#include "backend/looped/looped.hpp" #include "core/enums.hpp" #include "util/entity.hpp" #include "util/notify.hpp" namespace big { static const int controls[] = { 14, 15, 24 }; void looped::weapons_repair_gun() { bool bRepairGun = g.weapons.custom_weapon == CustomWeapon::REPAIR_GUN; if (bRepairGun) { if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25)) { PLAYER::DISABLE_PLAYER_FIRING(PLAYER::PLAYER_ID(), true); for (int control : controls) PAD::DISABLE_CONTROL_ACTION(0, control, true); if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, 24)) { Entity entity; if (entity::raycast(&entity)) { if (ENTITY::IS_ENTITY_A_VEHICLE(entity)) { VEHICLE::SET_VEHICLE_FIXED(entity); VEHICLE::SET_VEHICLE_DEFORMATION_FIXED(entity); VEHICLE::SET_VEHICLE_DIRT_LEVEL(entity, 0.f); } else { notify::above_map("Entity is not a vehicle."); } } else notify::above_map("No entity found."); } } } } }