#include "backend/looped/looped.hpp" namespace big { static bool bLastVehicleNoWaterCollsion = false; void looped::vehicle_no_water_collision() { if (g_local_player == nullptr || g_local_player->m_vehicle == nullptr) return; bool bNoWaterCollsion = g->vehicle.no_water_collision; if (bNoWaterCollsion) { g_local_player->m_vehicle->m_navigation->m_damp->m_water_collision = 0; bLastVehicleNoWaterCollsion = bNoWaterCollsion; } else if (bNoWaterCollsion != bLastVehicleNoWaterCollsion) { g_local_player->m_vehicle->m_navigation->m_damp->m_water_collision = 1; bLastVehicleNoWaterCollsion = bNoWaterCollsion; } } }