#include "player_database_service.hpp" #include "backend/bool_command.hpp" #include "file_manager.hpp" #include "gta/enums.hpp" #include "pointers.hpp" #include "util/session.hpp" namespace big { bool_command g_player_db_auto_update_online_states("player_db_auto_update_states", "Auto Update Tracked Player States", "Toggling this feature will automatically update the tracked players' online states every minute", g.player_db.update_player_online_states); void player_database_service::handle_session_type_change(persistent_player& player, GSType new_session_type) { if (!player.notify_online) return; if (g.player_db.notify_when_joinable && !is_joinable_session(player.session_type) && is_joinable_session(new_session_type)) { g_notification_service->push_success("Player DB", std::format("{} is now in a joinable session", player.name)); } else if (g.player_db.notify_when_online && (player.session_type == GSType::Invalid || player.session_type == GSType::Unknown) && new_session_type != GSType::Invalid) { g_notification_service->push_success("Player DB", std::format("{} is now online", player.name)); } else if (g.player_db.notify_when_unjoinable && is_joinable_session(player.session_type) && !is_joinable_session(new_session_type) && new_session_type != GSType::Invalid) { g_notification_service->push("Player DB", std::format("{} is no longer in a joinable session", player.name)); } else if (g.player_db.notify_when_offline && player.session_type != GSType::Invalid && player.session_type != GSType::Unknown && new_session_type == GSType::Invalid) { g_notification_service->push("Player DB", std::format("{} is no longer online", player.name)); } if (g.player_db.notify_on_session_type_change && (int)new_session_type >= (int)GSType::InviteOnly && (int)new_session_type < (int)GSType::Max) { g_notification_service->push("Player DB", std::format("{} is now in a{} {} session", player.name, new_session_type == GSType::InviteOnly ? "n" : "", get_session_type_str(new_session_type))); } } player_database_service::player_database_service() : m_file_path(g_file_manager.get_project_file("./players.json").get_path()) { load(); g_player_database_service = this; } player_database_service::~player_database_service() { g_player_database_service = nullptr; } void player_database_service::save() { nlohmann::json json; for (auto& [rid, player] : m_players) { json[std::to_string(rid)] = player; } std::ofstream file_stream(m_file_path); file_stream << json; } void player_database_service::load() { m_selected = nullptr; if (std::filesystem::exists(m_file_path)) { try { std::ifstream file_stream(m_file_path); nlohmann::json json; file_stream >> json; file_stream.close(); for (auto& [key, value] : json.items()) { auto player = value.get>(); m_players[std::stoll(key)] = player; std::string lower = player->name; std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower); m_sorted_players[lower] = player; } } catch (std::exception& e) { LOG(WARNING) << "Failed to load player database file. " << e.what(); } } } std::unordered_map>& player_database_service::get_players() { return m_players; } std::map>& player_database_service::get_sorted_players() { return m_sorted_players; } std::shared_ptr player_database_service::add_player(std::int64_t rid, const std::string_view name) { std::string lower = name.data(); std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower); if (m_players.contains(rid)) { m_sorted_players.erase(lower); } auto player = std::make_shared(name.data(), rid); m_players[rid] = player; m_sorted_players[lower] = player; return player; } std::shared_ptr player_database_service::get_player_by_rockstar_id(std::uint64_t rockstar_id) { if (m_players.contains(rockstar_id)) return m_players[rockstar_id]; return nullptr; } std::shared_ptr player_database_service::get_or_create_player(player_ptr player) { if (m_players.contains(player->get_net_data()->m_gamer_handle.m_rockstar_id)) return m_players[player->get_net_data()->m_gamer_handle.m_rockstar_id]; else { auto player_ptr = add_player(player->get_net_data()->m_gamer_handle.m_rockstar_id, player->get_name()); save(); return player_ptr; } } void player_database_service::update_rockstar_id(std::uint64_t old, std::uint64_t _new) { auto player = m_players.extract(old); player.key() = _new; m_players.insert(std::move(player)); } void player_database_service::remove_rockstar_id(std::uint64_t rockstar_id) { if (m_selected && m_selected->rockstar_id == rockstar_id) m_selected = nullptr; if (auto it = m_players.find(rockstar_id); it != m_players.end()) { std::string lower = it->second->name; std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower); m_sorted_players.erase(lower); m_players.erase(it); } } void player_database_service::set_selected(std::shared_ptr selected) { m_selected = selected; } std::shared_ptr player_database_service::get_selected() { return m_selected; } void player_database_service::start_update_loop() { if (!g.player_db.update_player_online_states) return; g_thread_pool->push([this] { static auto last_update = std::chrono::high_resolution_clock::now() - 45s; while (g_running && g.player_db.update_player_online_states) { const auto cur = std::chrono::high_resolution_clock::now(); if (cur - last_update > 45s) { g_fiber_pool->queue_job([this] { update_player_states(true); }); last_update = cur; } std::this_thread::sleep_for(1s); } }); } void player_database_service::update_player_states(bool tracked_only) { const auto player_count = m_players.size(); constexpr auto bucket_size = 100; std::vector> gamer_handle_buckets; gamer_handle_buckets.resize(std::ceil(player_count / (float)bucket_size)); size_t i = 0; for (auto& player : m_players) { if (!tracked_only || player.second->notify_online) { gamer_handle_buckets[i / bucket_size].push_back(player.second->rockstar_id); i++; } } if (i == 0) return; for (auto& bucket : gamer_handle_buckets) { rage::rlTaskStatus status{}; rage::rlQueryPresenceAttributesContext contexts[bucket_size][2]{}; rage::rlQueryPresenceAttributesContext* contexts_per_player[bucket_size]{}; for (int i = 0; i < bucket_size; i++) { contexts[i][0].m_presence_attibute_type = 3; strcpy(contexts[i][0].m_presence_attribute_key, "gstype"); strcpy(contexts[i][0].m_presence_attribute_value, "-1"); contexts[i][1].m_presence_attibute_type = 3; strcpy(contexts[i][1].m_presence_attribute_key, "gsinfo"); contexts_per_player[i] = contexts[i]; } if (g_pointers->m_sc.m_start_get_presence_attributes(0, bucket.data(), bucket.size(), contexts_per_player, 2, &status)) { while (status.status == 1) { script::get_current()->yield(); } if (status.status == 3) { for (size_t i = 0; i < bucket.size(); ++i) { if (const auto& it = m_players.find(bucket[i].m_rockstar_id); it != m_players.end()) { rage::rlSessionInfo info{}; info.m_session_token = -1; GSType gstype = (GSType)atoi(contexts[i][0].m_presence_attribute_value); if (!g_pointers->m_gta.m_decode_session_info(&info, contexts[i][1].m_presence_attribute_value, nullptr)) gstype = GSType::Invalid; if (it->second->session_type != gstype) { handle_session_type_change(*it->second, gstype); } else if (it->second->notify_online && it->second->session_id != info.m_session_token) { g_notification_service->push("Player DB", std::format("{} has joined a new session", it->second->name)); } it->second->session_type = gstype; it->second->session_id = info.m_session_token; } } } else { LOG(WARNING) << "Presence attribute endpoint failed"; } } } } bool player_database_service::is_joinable_session(GSType type) { return type == GSType::Public || type == GSType::OpenCrew; } const char* player_database_service::get_session_type_str(GSType type) { switch (type) { case GSType::Invalid: return "Offline"; case GSType::InviteOnly: return "Invite Only"; case GSType::FriendsOnly: return "Friends Only"; case GSType::ClosedCrew: return "Closed Crew"; case GSType::OpenCrew: return "Crew"; case GSType::Job: return "In Mission"; case GSType::Public: return "Public"; case GSType::Modder: return "Unknown (Concealed By Modder)"; } return "Unknown"; } }