#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" #include "util/toxic.hpp" namespace big { class explode_player : player_command { using player_command::player_command; virtual CommandAccessLevel get_access_level() { return CommandAccessLevel::AGGRESSIVE; } virtual void execute(player_ptr player, const std::vector& _args, const std::shared_ptr ctx) { toxic::blame_explode_player(player, player, EXP_TAG_SUBMARINE_BIG, 9999.0f, true, false, 9999.0f); } }; explode_player g_explode_player("explode", "EXPLODE_PLAYER", "EXPLODE_PLAYER_DESC", 0); }