#include "backend/looped/looped.hpp" #include "pointers.hpp" #include "natives.hpp" #include "services/player_service.hpp" namespace big { static bool bReset = true; void looped::player_specate() { if (!g_player_service->get_selected()->is_valid() || !g->player.spectating) { if (g->player.spectating) g->player.spectating = false; if (!bReset) { bReset = true; NETWORK::NETWORK_SET_IN_SPECTATOR_MODE(false, -1); HUD::SET_MINIMAP_IN_SPECTATOR_MODE(false, -1); } return; } Ped target = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player_service->get_selected()->id()); NETWORK::NETWORK_SET_IN_SPECTATOR_MODE(true, target); HUD::SET_MINIMAP_IN_SPECTATOR_MODE(true, target); bReset = false; } }