#pragma once namespace big { #pragma pack(push, 4) class weapon_item final { public: char m_name[32]; char m_display_name[32]; char m_weapon_type[16]; std::uint32_t m_hash; std::uint32_t m_reward_hash; std::uint32_t m_reward_ammo_hash; bool m_throwable; }; #pragma pack(pop) }