#include "hooking.hpp" #include "gta_util.hpp" #include "services/players/player_service.hpp" #include #include namespace big { bool hooks::send_chat_net_message(rage::netConnectionManager* mgr, int receiver_msg_id, CMsgTextMessage* msg, int flags, void* unk) { std::uint64_t host_token = -1; for (auto& [_, plyr] : g_player_service->players()) { if (plyr->get_net_game_player()->m_msg_id == receiver_msg_id) { host_token = plyr->get_net_data()->m_host_token; break; } } if (g->m_spoofed_peer_ids.contains(host_token)) msg->m_peer_id = g->m_spoofed_peer_ids[host_token]; return g_hooking->get_original()(mgr, receiver_msg_id, msg, flags, unk); } }