#include "node_list.hpp" #include "enums.hpp" #include "..\pointers.hpp" #include "replay.hpp" #pragma once namespace rage { class CPlayerSyncTree { public: char pad_0000[8]; //0x0000 netObject* player_object; //0x0008 char pad_0010[256]; //0x0010 }; //Size: 0x0110 class CPlayerAppearanceDataNode { public: char pad_0000[24]; //0x0000 CPlayerSyncTree* sync_tree; //0x0018 char pad_0020[992]; //0x0020 uint32_t model; //0x0400 char pad_0404[124]; //0x0404 }; //Size: 0x0480 class CNetworkSyncDataULBase { public: virtual ~CNetworkSyncDataULBase() = default; inline virtual void m_8() { } inline virtual void m_10() { } inline virtual void m_18() { } inline virtual void m_20() { } inline virtual void m_28() { } inline virtual void m_30() { } inline virtual void m_38() { } inline virtual void m_40() { } inline virtual void m_48() { } inline virtual void m_50() { } inline virtual void SetCloningFrequency(int player, int frequency) { } public: uint8_t pad_10h[49]; uint8_t ownerId; uint8_t nextOwnerId; uint8_t isRemote; uint8_t wantsToDelete : 1; // netobj+76 uint8_t unk1 : 1; uint8_t shouldNotBeDeleted : 1; uint8_t pad_4Dh[3]; uint8_t pad_50h[32]; uint32_t creationAckedPlayers; // netobj+112 uint32_t m64; uint32_t m68; uint32_t m6C; public: inline bool IsCreationAckedByPlayer(int index) { return (creationAckedPlayers & (1 << index)) != 0; } }; class netSyncTree { public: char pad_0000[48]; //0x0000 class netSyncTreeNode* m_sync_tree_node; //0x0030 }; //Size: 0x0038 class netSyncTreeNode { public: char pad_0000[192]; //0x0000 uint32_t m_player_model; //0x00C0 uint32_t m_ped_model; //0x00C4 uint32_t m_vehicle_model; //0x00C8 char pad_00CC[84]; //0x00CC uint32_t m_pickup_model; //0x0120 char pad_0124[44]; //0x0124 uint32_t m_object_model; //0x0150 char pad_0154[692]; //0x0154 }; //Size: 0x0408 class netObject { public: int16_t object_type; //0x0008 int16_t object_id; //0x000A char pad_000C[61]; //0x000C int8_t owner_id; //0x0049 int8_t control_id; //0x004A int8_t next_owner_id; //0x004B bool is_remote; //0x004C bool wants_to_delete; //0x004D char pad_004E[1]; //0x004E bool should_not_be_deleted; //0x004F char pad_0050[32]; //0x0050 uint32_t players_acked; //0x0070 char pad_0074[116]; //0x0074 virtual ~netObject() = 0; virtual void m_8() = 0; virtual void m_10() = 0; virtual void m_18() = 0; virtual void* m_20() = 0; virtual void m_28() = 0; virtual netSyncTree* GetSyncTree() = 0; virtual void m_38() = 0; virtual void m_40() = 0; virtual void m_48() = 0; virtual void m_50() = 0; virtual void m_58() = 0; virtual void m_60() = 0; virtual void m_68() = 0; virtual void m_70() = 0; virtual void m_78() = 0; virtual rage::CObject* GetGameObject() = 0; virtual void m_88() = 0; virtual void m_90() = 0; virtual void m_98() = 0; virtual int GetObjectFlags() = 0; virtual void m_A8() = 0; virtual void m_B0() = 0; virtual void m_B8() = 0; virtual void m_C0() = 0; virtual void m_C8() = 0; virtual int GetSyncFrequency() = 0; virtual void m_D8() = 0; virtual void m_E0() = 0; virtual void m_E8() = 0; virtual void m_F0() = 0; virtual void m_F8() = 0; virtual void Update() = 0; virtual bool m_108_1604() = 0; // added in 1604 virtual void m_108() = 0; virtual void m_110() = 0; virtual void m_118() = 0; virtual void m_120() = 0; virtual void m_128() = 0; virtual void m_130() = 0; virtual void m_138() = 0; virtual void m_140() = 0; virtual void m_148() = 0; virtual void m_150() = 0; virtual bool m_158(void* player, int type, int* outReason) = 0; virtual void m_160() = 0; virtual bool m_168(int* outReason) = 0; virtual void m_170() = 0; virtual void m_178() = 0; virtual void m_180() = 0; virtual void m_188() = 0; virtual void m_190() = 0; virtual void m_198() = 0; virtual void m_1A0() = 0; virtual void m_1A8() = 0; virtual void m_1B0() = 0; virtual void m_1B8() = 0; virtual void m_1C0() = 0; virtual void m_1C8() = 0; virtual void m_1D0() = 0; virtual void m_1D8() = 0; virtual void m_1E0() = 0; virtual void m_1E8() = 0; virtual void m_1F0() = 0; virtual void m_1F8() = 0; virtual void m_200() = 0; virtual void m_208() = 0; virtual void m_210() = 0; virtual void m_218() = 0; virtual void m_220() = 0; virtual void m_228() = 0; virtual void m_230() = 0; virtual void m_238() = 0; virtual void m_240() = 0; virtual void m_248() = 0; virtual void m_250() = 0; virtual void m_258() = 0; virtual void m_260() = 0; virtual void m_268() = 0; virtual void m_270() = 0; virtual void m_278() = 0; virtual void m_280() = 0; virtual void m_288() = 0; virtual void m_290() = 0; virtual void m_298() = 0; virtual void m_2A0() = 0; virtual void m_2A8() = 0; virtual void m_2B0() = 0; virtual void m_2B8() = 0; virtual void m_2C0() = 0; virtual void m_2C8() = 0; virtual void m_2D0() = 0; virtual void m_2D8() = 0; virtual void m_2E0() = 0; virtual void m_2E8() = 0; virtual void m_2F0() = 0; virtual void m_2F8() = 0; virtual void m_300() = 0; virtual void m_308() = 0; virtual void m_310() = 0; virtual void m_318() = 0; virtual void m_320() = 0; virtual void UpdatePendingVisibilityChanges() = 0; }; class CNetGamePlayer; class netObjectMgrBase { public: class atDNetObjectNode : public atDNode { }; public: virtual ~netObjectMgrBase() = default; virtual void Initialize() = 0; virtual void Shutdown() = 0; virtual void Update(bool) = 0; virtual void AddEntity(void*, void*) = 0; virtual void UnregisterNetworkObject_(void *unk, bool force) = 0; virtual void UnregisterNetworkObject(netObject *object, int reason, bool force1, bool force2) = 0; virtual void ChangeOwner(netObject *object, CNetGamePlayer *player, int migrationType) = 0; virtual void HandleJoiningPlayer(CNetGamePlayer *player) = 0; virtual void HandleLeavingPlayer(CNetGamePlayer *player) = 0; virtual void _0x50(CNetGamePlayer *player) = 0; virtual void _0x58() = 0; virtual void RegisterNetworkObject(netObject *object) = 0; virtual void PackCloneCreate(netObject *object, CNetGamePlayer *player, datBitBuffer *buffer) = 0; virtual bool PackCloneRemove(netObject *object, CNetGamePlayer *player, bool) = 0; virtual void _0x78(netObject *object, void*) = 0; virtual void _0x80() = 0; virtual void _0x88() = 0; virtual const char *_0x90(int) = 0; virtual bool HandleCloneCreate(CNetGamePlayer *source, CNetGamePlayer *target, eNetObjType object_type, std::uint16_t object_id, eNetObjectFlags object_flags, void*, std::uint32_t timestamp) = 0; virtual void HandleCloneCreateAck(CNetGamePlayer *source, CNetGamePlayer *target, std::uint16_t object_flags, eAckCode ack_code) = 0; virtual int HandleCloneSync(CNetGamePlayer *source, CNetGamePlayer *target, eNetObjType object_type, std::uint16_t object_id, void*, std::uint16_t, std::uint32_t timestamp) = 0; virtual void HandleCloneSyncAck(CNetGamePlayer *source, CNetGamePlayer *target, void *, std::uint16_t objectId, eAckCode ack_code) = 0; virtual void HandleCloneRemove(CNetGamePlayer *source, CNetGamePlayer *target, std::uint16_t object_id, int) = 0; virtual void HandleCloneRemoveAck(CNetGamePlayer *source, CNetGamePlayer *target, std::uint16_t object_id, eAckCode ack_code) = 0; virtual void _0xC8() = 0; public: atDList m_objects_owned_by_player[32]; }; } class CNetworkObjectMgr : public rage::netObjectMgrBase { public: rage::netObject* find_object_by_id(std::uint16_t object_id, bool can_delete_be_pending) { return big::g_pointers->m_find_object_by_id(this, object_id, can_delete_be_pending); }; };