#include "backend/looped/looped.hpp" #include "natives.hpp" namespace big { void looped::weapons_increased_damage() { auto const player_ped = PLAYER::PLAYER_PED_ID(); if (g->weapons.increased_damage != 1) { Hash weapon{}; WEAPON::GET_CURRENT_PED_WEAPON(player_ped, &weapon, 0); WEAPON::SET_WEAPON_DAMAGE_MODIFIER_THIS_FRAME_(weapon, g->weapons.increased_damage); } } }