PRIVATE_MSG_PRIV", LUA_NATIVE_NETWORK_NETWORK_HAVE_SCS_PRIVATE_MSG_PRIV); NETWORK.set_function("NETWORK_HAVE_ROS_SOCIAL_CLUB_PRIV", LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_SOCIAL_CLUB_PRIV); NETWORK.set_function("NETWORK_HAVE_ROS_BANNED_PRIV", LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_BANNED_PRIV); NETWORK.set_function("NETWORK_HAVE_ROS_CREATE_TICKET_PRIV", LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_CREATE_TICKET_PRIV); NETWORK.set_function("NETWORK_HAVE_ROS_MULTIPLAYER_PRIV", LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_MULTIPLAYER_PRIV); NETWORK.set_function("NETWORK_HAVE_ROS_LEADERBOARD_WRITE_PRIV", LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_LEADERBOARD_WRITE_PRIV); NETWORK.set_function("NETWORK_HAS_ROS_PRIVILEGE", LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE); NETWORK.set_function("NETWORK_HAS_ROS_PRIVILEGE_END_DATE", LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_END_DATE); NETWORK.set_function("NETWORK_HAS_ROS_PRIVILEGE_PLAYED_LAST_GEN", LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_PLAYED_LAST_GEN); NETWORK.set_function("NETWORK_HAS_ROS_PRIVILEGE_SPECIAL_EDITION_CONTENT", LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_SPECIAL_EDITION_CONTENT); NETWORK.set_function("NETWORK_HAS_ROS_PRIVILEGE_MP_TEXT_COMMUNICATION_", LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_MP_TEXT_COMMUNICATION_); NETWORK.set_function("NETWORK_HAS_ROS_PRIVILEGE_MP_VOICE_COMMUNICATION_", LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_MP_VOICE_COMMUNICATION_); NETWORK.set_function("NETWORK_START_COMMUNICATION_PERMISSIONS_CHECK", LUA_NATIVE_NETWORK_NETWORK_START_COMMUNICATION_PERMISSIONS_CHECK); NETWORK.set_function("NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK", LUA_NATIVE_NETWORK_NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK); NETWORK.set_function("NETWORK_SKIP_RADIO_RESET_NEXT_CLOSE", LUA_NATIVE_NETWORK_NETWORK_SKIP_RADIO_RESET_NEXT_CLOSE); NETWORK.set_function("NETWORK_SKIP_RADIO_RESET_NEXT_OPEN", LUA_NATIVE_NETWORK_NETWORK_SKIP_RADIO_RESET_NEXT_OPEN); NETWORK.set_function("NETWORK_SKIP_RADIO_WARNING", LUA_NATIVE_NETWORK_NETWORK_SKIP_RADIO_WARNING); NETWORK.set_function("NETWORK_FORCE_LOCAL_PLAYER_SCAR_SYNC", LUA_NATIVE_NETWORK_NETWORK_FORCE_LOCAL_PLAYER_SCAR_SYNC); NETWORK.set_function("NETWORK_DISABLE_LEAVE_REMOTE_PED_BEHIND", LUA_NATIVE_NETWORK_NETWORK_DISABLE_LEAVE_REMOTE_PED_BEHIND); NETWORK.set_function("NETWORK_ALLOW_REMOTE_ATTACHMENT_MODIFICATION", LUA_NATIVE_NETWORK_NETWORK_ALLOW_REMOTE_ATTACHMENT_MODIFICATION); NETWORK.set_function("NETWORK_SHOW_CHAT_RESTRICTION_MSC", LUA_NATIVE_NETWORK_NETWORK_SHOW_CHAT_RESTRICTION_MSC); NETWORK.set_function("NETWORK_SHOW_PSN_UGC_RESTRICTION", LUA_NATIVE_NETWORK_NETWORK_SHOW_PSN_UGC_RESTRICTION); NETWORK.set_function("NETWORK_IS_TITLE_UPDATE_REQUIRED", LUA_NATIVE_NETWORK_NETWORK_IS_TITLE_UPDATE_REQUIRED); NETWORK.set_function("NETWORK_QUIT_MP_TO_DESKTOP", LUA_NATIVE_NETWORK_NETWORK_QUIT_MP_TO_DESKTOP); NETWORK.set_function("NETWORK_IS_CONNECTED_VIA_RELAY", LUA_NATIVE_NETWORK_NETWORK_IS_CONNECTED_VIA_RELAY); NETWORK.set_function("NETWORK_GET_AVERAGE_LATENCY", LUA_NATIVE_NETWORK_NETWORK_GET_AVERAGE_LATENCY); NETWORK.set_function("NETWORK_GET_AVERAGE_PING", LUA_NATIVE_NETWORK_NETWORK_GET_AVERAGE_PING); NETWORK.set_function("NETWORK_GET_AVERAGE_PACKET_LOSS", LUA_NATIVE_NETWORK_NETWORK_GET_AVERAGE_PACKET_LOSS); NETWORK.set_function("NETWORK_GET_NUM_UNACKED_RELIABLES", LUA_NATIVE_NETWORK_NETWORK_GET_NUM_UNACKED_RELIABLES); NETWORK.set_function("NETWORK_GET_UNRELIABLE_RESEND_COUNT", LUA_NATIVE_NETWORK_NETWORK_GET_UNRELIABLE_RESEND_COUNT); NETWORK.set_function("NETWORK_GET_HIGHEST_RELIABLE_RESEND_COUNT", LUA_NATIVE_NETWORK_NETWORK_GET_HIGHEST_RELIABLE_RESEND_COUNT); NETWORK.set_function("NETWORK_REPORT_CODE_TAMPER", LUA_NATIVE_NETWORK_NETWORK_REPORT_CODE_TAMPER); NETWORK.set_function("NETWORK_GET_LAST_ENTITY_POS_RECEIVED_OVER_NETWORK", LUA_NATIVE_NETWORK_NETWORK_GET_LAST_ENTITY_POS_RECEIVED_OVER_NETWORK); NETWORK.set_function("NETWORK_GET_LAST_PLAYER_POS_RECEIVED_OVER_NETWORK", LUA_NATIVE_NETWORK_NETWORK_GET_LAST_PLAYER_POS_RECEIVED_OVER_NETWORK); NETWORK.set_function("NETWORK_GET_LAST_VEL_RECEIVED_OVER_NETWORK", LUA_NATIVE_NETWORK_NETWORK_GET_LAST_VEL_RECEIVED_OVER_NETWORK); NETWORK.set_function("NETWORK_GET_PREDICTED_VELOCITY", LUA_NATIVE_NETWORK_NETWORK_GET_PREDICTED_VELOCITY); NETWORK.set_function("NETWORK_DUMP_NET_IF_CONFIG", LUA_NATIVE_NETWORK_NETWORK_DUMP_NET_IF_CONFIG); NETWORK.set_function("NETWORK_GET_SIGNALLING_INFO", LUA_NATIVE_NETWORK_NETWORK_GET_SIGNALLING_INFO); NETWORK.set_function("NETWORK_GET_NET_STATISTICS_INFO", LUA_NATIVE_NETWORK_NETWORK_GET_NET_STATISTICS_INFO); NETWORK.set_function("NETWORK_GET_PLAYER_ACCOUNT_ID", LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_ACCOUNT_ID); NETWORK.set_function("NETWORK_UGC_NAV", LUA_NATIVE_NETWORK_NETWORK_UGC_NAV); } }