#include "backend/looped/looped.hpp" namespace big { static bool bLastNoCollsion = false; void looped::self_no_collision() { if (g_local_player == nullptr) return; bool bNoCollsion = g->self.no_collision; if (bNoCollsion) { g_local_player->m_navigation->m_damp->m_bound_composite->m_bound_capsule_list->m_bound_capsule->m_collision = -1; bLastNoCollsion = bNoCollsion; } else if (bNoCollsion != bLastNoCollsion) { g_local_player->m_navigation->m_damp->m_bound_composite->m_bound_capsule_list->m_bound_capsule->m_collision = 0.25; bLastNoCollsion = bNoCollsion; } } }