#include "backend/player_command.hpp" #include "core/scr_globals.hpp" #include "natives.hpp" #include "pointers.hpp" namespace big { class send_to_apartment : player_command { using player_command::player_command; virtual std::optional> parse_args_p(const std::vector& args, const std::shared_ptr ctx) { return std::vector{(uint64_t)std::atoi(args[0].c_str())}; } virtual CommandAccessLevel get_access_level() { return CommandAccessLevel::AGGRESSIVE; } virtual void execute(player_ptr player, const std::vector& _args, const std::shared_ptr ctx) { const size_t arg_count = 9; int64_t args[arg_count] = {(int64_t)eRemoteEvent::Teleport, self::id, (int64_t)player->id(), (int64_t)(int)-1, 1, (int64_t)_args[0], 1, 1, 1}; g_pointers->m_trigger_script_event(1, args, arg_count, 1 << player->id()); } }; send_to_apartment g_send_to_apartment("apartmenttp", "TP To Apartment", "Teleports the player to the specified apartment index", 1); }