#include "backend/looped/looped.hpp" #include "core/enums.hpp" #include "gta/enums.hpp" #include "util/entity.hpp" namespace big { static Entity ent; void looped::weapons_steal_vehicle_gun() { if (g.weapons.custom_weapon == CustomWeapon::STEAL_VEHICLE_GUN && (!g.self.custom_weapon_stop || WEAPON::IS_PED_ARMED(self::ped, 4 | 2))) { if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_AIM)) { if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, (int)ControllerInputs::INPUT_ATTACK)) { if (entity::raycast(&ent)) { if (ENTITY::IS_ENTITY_A_VEHICLE(ent)) { for (size_t i = 0; i < 8 && !VEHICLE::IS_VEHICLE_SEAT_FREE(ent, -1, 0); i++) { const auto ped = VEHICLE::GET_PED_IN_VEHICLE_SEAT(ent, -1, 0); TASK::CLEAR_PED_TASKS_IMMEDIATELY(ped); script::get_current()->yield(100ms); } PED::SET_PED_INTO_VEHICLE(self::ped, ent, -1); } else g_notification_service->push_warning("Weapons", "Entity is not a vehicle."); } else g_notification_service->push_warning("Weapons", "No entity found."); } } } } }