#include "backend/looped/looped.hpp" #include "core/enums.hpp" #include "gta/enums.hpp" #include "util/entity.hpp" #include "util/vehicle.hpp" namespace big { void looped::weapons_repair_gun() { if (g.weapons.custom_weapon == CustomWeapon::REPAIR_GUN && (!g.self.custom_weapon_stop || WEAPON::IS_PED_ARMED(self::ped, 4 | 2))) { if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_AIM)) { if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, (int)ControllerInputs::INPUT_ATTACK)) { Entity entity; if (entity::raycast(&entity)) { if (ENTITY::IS_ENTITY_A_VEHICLE(entity)) { vehicle::repair(entity); } else { g_notification_service.push_warning("BACKEND_LOOPED_WEAPONS_REPAIR_GUN"_T.data(), "VEHICLE_INVALID"_T.data()); } } else { g_notification_service.push_warning("BACKEND_LOOPED_WEAPONS_REPAIR_GUN"_T.data(), "BACKEND_LOOPED_WEAPONS_CAGE_GUN_NO_ENTITY_FOUND"_T.data()); } } } } } }